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View Full Version : Question about a Linux Game Programming Book



josh17
November 7th, 2013, 08:40 PM
I found a book about programming games on Linux and was wondering if anyone knows anything about it?

http://www.amazon.ca/Linux-Game-Programming-Development/dp/0761532552

I want to know if buying it is worth while (it's extremely cheap so it wouldn't be a huge risk or anything, I'm just cheap :P).

I really want to start making games for Linux, but all the tutorials I find are either:

A) Windows based

B) Extremely Outdated

C) Poorly Written

or

D) Too Complex, using terms I don't understand.

So, what do you guys think of this book? Is it worth buying? Has anyone here bought it and can give me an idea of how useful it is?

Thanks for any and all responses :3

King Dude
November 7th, 2013, 09:05 PM
Have you checked your local library?

Also, I suggest learning a programming language first, such as C++, Java, or Python. It wouldn't hurt to familiarize yourself with OpenGL (http://www.khronos.org/opengl/), OpenCL (http://www.khronos.org/opencl/), SDL (http://www.libsdl.org/), and Allegro (http://alleg.sourceforge.net/) too.

josh17
November 7th, 2013, 10:57 PM
I have a basic knowledge of C++ (I.e variables, classes, ect) and I don't think i need to look into OpenGL quite yet as, for the time being anyway, I only want to focus on 2D games. And i have checked my local library, they have a differnet book dated at 2001, for $30

King Dude
November 8th, 2013, 08:19 PM
I have a basic knowledge of C++ (I.e variables, classes, ect) and I don't think i need to look into OpenGL quite yet as, for the time being anyway, I only want to focus on 2D games. And i have checked my local library, they have a differnet book dated at 2001, for $30
Anything graphics related (2D or 3D) will most likely involve OpenGL. If you want to make strictly 2D games at the moment, then I especially suggest using Allegro.

josh17
November 11th, 2013, 07:49 PM
I've heard of Allegro but never looked into it. What is it exactly?