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View Full Version : [SOLVED] I can't change the size of the Launch bar



viriatovigo
January 13th, 2014, 11:06 AM
I did come back to Ubuntu 12.04 after awhile and I did install it in a new machine (Shuttle X50V3).


It is installed from the CD that I've bought from Canonical few weeks ago. Have been installed all the updates.


I can't change the size of the Launch bar because in "Appearance" doesn't show up the sliding rule to change the size as used to be before, so I have not a clue how to do it now.


Please, advice. Thank you.

ajgreeny
January 13th, 2014, 01:40 PM
There is a long discussion of this in the thread at http://ubuntuforums.org/showthread.php?t=1973684

Good Luck!

viriatovigo
January 13th, 2014, 02:36 PM
Ta ajgreeny (http://ubuntuforums.org/member.php?u=27747)

I could see in all the answers that no one works.

What I don't understand is why Ubuntu took away the Laucher Icon Size slide facility... It seems to me that Linux is starting to do the same than Microsoft: Every time they take away more goodies in the new versions.

I'll keep trying in the spare time.

howefield
January 13th, 2014, 02:46 PM
If you are running Unity 2D and aren't afraid of editing a few files, there is a workaround.

http://ubuntuforums.org/showthread.php?t=1943423

viriatovigo
January 13th, 2014, 03:31 PM
Ta (http://ubuntuforums.org/member.php?u=186490) howefield (http://ubuntuforums.org/member.php?u=186490)

I don't know what is Unity 2D.

According to your link I need to do a hell or scripts. Again: "What I don't understand is why Ubuntu took away the Laucher Icon Size slide facility..."

What is trying to do Linux? Promoting masochism? There is a kind of "terminal" drug addiction?

howefield
January 13th, 2014, 03:45 PM
If you open a terminal and type the following..


echo $DESKTOP_SESSION

If the output of that is ubuntu-2d, then you are using Unity 2D. You cannot change the icon size other than by editing those files, as far as I know.

As for "What I don't understand is why Ubuntu took away the Laucher Icon Size slide facility..." well, they never took it away because it was never an option in Unity 2D, you couldn't change the icon size by using the slider.

Let us know the output of the above command.

viriatovigo
January 13th, 2014, 04:01 PM
Ta howefield

"well, they never took it away because it was never” - Yes it was:


May 5th, 2012


BigSilly (http://ubuntuforums.org/member.php?u=297219)


System Settings/Apperance/Launcher Icon Size. At the bottom. :wink:




And it was because I have it in my previous Ubuntu 12.04 one year ago.


Well, OK, it is, now what? How to open that thing and how to use it?


constante@constante-X50V3:~$ echo $DESKTOP_SESSION
ubuntu-2d

viriatovigo
January 13th, 2014, 04:20 PM
Hi howefield

You can see in this thread how it was the Launch Size Icon and where it was:

http://askubuntu.com/questions/29553/how-can-i-configure-unity/101415#101415

howefield
January 13th, 2014, 04:40 PM
"well, they never took it away because it was never” - Yes it was:

At the risk of sounding like the panto villain.. oh no it wasn't. :)

Unity (3D) had and has the slider control to change the iocon size, but Unity 2D which you have kindly shown to be running, doesn't. Period.


And it was because I have it in my previous Ubuntu 12.04 one year ago.

Then you were running Unity a year ago, and not Unity 2D.

Is this the same machine as you were running a year ago, if so, try clicking on the cog wheel at the login screen and select Ubuntu ?

viriatovigo
January 13th, 2014, 05:29 PM
Ta howefield

Nop! It is a new machine that I've bought 6 months ago, Before was a LenovoThinkcentre and now is a Shuttle X50V3. I took rid of the Lenovo.

In this one, clicking o the cog wheel, there is not such a thing as "Ubuntu", only "System Settings", "Displays", "Startup applications", "Software Update", "Attached Devices", "Printers", "Lock Screen", "Log out", "Suspend" and "Shut down".

deadflowr
January 13th, 2014, 06:22 PM
Ta howefield

Nop! It is a new machine that I've bought 6 months ago, Before was a LenovoThinkcentre and now is a Shuttle X50V3. I took rid of the Lenovo.

