BWF89
August 8th, 2006, 01:47 PM
If companies actually use this it it'll give people more of a reason to buy a Mac. Especially if they have kids.
TransGaming's brand new Mac portability engine, Cider, gets Apple users to the core of gaming.
No longer will Mac users be forced to wait months or years for the few top tier titles to get into their hands. With Cider, video game developers and publishers will finally have access to the rapidly growing Mac market, quickly, easily, without the costly price tag of traditional, arduous porting. Thanks to Cider, video game developers and publishers can extend their content to the Intel Macs quickly, cost-effectively, and with little to no effort on their part.
Stemming from the same technology foundation as TransGaming’s technical sensation, Cedega, Cider empowers game developers and publishers to release Mac editions of their titles. Cider is so effective that publishers will be able to simultaneously deploy the Mac and Windows versions of their titles, even for new games already in development. With Cider, whole catalogues of games can be easily brought to a brand new audience starving for games. Another great benefit is that games migrated to Intel Mac using Cider will also run on Linux under Cedega, forging a path to another game hungry market.
Cider is a sophisticated portability engine that allows Windows games to be run on Intel Macs without any modifications to the original game source code. Cider works by directly loading a Windows program into memory on an Intel-Mac and linking it to an optimized version of the Win32 APIs. Games are simply wrapped up in the Cider engine and they work on the Mac. This means developers only have one code base to maintain while keeping the ability to target multiple platforms. Cider powered games use the same copy protection, lobbies, game matching and connectivity as the original. All this means less work and lower costs. Cider is targeted at game developers and publishers and, unlike Cedega, is not an end user product.
Why should developers and publishers consider the Mac market? In the last quarter alone, Apple shipped almost a million Intel Macs, outpacing iPod sales for the first time in 2 years. Ben Reitzes for UBS Investment Research expects Apple to sell over 1.3 million Macs next quarter and between 5.1 and 6.7 million units over the 2006-2007 fiscal year. A poll of Mac purchasers conducted by Apple shows that nearly 50% of buyers are “new to Mac”. This means more and more Windows users are switching to Mac. Furthermore, analyst Charles Wolfe of Needham & Company expects Apple to triple its share of the home computer market. With only a small collection of games available, the Mac gaming market is a void waiting to be filled.
http://www.transgaming.com/index.php?module=ContentExpress&file=index&func=display&ceid=24
TransGaming's brand new Mac portability engine, Cider, gets Apple users to the core of gaming.
No longer will Mac users be forced to wait months or years for the few top tier titles to get into their hands. With Cider, video game developers and publishers will finally have access to the rapidly growing Mac market, quickly, easily, without the costly price tag of traditional, arduous porting. Thanks to Cider, video game developers and publishers can extend their content to the Intel Macs quickly, cost-effectively, and with little to no effort on their part.
Stemming from the same technology foundation as TransGaming’s technical sensation, Cedega, Cider empowers game developers and publishers to release Mac editions of their titles. Cider is so effective that publishers will be able to simultaneously deploy the Mac and Windows versions of their titles, even for new games already in development. With Cider, whole catalogues of games can be easily brought to a brand new audience starving for games. Another great benefit is that games migrated to Intel Mac using Cider will also run on Linux under Cedega, forging a path to another game hungry market.
Cider is a sophisticated portability engine that allows Windows games to be run on Intel Macs without any modifications to the original game source code. Cider works by directly loading a Windows program into memory on an Intel-Mac and linking it to an optimized version of the Win32 APIs. Games are simply wrapped up in the Cider engine and they work on the Mac. This means developers only have one code base to maintain while keeping the ability to target multiple platforms. Cider powered games use the same copy protection, lobbies, game matching and connectivity as the original. All this means less work and lower costs. Cider is targeted at game developers and publishers and, unlike Cedega, is not an end user product.
Why should developers and publishers consider the Mac market? In the last quarter alone, Apple shipped almost a million Intel Macs, outpacing iPod sales for the first time in 2 years. Ben Reitzes for UBS Investment Research expects Apple to sell over 1.3 million Macs next quarter and between 5.1 and 6.7 million units over the 2006-2007 fiscal year. A poll of Mac purchasers conducted by Apple shows that nearly 50% of buyers are “new to Mac”. This means more and more Windows users are switching to Mac. Furthermore, analyst Charles Wolfe of Needham & Company expects Apple to triple its share of the home computer market. With only a small collection of games available, the Mac gaming market is a void waiting to be filled.
http://www.transgaming.com/index.php?module=ContentExpress&file=index&func=display&ceid=24