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Gustaf_Alhll
February 19th, 2015, 09:52 PM
I've been programming OpenGL for a while now, until it came to the point of driving me insane. I know it's due to the hardware acceleration which makes things harder, but is there any more difference between software rendering and hardware acceleration?

This is what I know:
Hardware acceleration is faster, but is harder to code in.
Software rendering is slower, but is easier to code in.

Right now I went over to SDL and software rendering to make things more simplified. But it would be interesting to know more about the differences between software rendering and hardware acceleration.
If you know anything more, it would be greatly appriciated if you can drop any sort of information here.