kiklo
December 28th, 2015, 09:23 PM
I couldn't find anyone posting this problem online.
I managed to turn on the 3D cube and everything around it. But the skydome displays broken. I can verbally identify the problem as it's a common thing in gaming and 3D graphics in general.
The camera's field of view value is too low/high (probably zero / 180°). In a decent game engine you change a single value to fix the fov. I know ubuntu isn't a gaming engine, but still isn't there a config file that I could change, or does anyone know how the skydome functions?
I recently upgraded to NVIDIA's 358.16 graphic driver, but I don't know if the skydome worked before, didn't try to enable it with other drivers.
As I said, everything seems to work. You can see in the background it rotates correctly and everything. All except for the field of view.
Oh yeah, and I already tried resetting the compiz settings, which seemed to help lot of people, but nothing changed.
http://orig15.deviantart.net/aa79/f/2015/362/7/a/fov_by_swift502-d9lstvn.jpg
I managed to turn on the 3D cube and everything around it. But the skydome displays broken. I can verbally identify the problem as it's a common thing in gaming and 3D graphics in general.
The camera's field of view value is too low/high (probably zero / 180°). In a decent game engine you change a single value to fix the fov. I know ubuntu isn't a gaming engine, but still isn't there a config file that I could change, or does anyone know how the skydome functions?
I recently upgraded to NVIDIA's 358.16 graphic driver, but I don't know if the skydome worked before, didn't try to enable it with other drivers.
As I said, everything seems to work. You can see in the background it rotates correctly and everything. All except for the field of view.
Oh yeah, and I already tried resetting the compiz settings, which seemed to help lot of people, but nothing changed.
http://orig15.deviantart.net/aa79/f/2015/362/7/a/fov_by_swift502-d9lstvn.jpg