In this one, clicking o the cog wheel, there is not such a thing as "Ubuntu", only "System Settings", "Displays", "Startup applications", "Software Update", "Attached Devices", "Printers", "Lock Screen", "Log out", "Suspend" and "Shut down".

howefield means click the cog in the login screen.
It's the icon the box where you enter your username and password when you login.

but, to help try to resolve the issue of trying to get Unity to work rather than Unity-2d, post the outputs for

lspci | grep VGA
and possibly

/usr/lib/nux/unity_support_test -p

The first should give us the graphics card
the second whether the current graphics card is currently supported for the advanced 3d environment of unity.

It's quite possible that a better driver can be used.

viriatovigo
January 13th, 2014, 09:30 PM
Hi deadflower

Sorry, but I don't need to put my name and password to login... I just click in "Loging with SSO", or someting like that, and do click in "Yes, Log me in".

I suppose that you mean when login in the Forum because when I do star Ubuntu opens automtically, I don't need to login and the screen is set not to go off and no password required.

By the way, I have open all my PCs 24 hours for business reasons and to perform remote control with my laptop, so I am working with the desktops werever I go.

So I don't know which cog do you mean... The solo one that I see all the time is the one in the top right corner, next to my name.

ajgreeny
January 13th, 2014, 10:35 PM
You are using autologin so to change your session type you will have to logout, then login again from the login screen which will appear automatically.

That login screen will have a box for your password, and just above and to right of that box is a small settings icon, looking a bit like a flower. Click on that and you should see a variety of login sessions available to you. It is there that you need to choose "Ubuntu".

deadflowr
January 13th, 2014, 10:44 PM
^^^^Exactly, as ajgreeny stated.

I wasn't referencing the forums login, and what would make you think I was.;)
What I stated makes no sense as far the forums login goes...

Simply logging out of the desktop session and then see if changing the desktop with the earlier mentioned method works, or changes the desktop from unity-2d to normal unity.
Logout is in the cog on the top panel.

viriatovigo
January 13th, 2014, 10:55 PM
Ta ajgreeny and deadflower

I am waiting for a Skype call to do an interpretation on the MacBook Pro for my Interpreters Agency and,when I do finish, I'll do what you said.

I'll be back to you with the results.

viriatovigo
January 14th, 2014, 05:38 PM
Hi ajgreeny and deadflower.

Sorry, was a very long night and I was sleeping most of the day today.

Right...

After Log out I did Log in again and In the cog did show “Ubuntu” and “Ubuntu d”. I did click on Ubuntu and nothing did happen (Was supposed to happen something?). Still it doesn't show the slide bar in “Appearance”. Then I did log in and still it doesn't show the slide bar in “Appearance”, so I went to input in the terminal the 2 scripts that you gave me. The results were...:


constante@constante-X50V3:~$ lspci | grep VGA
00:02.0 VGA compatible controller: Intel Corporation Atom Processor D2xxx/N2xxx Integrated Graphics Controller (rev 0b)
constante@constante-X50V3:~$



constante@constante-X50V3:~$ /usr/lib/nux/unity_support_test -p
OpenGL vendor string: VMware, Inc.
OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 0x300)
OpenGL version string: 2.1 Mesa 8.0.4
Not software rendered: no
Not blacklisted: yes
GLX fbconfig: yes
GLX texture from pixmap: yes
GL npot or rect textures: yes
GL vertex program: yes
GL fragment program: yes
GL vertex buffer object: yes
GL framebuffer object: yes
GL version is 1.4+: yes
Unity 3D supported: no
constante@constante-X50V3:~$


What nexr?

deadflowr
January 14th, 2014, 06:01 PM
OpenGL vendor string: VMware, Inc.

I wonder how much this has to do with the issue.
Normally the vendor should be simply Intel.
Maybe vmware has an additional component to add the needed hardware rendering support.

viriatovigo
January 14th, 2014, 06:11 PM
Ta deadflowr.

And that means...?

howefield
January 14th, 2014, 06:14 PM
And that means...?

That you are back to post number 4 (http://ubuntuforums.org/showthread.php?t=2199290&p=12899102&viewfull=1#post12899102).

viriatovigo
January 14th, 2014, 08:22 PM
Ta homwfield.

I understand that is your post with the link to the post of bonzini.

OK, I'll do it. I have not a clue about what says bonzini but I'll copy and paste the scripts in the terminal and see what's happens.

