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oVIXx
March 8th, 2007, 07:07 PM
Has anyone gotten Sacred Underworld to work? I've been trying since Wine 0.9.28 but no luck. It installs fine and launches good, because of the latest game patch (2.28) doesn't require a game cd to play sacred anymore, so no need for game loader hax. But as soon and the graphic for loading the game comes up, it crashes. I tried launching it from the terminal instead of the menu shortcut, and I got a big list of errors. Can anyone help me interpret this message or give me some useful advice on how they got it to work. The message is....

:~/.wine/drive_c/Games/Sacred$ wine sacred.exe
fixme:system:SystemParametersInfoW Unimplemented action: 8192 (SPI_GETFOREGROUNDLOCKTIMEOUT)
fixme:system:SystemParametersInfoW Unimplemented action: 8193 (SPI_SETFOREGROUNDLOCKTIMEOUT)
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
fixme:imm:ImmReleaseContext (0x10024, 0x183cc8): stub
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMe m (0x18f808) : stub, simulating 64MB for now, returning 64MB left
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x18eec0)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x18f2a0)->(0x10024,00000c08)
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x18f2a0) Unhandled flag DDSCL_MULTITHREADED, Uh Oh...
fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0x18f2a0)->(1,(nil)): Stub
wine: Unhandled page fault on read access to 0x0000026c at address 0x7e5b1e26 (thread 000d), starting debugger...
Unhandled exception: page fault on read access to 0x0000026c in 32-bit code (0x7e5b1e26).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:7e5b1e26 ESP:7a6458ac EBP:7a645928 EFLAGS:00210202( - 00 - -RI1)
EAX:00000000 EBX:7c669158 ECX:0018fa78 EDX:001dc440
ESI:001ddc40 EDI:00000000
Stack dump:
0x7a6458ac: 7c5d4bc0 00000405 7c6640a8 7a645918
0x7a6458bc: 7a64590c 7c664108 03440380 00000028
0x7a6458cc: 7c669158 001dc440 7c6640a8 7a645928
0x7a6458dc: 7c619105 001dc440 7c6640a8 7a6459a4
0x7a6458ec: 00440000 7bc28b00 001dc9c8 00000000
0x7a6458fc: 7bc28b00 034504a0 00000000 00000148
Backtrace:
=>1 0x7e5b1e26 glTexImage2D+0x266() in libgl.so.1 (0x7a645928)
2 0x7c61f75c in wined3d (+0x5f75c) (0x7a6459b8)
3 0x7c619e5a IWineD3DSurfaceImpl_ReleaseDC+0x32() in wined3d (0x7a6459e8)
4 0x7ee88064 in ddraw (+0x28064) (0x7a645a18)
5 0x00646b3d in sacred (+0x246b3d) (0x03432cfc)
0x7e5b1e26 glTexImage2D+0x266 in libgl.so.1: jmp *0x26c(%eax)
Modules:
Module Address Debug info Name (86 modules)
PE 340000-394000 Deferred tincat2
PE 400000-1d6c000 Export sacred
PE 1d70000-1e2f000 Deferred libxml2
PE 1e30000-1f05000 Deferred iconv
PE 10000000-10084000 Deferred granny
PE 21100000-21164000 Deferred mss32
PE 60000000-60058000 Deferred ijl15
ELF 7b800000-7b923000 Deferred kernel32<elf>
\-PE 7b820000-7b923000 \ kernel32
ELF 7bc00000-7bc93000 Deferred ntdll<elf>
\-PE 7bc10000-7bc93000 \ ntdll
ELF 7bf00000-7bf03000 Deferred <wine-loader>
ELF 7c536000-7c5b0000 Deferred libglu.so.1
ELF 7c5b0000-7c66a000 Export wined3d<elf>
\-PE 7c5c0000-7c66a000 \ wined3d
