View Full Version : Which is easier?
Wafflesomd
November 8th, 2006, 04:27 AM
Idk, I'm sure its been thought of.
But what's easier:
Emulating directx, or actually embedding directx support into Linux.
IDK, I'm kinda bored.
TheRingmaster
November 8th, 2006, 05:11 AM
porting to opengl
lol
DoctorMO
November 8th, 2006, 05:18 AM
DirectX is a layer on top of the ati/intel/nvidia drivers which are all based on opengl.
I don ged it why stupid games companies don't make games in opengl anyway since it avoids an abstracted layer. strikes me a being lazy.
DirectX is heathen as far as programming it in wine, I've been debugging a DX3 issue for ages but it's just absurd the amount of complications and exceptions they've put in. without documenting most of them.
Wafflesomd
November 8th, 2006, 06:46 AM
So directx is an extra layer? Over already opengl drivers?!
Huh.
chaosgeisterchen
November 8th, 2006, 07:22 AM
DirectX makes programming easer I assume. Calling functions of the graphics cards manually would be a more complex task to program.
Just wildly guessing.
DoctorMO
November 8th, 2006, 07:23 AM
It's the processors (GPUs) to the graphics cards, OpenGL has been built and designed by the Graphics Chip makers as a graphics standard.
you didn't think it just came out of thin air did you.
DirectX does provide other things like Mouse, Keyboard, Joystick and a few other extras all bundeled into one include. sort of like SDL Game platform but with their own 3D jiggery pokery to make things dificult to cause vendor lock in.
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