Thank you.

viriatovigo
January 14th, 2014, 09:34 PM
Hi homefield

I did manage to understand what bonzini said and I went to the file called "Shell.qml”.


I did click to open it and...:




Could not display "/usr/share/unity-2d/shell/Shell.qml".


There is no application installed for Qt Markup Language file files.
Do you want to search for an application to open this file?




Great... Will I manage to change the size of the icons in the Launch bar before next Xmas? Everything in Mac is just a click away and is faster, easier and more accurate 100% than Windows, that's why I am doing business with Mac Maverick. In Linux all seems to take ages and be a geek about Linux, not for "John People".


What next?

ajgreeny
January 14th, 2014, 09:47 PM
You can open Shell.qml or other .qml files in a text editor, eg gedit.

If you need to edit the file, (and I do not use unity so, do not need to know about launchbars, use command gksudo gedit /usr/share/unity-2d/shell/Shell.qml and you can change it as needed.

viriatovigo
January 15th, 2014, 12:20 AM
Thank you ajgreeny

I've got the followinf result. I am not skilled at all in Linux, so it is difficult for me to identify the html scripts.

Where is supposed to change the size within the script?

I do apologize for being so thick.

viriatovigo
January 15th, 2014, 12:21 AM
Sorry ajgreeny, I've forgotten to enclose the sript. Here it is:


/*
* This file is part of unity-2d
*
* Copyright 2012 Canonical Ltd.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/

import QtQuick 1.1
import Unity2d 1.0
import "launcher"
import "common/utils.js" as Utils

Item {
id: shell

property variant declarativeView
property variant dashLoader
property variant hudLoader
property bool launcherAlwaysVisible: launcherLoader.loadLauncher && !launcherLoader.launcherInHideMode

Binding {
target: declarativeView
property: "accessibleName"
value: {
if (shellManager.hudActive) {
return "Hud";
}
if (shellManager.dashActive) {
return "Dash";
}
return "Launcher";
}
}

/* Space reserved by strutManager is taken off screen.availableGeometry but
we want the shell to take all the available space, including the one we
reserved ourselves via strutManager. */
height: declarativeView.screen.availableGeometry.height
// We need the min because X is async thus it can happen that even if strutManager.enabled is true
// declarativeView.screen.availableGeometry.width still has not been updated and thus the sum might be bigger than declarativeView.screen.geometry.width.
// The real nice and proper solution would be strutManager having a hasTheChangeBeenApplied property
width: Math.min(declarativeView.screen.geometry.width, declarativeView.screen.availableGeometry.width + (strutManager.enabled ? strutManager.width : 0))

Accessible.name: "shell"

WallpaperColor {
}

GestureHandler {
id: gestureHandler
dashManager: shellManager
}

onDashLoaderChanged: {
if (shellManager.dashActive) {
if (dashLoader == undefined)
{
launcherLoader.visibilityController.endForceVisibl e("dash")
} else {
launcherLoader.visibilityController.beginForceVisi ble("dash")
}
}
}

onHudLoaderChanged: {
if (shellManager.hudActive && launcher2dConfiguration.hideMode != 0) {
if (hudLoader == undefined)
{
launcherLoader.visibilityController.endForceHidden ("hud")
} else {
launcherLoader.visibilityController.beginForceHidd en("hud")
}
}
}

LauncherLoader {
id: launcherLoader
anchors.top: parent.top
anchors.bottom: parent.bottom
width: 65

/* Launcher visibility handling and 4 fingers dragging reveal */
property int hiddenX: Utils.isLeftToRight() ? -width : shell.width
property int shownX: Utils.isLeftToRight() ? 0 : shell.width - width
x: {
var value
var delta = Utils.isLeftToRight() ? gestureHandler.dragDelta : -gestureHandler.dragDelta

if (visibilityController.shown) {
value = shownX
} else {
/* FIXME: it would be better to have gestureHandler disabled
for dragging when hideMode is set to 0 */
if (launcher2dConfiguration.hideMode != 0 && gestureHandler.isDragging) {
value = hiddenX + delta
} else {
value = hiddenX
}
}

if (hiddenX <= shownX) {
return Utils.clamp(value, hiddenX, shownX)
} else {
return Utils.clamp(value, shownX, hiddenX)
}
}

