Starminn
November 24th, 2011, 10:26 AM
So I was feeling nostalgic after seeing multiple videos of graphics overhauls for Morrowind, and decided I wanted to play it once more.
I fire up the Setup.exe in WINE, follow all the configuration steps outlined here: http://www.uesp.net/wiki/Morrowind:Linux, as well as on the WineHQAppDB here http://appdb.winehq.org/objectManager.php?sClass=version&iId=3329 then run "Morrowind Launcher.exe"
What happens is, the "splash screen" appears, with options to Play, Data Files, Options, etc., so I hit "Play" (note: all following information also occurs if I skip the Launcher and just launch "Morrowind.exe" in WINE).
What happens next is apparently beyond my ability to solve -- a small window titled "Morrowind" pops up, and a dialog box stating, 'Render creation error: "Unknown stencil mode format."'
I've tried many attempts at solving this problem to be found on this forum, but alas I have not found one that works. I have also tried running this in PlayOnLinux (since it has Morrowind listed already), but it made no difference, and I'd like to simply focus on pure-WINE way.
System specs:
OS: Ubuntu 11.10, Oeneric Ocelot - Unity DE - 32-bit
System RAM: 4.5GB
Processor: Intel® Pentium(R) 4 CPU 3.00GHz × 2
Video Card: ATI Radeon X600, 128MB RAM
WINE version: "wine-1.2.3" (from command 'wine --version')
Being run in a Terminal:
robert@robert-Dell-DME510:~$ cd /home/robert/.wine/drive_c/Program\ Files/Bethesda\ Softworks/Morrowind
robert@robert-Dell-DME510:~/.wine/drive_c/Program Files/Bethesda Softworks/Morrowind$ wine Morrowind\ Launcher.exerobert@robert-Dell-DME510:~/.wine/drive_c/Program Files/Bethesda Softworks/Morrowind$ err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 968
fixme:d3d:check_fbo_compat Format WINED3DFMT_R32_FLOAT with rendertarget flag is not supported as FBO color attachment, and no fallback specified.
fixme:win:EnumDisplayDevicesW ((null),0,0x33ee90,0x00000000), stub!
(cd into the installed WINE directory; launch the Morrowind Launcher.exe; hit "Play"; that's when the "err:d3d:check_fbo_compat..." displays.)
It would appear that "d3d" is in reference Direct3D; however I have no idea how to go about solving this problem.
Lastly, here are some screenshots:
http://imagebin.org/185419
(That's the Launcher. - http://imagebin.org/185419)
http://imagebin.org/185420
(That's after hitting "Play" or launching "Morrowind.exe". - http://imagebin.org/185420)
I fire up the Setup.exe in WINE, follow all the configuration steps outlined here: http://www.uesp.net/wiki/Morrowind:Linux, as well as on the WineHQAppDB here http://appdb.winehq.org/objectManager.php?sClass=version&iId=3329 then run "Morrowind Launcher.exe"
What happens is, the "splash screen" appears, with options to Play, Data Files, Options, etc., so I hit "Play" (note: all following information also occurs if I skip the Launcher and just launch "Morrowind.exe" in WINE).
What happens next is apparently beyond my ability to solve -- a small window titled "Morrowind" pops up, and a dialog box stating, 'Render creation error: "Unknown stencil mode format."'
I've tried many attempts at solving this problem to be found on this forum, but alas I have not found one that works. I have also tried running this in PlayOnLinux (since it has Morrowind listed already), but it made no difference, and I'd like to simply focus on pure-WINE way.
System specs:
OS: Ubuntu 11.10, Oeneric Ocelot - Unity DE - 32-bit
System RAM: 4.5GB
Processor: Intel® Pentium(R) 4 CPU 3.00GHz × 2
Video Card: ATI Radeon X600, 128MB RAM
WINE version: "wine-1.2.3" (from command 'wine --version')
Being run in a Terminal:
robert@robert-Dell-DME510:~$ cd /home/robert/.wine/drive_c/Program\ Files/Bethesda\ Softworks/Morrowind
robert@robert-Dell-DME510:~/.wine/drive_c/Program Files/Bethesda Softworks/Morrowind$ wine Morrowind\ Launcher.exerobert@robert-Dell-DME510:~/.wine/drive_c/Program Files/Bethesda Softworks/Morrowind$ err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 968
fixme:d3d:check_fbo_compat Format WINED3DFMT_R32_FLOAT with rendertarget flag is not supported as FBO color attachment, and no fallback specified.
fixme:win:EnumDisplayDevicesW ((null),0,0x33ee90,0x00000000), stub!
(cd into the installed WINE directory; launch the Morrowind Launcher.exe; hit "Play"; that's when the "err:d3d:check_fbo_compat..." displays.)
It would appear that "d3d" is in reference Direct3D; however I have no idea how to go about solving this problem.
Lastly, here are some screenshots:
http://imagebin.org/185419
(That's the Launcher. - http://imagebin.org/185419)
http://imagebin.org/185420
(That's after hitting "Play" or launching "Morrowind.exe". - http://imagebin.org/185420)