Tony Flury
May 12th, 2014, 04:34 PM
As a hobby developer I am often plagued by my own procrastination. My worst example :
I started developing a game which has been whizzing in my head for years. I got some of it written (enough to get something reasonable on screen), and then realised it was getting complex already, so I started to try to use pydoc - to keep track of the various modulesclasses etc. I hated the screen layouts and colours of pydoc - so, instead of putting up with it, I firstly investigated how to change it to make the colours more palatable, and then I wrote my own - complete with webserver, web page output, and allowing for starting the web server as a daemon. I then realised that I was loosing track of what I had developed and what I hadn't in my game, so I wrote my own requirements tracking system, including supporting decomposition, and finally ready to start work on the game, I sat down and started typing: the player's guide to the game. So after an inital 3 week burst of development on the game, I have not written a line of game code in almost 4 months - although I have written two other fully functional "development support tools", and 20+ pages of documentation :-). My excuse though is that during this period I have been off-ill from work, and my concentration levels have not been what they should be.
What is your worst example of procrastination (i.e. putting something off by doing other things).
I started developing a game which has been whizzing in my head for years. I got some of it written (enough to get something reasonable on screen), and then realised it was getting complex already, so I started to try to use pydoc - to keep track of the various modulesclasses etc. I hated the screen layouts and colours of pydoc - so, instead of putting up with it, I firstly investigated how to change it to make the colours more palatable, and then I wrote my own - complete with webserver, web page output, and allowing for starting the web server as a daemon. I then realised that I was loosing track of what I had developed and what I hadn't in my game, so I wrote my own requirements tracking system, including supporting decomposition, and finally ready to start work on the game, I sat down and started typing: the player's guide to the game. So after an inital 3 week burst of development on the game, I have not written a line of game code in almost 4 months - although I have written two other fully functional "development support tools", and 20+ pages of documentation :-). My excuse though is that during this period I have been off-ill from work, and my concentration levels have not been what they should be.
What is your worst example of procrastination (i.e. putting something off by doing other things).