Binding {
target: launcherLoader.item
property: "showMenus"
value: (dashLoader == undefined || !dashLoader.item.active) && (hudLoader == undefined || !hudLoader.item.active)
}

Behavior on x { NumberAnimation { id: launcherLoaderXAnimation; duration: 125 } }

SpreadMonitor {
id: spread
onShownChanged: if (shown) {
/* The the spread grabs input and Qt can't properly
detect we've lost input, so explicitly hide the menus */
launcherLoader.item.hideMenu()
launcherLoader.visibilityController.beginForceVisi ble("spread")
}
else launcherLoader.visibilityController.endForceVisibl e("spread")
}
}

Connections {
target: shellManager

onDashActiveChanged: {
if (shellManager.dashActive) {
if (hudLoader != undefined && hudLoader.item.active) {
hudLoader.item.active = false
}
if (dashLoader != undefined) {
launcherLoader.visibilityController.beginForceVisi ble("dash")
}
} else {
if (dashLoader != undefined) {
launcherLoader.visibilityController.endForceVisibl e("dash")
if (dashLoader.status == Loader.Ready) dashLoader.item.deactivateAllLenses()
}
}
}

onHudActiveChanged: {
if (shellManager.hudActive) {
if (dashLoader != undefined && dashLoader.item.active) {
dashLoader.item.active = false
}
if (hudLoader != undefined && launcher2dConfiguration.hideMode != 0) {
launcherLoader.visibilityController.beginForceHidd en("hud")
}
} else {
if (hudLoader != undefined && launcher2dConfiguration.hideMode != 0) {
launcherLoader.visibilityController.endForceHidden ("hud")
}
}
}
}

Connections {
target: declarativeView
onLauncherFocusRequested: {
launcherLoader.focus = true
launcherLoader.item.focusBFB()
}
onFocusChanged: {
if (!declarativeView.focus && hudLoader!= undefined && hudLoader.item.active) hudLoader.item.active = false

/* FIXME: The launcher is forceVisible while it has activeFocus. However even though
the documentation says that setting focus=false will make an item lose activeFocus
if it has it, this doesn't happen with FocusScopes (and Launcher is a FocusScope).
Therefore I'm working around this by giving focus to the shell, which is safe since
the shell doesn't react to activeFocus at all.
See: https://bugreports.qt.nokia.com/browse/QTBUG-19688 */
if (!declarativeView.focus && launcherLoader.activeFocus) shell.focus = true
}
}

Component.onCompleted: {
if (declarativeView.screen.screen == 0) {
var loaderComponent = Qt.createComponent("DashLoader.qml");
dashLoader = loaderComponent.createObject(shell, {});

var loaderComponent = Qt.createComponent("HudLoader.qml");
hudLoader = loaderComponent.createObject(shell, {});
}
declarativeView.show()
}

Keys.onPressed: {
if (event.key == Qt.Key_Escape || (event.key == Qt.Key_F4 && event.modifiers == Qt.AltModifier )) {
declarativeView.forceDeactivateWindow()
}
}

InputShapeManager {
target: declarativeView

InputShapeRectangle {
id: launcherInputShape
enabled: launcherLoader.status == Loader.Ready
}

InputShapeRectangle {
rectangle: {
if (dashLoader != undefined) {
if (desktop.isCompositingManagerRunning) {
return Qt.rect(dashLoader.x, dashLoader.y, dashLoader.width, dashLoader.height)
} else {
return Qt.rect(dashLoader.x, dashLoader.y, dashLoader.width - 7, dashLoader.height - 9)
}
} else {
return Qt.rect(0, 0, 0, 0)
}
}
enabled: dashLoader != undefined && dashLoader.status == Loader.Ready && dashLoader.item.active
mirrorHorizontally: Utils.isRightToLeft()

InputShapeMask {
id: shape1
source: "shell/common/artwork/desktop_dash_background_no_transparency.png"
color: "red"
position: dashLoader != undefined ? Qt.point(dashLoader.width - 50, dashLoader.height - 49) : Qt.point(0, 0)
enabled: shellManager.dashMode == ShellManager.DesktopMode
}
}

InputShapeRectangle {
id: hudInputShape
enabled: hudLoader != undefined && hudLoader.status == Loader.Ready && hudLoader.item.active

