Angry
July 31st, 2007, 08:15 PM
I was wondering if there were any available resources that could point me in the right direction in regards to programming with multiple monitors.
I am playing around with C++/SDL/OpenGL and have Beryl running. Currently, going fullscreen causes my rendered scene to be placed half and half in both monitors, and subsequently bordered by black space. I can turn off Beryl and eliminate it as a potential failure point - but the end result remains the same.
I suppose my question is both a) how can I go fullscreen in a single monitor? And then b) go fullscreen utilizing both montors as a single rendering space?
Thanks in advance.
I am playing around with C++/SDL/OpenGL and have Beryl running. Currently, going fullscreen causes my rendered scene to be placed half and half in both monitors, and subsequently bordered by black space. I can turn off Beryl and eliminate it as a potential failure point - but the end result remains the same.
I suppose my question is both a) how can I go fullscreen in a single monitor? And then b) go fullscreen utilizing both montors as a single rendering space?
Thanks in advance.