compiz addict
July 12th, 2012, 09:55 PM
Hello programmers and forum dwellers!
EDIT: Note: also look at my second post. All the important information.
I'm developing a 2D arena-style shooting game called the Stick(figure)Engine (not sure if I'm going to stick with that name, or if it's been used before; let's call it the codename for now)
http://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-snc7/293214_385791571474653_805662410_n.jpg
It will be cross-platform with networking capabilities, and features stick figures and bland rectangular platforms (the best! :D). I'm going to add many different weapons, powerups, etc. A similar game, and part of my inspiration for building this, is a Windows game called Stick Soldiers.
So, here's what I need help with:
Efficiency of networking. I have some basic networking functionality, but there might be a better way of doing it, and it could definitely run a bit smoother.
Performance. I'm sure there's a lot I can do to be more memory and CPU efficient.
Some logical and mathematical problems. I would like to add things like grappling hooks, parachutes, cannons, etc. In order to do everything I want to do, I need someone to help me redesign some things in order to make a very dynamic system for loading custom-made weapons, powerups and sprites.
If anyone wants to join what will become the development team, (make a Skype account and) add me on Skype: zatacorothx
EDIT: Or respond to this thread!!
Facebook page: http://www.facebook.com/StickFigureEngine
Lets make the next Minecraft! (Hey, it could happen! Like anything else, it just depends on how much support this project gets.)
EDIT: Note: also look at my second post. All the important information.
I'm developing a 2D arena-style shooting game called the Stick(figure)Engine (not sure if I'm going to stick with that name, or if it's been used before; let's call it the codename for now)
http://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-snc7/293214_385791571474653_805662410_n.jpg
It will be cross-platform with networking capabilities, and features stick figures and bland rectangular platforms (the best! :D). I'm going to add many different weapons, powerups, etc. A similar game, and part of my inspiration for building this, is a Windows game called Stick Soldiers.
So, here's what I need help with:
Efficiency of networking. I have some basic networking functionality, but there might be a better way of doing it, and it could definitely run a bit smoother.
Performance. I'm sure there's a lot I can do to be more memory and CPU efficient.
Some logical and mathematical problems. I would like to add things like grappling hooks, parachutes, cannons, etc. In order to do everything I want to do, I need someone to help me redesign some things in order to make a very dynamic system for loading custom-made weapons, powerups and sprites.
If anyone wants to join what will become the development team, (make a Skype account and) add me on Skype: zatacorothx
EDIT: Or respond to this thread!!
Facebook page: http://www.facebook.com/StickFigureEngine
Lets make the next Minecraft! (Hey, it could happen! Like anything else, it just depends on how much support this project gets.)