InputShapeMask {
source: "shell/common/artwork/desktop_dash_background_no_transparency.png"
color: "red"
position: hudLoader != undefined ? Qt.point(hudLoader.width - 50, hudLoader.height - 49) : Qt.point(0, 0)
}
}
}

Binding {
target: launcherInputShape
property: "rectangle"
value: Qt.rect(launcherLoader.x,
launcherLoader.y,
launcherLoader.width,
launcherLoader.height)
when: !launcherLoaderXAnimation.running
}

Binding {
target: hudInputShape
property: "rectangle"
value: {
if (hudLoader != undefined) {
if (desktop.isCompositingManagerRunning) {
return Qt.rect(hudLoader.x, hudLoader.y, hudLoader.width, hudLoader.height)
} else {
return Qt.rect(hudLoader.x, hudLoader.y, hudLoader.width - 7, hudLoader.height - 9)
}
} else {
return Qt.rect(0, 0, 0, 0)
}
}
when: hudLoader != undefined && !hudLoader.animating
}

StrutManager {
id: strutManager
edge: Unity2dPanel.LeftEdge
widget: declarativeView
height: launcherLoader.height
width: launcherLoader.width
enabled: launcherAlwaysVisible
}

PointerBarrier {
property int x: declarativeView.globalPosition.x + (Utils.isLeftToRight() ? 0 : shell.width)
property bool enableTrigger: launcherLoader.launcherInHideMode && launcherLoader.loadLauncher
// This enableSticky logic has a 'bug' int RTL where the right most screen will still have enableSticky
// set to true, but it won't cause any issue other than consuming a few bytes of mememory and calculating the
// rightmost x is probably more expensive and error prone than just enabling the extra barrier
property bool enableSticky: unity2dConfiguration.stickyEdges && (declarativeView.screen.geometry.x > 0 || Utils.isRightToLeft())

id: leftBarrier
triggerDirection: Utils.isLeftToRight() ? PointerBarrier.TriggerFromRight : PointerBarrier.TriggerFromLeft
triggerZoneEnabled: enableTrigger && !launcherLoader.visibilityController.shown
triggerOnly: enableTrigger && !enableSticky
p1: Qt.point(x, declarativeView.screen.geometry.y)
p2: Qt.point(x, declarativeView.screen.geometry.y + declarativeView.screen.geometry.height)
triggerZoneP1: Qt.point(x, launcher2dConfiguration.revealMode == 1 ? declarativeView.screen.geometry.y : declarativeView.globalPosition.y)
triggerZoneP2: Qt.point(x, launcher2dConfiguration.revealMode == 1 ? declarativeView.screen.geometry.y + 1 : declarativeView.globalPosition.y + launcherLoader.height)
threshold: (enableSticky || enableTrigger) ? launcher2dConfiguration.edgeStopVelocity : -1
maxVelocityMultiplier: launcher2dConfiguration.edgeResponsiveness
decayRate: launcher2dConfiguration.edgeDecayrate
triggerPressure: launcher2dConfiguration.edgeRevealPressure
breakPressure: launcher2dConfiguration.edgeOvercomePressure

onTriggered: launcherLoader.item.barrierTriggered()
}

PointerBarrier {
property bool enableSticky: unity2dConfiguration.stickyEdges && declarativeView.screen.geometry.y > 0

id: topBarrier
p1: Qt.point(declarativeView.screen.geometry.x, declarativeView.screen.geometry.y)
p2: Qt.point(declarativeView.screen.geometry.x + declarativeView.screen.geometry.width, declarativeView.screen.geometry.y)
threshold: enableSticky ? launcher2dConfiguration.edgeStopVelocity : -1
maxVelocityMultiplier: launcher2dConfiguration.edgeResponsiveness
decayRate: launcher2dConfiguration.edgeDecayrate
breakPressure: launcher2dConfiguration.edgeOvercomePressure
}

ajgreeny
January 15th, 2014, 03:26 PM
CHANGING ICON SIZE IN UNITY 2D UBUNTU 12.04

First, all of the .qml files live in /usr/share/unity-2d/shell. You need to edit three files, as follows, though I believe some of the line numbers may have changed with updates to these files so you may need to search for the text strings I show.
Also this info is now pretty old, so just in case everything goes wrong, make sure you have backups of the files before you edit them and save new versions.