ELF 7c66a000-7c67f000 Deferred midimap<elf>
\-PE 7c670000-7c67f000 \ midimap
ELF 7c6a5000-7c6e1000 Deferred wineoss<elf>
\-PE 7c6b0000-7c6e1000 \ wineoss
ELF 7d801000-7d819000 Deferred msacm32<elf>
\-PE 7d810000-7d819000 \ msacm32
ELF 7d81b000-7d820000 Deferred libxfixes.so.3
ELF 7d820000-7d829000 Deferred libxcursor.so.1
ELF 7d829000-7d847000 Deferred ximcp.so.2
ELF 7d847000-7d849000 Deferred xlcutf8load.so.2
ELF 7d849000-7d84c000 Deferred libxrandr.so.2
ELF 7d84c000-7d854000 Deferred libxrender.so.1
ELF 7d854000-7d857000 Deferred libxinerama.so.1
ELF 7dd70000-7dd72000 Deferred libnvidia-tls.so.1
ELF 7dd72000-7e535000 Deferred libglcore.so.1
ELF 7e535000-7e5ba000 Export libgl.so.1
ELF 7e5ba000-7e646000 Deferred winex11<elf>
\-PE 7e5d0000-7e646000 \ winex11
ELF 7e646000-7e664000 Deferred libexpat.so.1
ELF 7e664000-7e693000 Deferred libfontconfig.so.1
ELF 7e693000-7e6a7000 Deferred libz.so.1
ELF 7e6a7000-7e711000 Deferred libfreetype.so.6
ELF 7e711000-7e72a000 Deferred version<elf>
\-PE 7e720000-7e72a000 \ version
ELF 7e72a000-7e746000 Deferred imm32<elf>
\-PE 7e730000-7e746000 \ imm32
ELF 7e746000-7e7dd000 Deferred oleaut32<elf>
\-PE 7e760000-7e7dd000 \ oleaut32
ELF 7e7dd000-7e808000 Deferred ws2_32<elf>
\-PE 7e7f0000-7e808000 \ ws2_32
ELF 7e808000-7e822000 Deferred wsock32<elf>
\-PE 7e810000-7e822000 \ wsock32
ELF 7e822000-7e884000 Deferred msvcrt<elf>
\-PE 7e830000-7e884000 \ msvcrt
ELF 7e884000-7e911000 Deferred winmm<elf>
\-PE 7e890000-7e911000 \ winmm
ELF 7e911000-7e924000 Deferred libresolv.so.2
ELF 7e924000-7e943000 Deferred iphlpapi<elf>
\-PE 7e930000-7e943000 \ iphlpapi
ELF 7e943000-7e997000 Deferred rpcrt4<elf>
\-PE 7e950000-7e997000 \ rpcrt4
ELF 7e997000-7e9a2000 Deferred libgcc_s.so.1
ELF 7e9a3000-7e9b7000 Deferred lz32<elf>
\-PE 7e9b0000-7e9b7000 \ lz32
ELF 7ea96000-7eb4b000 Deferred gdi32<elf>
\-PE 7eab0000-7eb4b000 \ gdi32
ELF 7eb4b000-7ec81000 Deferred user32<elf>
\-PE 7eb70000-7ec81000 \ user32
ELF 7ec81000-7ecc5000 Deferred advapi32<elf>
\-PE 7ec90000-7ecc5000 \ advapi32
ELF 7ecc5000-7ed5b000 Deferred ole32<elf>
\-PE 7ecd0000-7ed5b000 \ ole32
ELF 7ed5b000-7ed60000 Deferred libxdmcp.so.6
ELF 7ed60000-7ee29000 Deferred libx11.so.6
ELF 7ee29000-7ee36000 Deferred libxext.so.6
ELF 7ee36000-7ee4e000 Deferred libice.so.6
ELF 7ee4e000-7ee57000 Deferred libsm.so.6
ELF 7ee57000-7eea5000 Export ddraw<elf>
\-PE 7ee60000-7eea5000 \ ddraw
ELF 7efaf000-7efc5000 Deferred libnsl.so.1
ELF 7efc5000-7efeb000 Deferred libm.so.6
ELF 7efeb000-7eff6000 Deferred libnss_files.so.2
ELF 7eff6000-7f000000 Deferred libnss_nis.so.2
ELF b7d10000-b7d15000 Deferred libxxf86vm.so.1
ELF b7d15000-b7d1e000 Deferred libnss_compat.so.2
ELF b7d1f000-b7d23000 Deferred libdl.so.2
ELF b7d23000-b7e57000 Deferred libc.so.6
ELF b7e57000-b7e6a000 Deferred libpthread.so.0
ELF b7e6b000-b7e6e000 Deferred libxau.so.6
ELF b7e7f000-b7f90000 Deferred libwine.so.1
ELF b7f92000-b7fad000 Deferred ld-linux.so.2
Threads:
process tid prio (all id:s are in hex)
0000000a
0000000c 0
0000000b 0
00000008 (D) C:\Games\Sacred\sacred.exe
0000000d 0 <==
00000009 0

