View Full Version : Packager wanted!

January 8th, 2007, 04:55 PM
I host a small project on source forge called The Doobs (http://sourceforge.net/projects/doobs), it's basically Populous II with an economy. The basic classes that define the game environment are written, and I now want to start writing the game itself (moving from "planning" to "pre-alpha").

However, I need help! As a noob I'm overly reliant on KDevelop, my code compiles fine in the IDE, but I can't get it to compile on the command line (some kind of linking problem with OpenGL).

I'm looking for someone to help with packaging (even if it's just source tarballs!), so I can get my project to a state where testers and other devs might be interested in joining. More work needs to be done before then, and what I have needs to be working straight from a download.

The source forge "job" description:

Category: Packager (.rpm, .deb etc)

Short Desc: Need someone to create source and binary packages

Long Desc: I'm using KDevelop. I'm a programming noob. I've overcome quite a few obstacles in realising my dream of releasing "The Doobs" to the world (please see project description), however packaging is currently beyond me.

I can't even produce a source tarball that compiles (though the project compiles and runs fine in KDevelop). I need someone who knows enough about either KDevelop/make/automake to make working source tarballs of my project.

Nice, but by no means necessary, would be if you can make .deb and maybe even .rpm binary packages also.

January 8th, 2007, 05:36 PM
Im quite new myself, but if you want to send me the source I can try and compile it for you. should be fun.

January 8th, 2007, 10:10 PM
You can get the source from my download page... http://sourceforge.net/project/showfiles.php?group_id=185389

As I said, it compiles in KDevelop, but not on the command line. Other noob's very very welcome :)