mycelo
August 31st, 2006, 07:07 PM
My apps currently load their images via QCanvasPixmapArray, but I really dislike to have my binaries being carried out with a bunch of image files.
I am searching everywhere for days, but I can't find a good explanation on how to (1) link/embed images into my executables, and also how to (2) load them into QCanvasSprite.
I am using KDevelop 3.3.4, C++, Qt3+KDE classes.
Can someone explain that to me? Please consider that I'm only asking here as a last resort, and KDevelop forums weren't of much help.
Thank you in advance.
mycelo
I am searching everywhere for days, but I can't find a good explanation on how to (1) link/embed images into my executables, and also how to (2) load them into QCanvasSprite.
I am using KDevelop 3.3.4, C++, Qt3+KDE classes.
Can someone explain that to me? Please consider that I'm only asking here as a last resort, and KDevelop forums weren't of much help.
Thank you in advance.
mycelo