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View Full Version : can i get some info on 3d studio max



rios_ds
October 19th, 2006, 10:56 PM
basically all i need is some info i just want to know how it works and basic components of 3d studio max

thank u :D

tiggs_the_cat
October 20th, 2006, 06:18 AM
It's pretty hard to sum up 3ds Max or any other 3D app in a couple of sentences. You could have a look at the CGTalk Max forums (http://forums.cgsociety.org/forumdisplay.php?f=6) or read up on it on their Wiki (http://wiki.cgsociety.org/index.php/3ds_Max). You could also read the article (http://en.wikipedia.org/wiki/3ds_max) on Wikipedia.

Max is most dominantly used for game development, but you can find it in a lot of industries, also for film making and VFX.

It only runs on Windows though, I think the only way to get it to run on another platform is through bootcamp with a Windows installation on Apple.

If you are looking for a professional sized open source 3D software check out Blender (http://www.blender.org/). Also Maya (http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=7635018) runs natively under Linux, as well as XSI (http://www.softimage.com/products/xsi/Default.aspx).

total wormage
October 20th, 2006, 09:19 AM
don't forget povray (http://povray.org/)..! NEVER forget povray! :p

v8YKxgHe
October 20th, 2006, 10:35 AM
Shame max doesn't work on Linux, I really love it's Interface and workflow ... oh well. I'm learning Maya on Ubuntu atm so I can be 100% Windows Free.

T'is hard to explain the concent of 3D, you have to try it to know what it's about really. Check out my portfolio site, 3D Teapot (http://www.3dteapot.co.uk) to give you an example of what can be done ( well anything is possible really lol )

ImperfectLink
June 24th, 2008, 02:57 PM
I've been using Max and Maya for many years and generally find that Blender is not up to snuff just yet. It does have an incredible amount of potential though. A lot of which is driven by the potential of linux itself. Max was written for windows with non-portable code dating back to early versions. Its not likely to ever have a linux or mac version. Maya however was built with a completely opposite philosophy. I prefer Maya due to its extensibility, ease of use and stability. That said, I use Max every day for work and have no choice. Max also handles CAD drawings better and has a better workflow for making boxes (sounds funny but critical for architectural work). I'm always keeping an eye on linux and Ubuntu is driving it ever nearer to the daily desktop/workstation. Anyway, I'm also searching for max alternatives and havent found one as yet either...
Good luck with the transition.

[QUOTE=AlexC_;1639701]Shame max doesn't work on Linux, I really love it's Interface and workflow ... oh well. I'm learning Maya on Ubuntu atm so I can be 100% Windows Free.

hessiess
June 24th, 2008, 10:45 PM
compaired to blender, Max is verry slow at polygon modaling, and the animation system is a nightmare.

tuss4
December 21st, 2008, 09:13 PM
would it be possible with virtual box?

Merk42
December 22nd, 2008, 02:33 AM
would it be possible with virtual box?

Possibly, Virtualbox 2.1.0 introduces limited 3D acceleration. However if you're using a VM you have a full copy of Windows and are much better off just dual booting due to the performance hit of a VM.

kayosiii
December 22nd, 2008, 10:34 AM
XSI is also becoming increasingly popular for game creation. In Architectural Visualisation (my day job) max is by far the most popular modelling program. However we are running into issues with not scaling to the size of the scenes we want to run.

3DStudio Max is very dependant on windows libraries (as is Autocad) and will not be ported to anything else - save a complete rewrite.