Nightcreeper
December 4th, 2012, 06:23 AM
I find it interesting that Linux beats out Windows performance (the DUH part),
but, by only 3.82% according to framerate using OpenGL on both Linux and Windows 7.
However, with Windows 7 and DirectX vs 12.04 and OpenGL, the margin increases to 16.4%. That means OpenGL is faster than DirectX and has pretty much the same eyecandy. If we could push and open source OpenGL Linux optimized engine, along with an awesome SDK, then linux gaming will be a better road and easier to go down.
I don't know if there is such a thing, but, if so, why is everyone still using DirectX?
Info gotten from:
http://www.extremetech.com/gaming/133824-valve-opengl-is-faster-than-directx-even-on-windows
but, by only 3.82% according to framerate using OpenGL on both Linux and Windows 7.
However, with Windows 7 and DirectX vs 12.04 and OpenGL, the margin increases to 16.4%. That means OpenGL is faster than DirectX and has pretty much the same eyecandy. If we could push and open source OpenGL Linux optimized engine, along with an awesome SDK, then linux gaming will be a better road and easier to go down.
I don't know if there is such a thing, but, if so, why is everyone still using DirectX?
Info gotten from:
http://www.extremetech.com/gaming/133824-valve-opengl-is-faster-than-directx-even-on-windows