Thats a lot of messages, I don't know which is bad or keeping sacred from launching correctly.
Any suggestion? Thanx in advance.

timjayko
March 10th, 2007, 02:09 AM
wait for sacred 2 and dual boot windows and linux

Gannin
March 10th, 2007, 03:17 AM
I would say your best bet at this point is just to post a bug with Wine about the game.

oVIXx
April 6th, 2007, 06:54 PM
timjayko: wait for sacred 2 and dual boot windows and linux

That's it? Thats your reply? People post here to find answers to questions, better not to bother posting than write something like that. What you posted is not even a well thought out post.

Fist off, I already CAN dual boot os's, no need for that having 3 rigs.

Secondly, Sacred won the buggiest game EVER award. Four years after the initial release and using an expansion pack as a patch (which is just bad business) and it's still riddled full of glitches and bugs. So that leaves Sacred 2 out of the question, too many better made games out there.

You see it's an experiment for experience, I want to try and get the game to run on Ubuntu using Wine, I already have it running on Win 2K.


Gannin: I would say your best bet at this point is just to post a bug with Wine about the game.

I tried that one before posting here, but to no avail. Not even one reply on the app db post for Sacred Underworld.:( But after a few weeks of reading and searching I've found a potential problem lying with my video card. That particular rig has a cheapo MSI MX440 SE video card, which I'm finding out is notorious for not working even as good as a Geo 3 series card. It has something to do with how it loads the graphics system, or lack thereof. I'll try loading up Sacred again when I get around to swapping out the video card. If anything changes I'll re-post.

hikaricore
April 6th, 2007, 08:36 PM
Sorry the game doesn't work in wine.

http://appdb.winehq.org/appview.php?iAppId=1898

Every review for every version is labeled as garbage.

You will need to dual boot unless you find another solution, wine isn't it.

Gannin
April 6th, 2007, 08:49 PM
When I mentioned posting a bug about it, I didn't mean in their application database. They have a bugzilla bug tracker system, and that's where the bug should go.

oni5115
October 27th, 2008, 08:58 AM
I know it's an old post, but I figure I'd post anyways just in case its useful to someone.

I did some digging today and discovered some posts on the german ubuntu forums describing the game would run fine when wine was in windowed mode, but not when wine was fullscreen. (Something to do with widescreen resolutions blowing up the game I assume.)

Using windowed mode, the game auto sets itself to 1024x768 or 800x600 as appropriate. In wine FullScreen mode it just explodes - unless I set my desktop resolution to 1024x768.

I manually modified my xorg.conf to handle 1680x1050 and 1024x768 (laptop, so I use twinView and flat panel). Then wrote a shell script to launch the game.



#!/bin/bash

xrandr -s 1024x768
sleep 2

#wine command goes here

xrandr -s 1680x1050


Running the script will set the resolution to the games default, run the game, then switch back to whatever you use by default (1680x1050 in my case) after you're done.

Seems to work perfectly for me now. You could try out various resolutions as well. If my assumption about it being wide screen exploding the game is correct, perhaps you can do higher resolutions as long as they are the correct ratio.

Works fine for me using Ubuntu 8.04, Wine 1.1.7, and Sacred Gold 2.28. I know Sacred 2 is coming out soon, but I figured I'd explore sacred 1 before 2 comes out.