In that directory you will see a file called "Shell.qml". In it you will adjust the width of the launcher, by changing line 91(?), which looks like

Width: 65
to look like
Width: 50

Then in the subdirectory "common", you will see a file called "IconTile.qml". In it you adjust the width and height of the main icon of the tile, by changing lines 71 and 72 (?), which look like

sourceSize.width: 48
sourceSize.height: 48

to look like

sourceSize.width: 32
sourceSize.height: 32

Finally, in the subdirectory "launcher", you will see a file called "LauncherList.qml". In it you will adjust the tile size by changing line 30 (?), which looks like

property int tileSize: 54 to look like property int tileSize: 38

and also the selection outline size by changing line 34, which says

property int selectionOutlineSize: 65 to say property int selectionOutlineSize: 50

Now you need to check, and possibly change, one last thing. In the same "launcher" directory, examine line 250 (?) in the file "LauncherItem.qml". If it looks like

width: 32

you are good to go. On the other hand, it may show a width of some other (larger?) number. If so, change it to 32, the same as the change shown above in IconTile.qml.

deadflowr
January 15th, 2014, 07:07 PM
If you want something easy, I forgot about this little script
Try this

cd
wget http://webupd8.googlecode.com/files/script.py
chmod +x script.py
sudo ./script.py SIZE


From here
http://www.webupd8.org/2012/04/things-to-tweak-after-installing-ubuntu.html

I had used this in the past and it works, and the settings stay set.

viriatovigo
January 16th, 2014, 01:42 PM
Ta deadflowr

Sorry for the delay but it seems that the whole planet want translations with a pretty short deadline. It is the typical new year rush in companies with branches abroad.

After pasting the scripts in the template this was the result. Now what next?

constante@constante-X50V3:~$ cd
constante@constante-X50V3:~$
constante@constante-X50V3:~$ wget http://webupd8.googlecode.com/files/script.py
--2014-01-16 12:34:50-- http://webupd8.googlecode.com/files/script.py
Resolving webupd8.googlecode.com (webupd8.googlecode.com)... 74.125.132.82, 2a00:1450:400c:c06::52
Connecting to webupd8.googlecode.com (webupd8.googlecode.com)|74.125.132.82|:80... connected.
HTTP request sent, awaiting response... 200 OK
Length: 2143 (2.1K) [text/x-java]
Saving to: `script.py'

100%[======================================>] 2,143 --.-K/s in 0.03s

2014-01-16 12:34:51 (67.1 KB/s) - `script.py' saved [2143/2143]

constante@constante-X50V3:~$ chmod +x script.py
constante@constante-X50V3:~$ sudo ./script.py SIZE
[sudo] password for constante:
Traceback (most recent call last):
File "./script.py", line 43, in <module>
icon_size = int(sys.argv[1])
ValueError: invalid literal for int() with base 10: 'SIZE'
constante@constante-X50V3:~$

viriatovigo
January 16th, 2014, 01:47 PM
Hi ajgreeny

Yeap! The Launch bar did disappear and, thanks to your advice, I had to put back the backed up old script and the Launcher bar is on again but still I can't change the size.

howefield
January 16th, 2014, 01:49 PM
constante@constante-X50V3:~$ sudo ./script.py SIZE

Try running the script again, but this time replace the word SIZE with the icon size that you want, for example...


sudo ./script.py 32

mc4man
January 16th, 2014, 01:50 PM
The Unity 3D launcher icon size can easily be changed through System Settings (under Appearance), but that's not available for Unity 2D. But there is a way to change the Unity 2D launcher icon size: through a script.

To change the Unity 2D icon size, run the following commands in a terminal:


cd
wget http://webupd8.googlecode.com/files/script.py
chmod +x script.py
sudo ./script.py SIZE


In the last command above, replace "SIZE" with the desired size for the launcher icons, for example "32" (don't use any quotes). Then log out and log back in to Unity 2D.

Maybe you've done too much reading lately so you didn't bother on the above, in that case possibly something stands out now?

viriatovigo
January 16th, 2014, 08:10 PM
Hey!!!! Bingo!!!! Thank you very much mc4man, it did work!

What I can see is that I am too thick and I couldn't understand what were tellig me homefield, ajgreeny and deadflowr. Sorry, I really do apologize to everyone for wasting your time. And I take this opportunity to thank all of you for your patience with me and all your help.

All gthe best to every one.

Have a nice day.

Tino