View Full Version : Status of Steam for Linux from Gabe Newell

November 11th, 2011, 10:35 AM

Apparently it's something they want to do, but they haven't found the right person to do the port yet (Wonder if Ryan C. Gordon would like to work for Valve...)

An Sanct
November 11th, 2011, 11:57 AM
Steam currently has problems of its own. AFAIK, they where hacked last sunday and some data got stolen, so I doubt they will take the time to talk to anybody "non-important" right now :)

ex: If I sent them an email, I would not expect an answer soon - or at all, for that matter.
(Those kind "thank you for contacting us..." auto emails do not count for me.)

November 11th, 2011, 04:21 PM
There are many programs out there that are good examples of vaporware, steam on linux isn't one of them. Steam on linux *wishes* it was vaporware because that would actually be an upgrade from whatever it is right now (probably should call it 'wishware'). I've said it before, gonna say it again, doesn't matter who says what about steam on linux, I won't believe it's coming until the day *after* it's available for download from the official website.

November 11th, 2011, 09:20 PM
Yup. It's never gonna happen. Not ever.

You'll feel a lot better when you just accept it and move on.

November 12th, 2011, 10:45 PM
Go support Desura and shush about Steam on Linux it was Phoronix sensationalism at it's peak and was never ever confirmed.

November 13th, 2011, 12:09 AM
I'm not sure about it not happening ever, considering the half working alpha client that was discovered (and updated during that time) and Gabe talking about Steam on Linux here:

GABE @ 02:13: I don’t think that our motivation is to delay the next Half-Life game. I think one of the things that’s useful for people to, at least understand is: Whenever you are trying to figure out what we are doing, it’s useful to know we have way too many things to do than people to do them. So we’re always sorta measuring things in terms of trade-offs; so we look at how much time something will take versus how many of our customers it’ll benefit. So for example on Linux, we obviously would like to have a Linux client and we’d like to have our games running on Linux, a lot of our— I mean our servers run on Linux, so we’ve been supporting Linux since ‘98 in terms of having server support, but whenever we look at that we have to compare that with “Okay, well we can spend that time making the Mac version better, or the Windows version better, or the 360″. Recently we started supporting the PS3, and for us that decision was mainly motivated by Sony’s willingness to be more open than the console companies have traditionally been around being an internet client. And to us that seemed like something we should really get behind, that sorta tipped us over in terms of doing a PS3 version. But that’s the thing that we’re always faced with. It’s not “What would we like to do?” it’s “What five things would we give up in order to do the one thing we are able to do?”. And that is the constant frustration we have is, there are only so many hours in the day, and we’d love to be doing all those things simultaneously.


Artificial Intelligence
November 13th, 2011, 07:10 AM
Moved to recurring.

Go support Desura and shush about Steam on Linux it was Phoronix sensationalism at it's peak and was never ever confirmed.


November 13th, 2011, 12:11 PM
Go support Desura and shush about Steam on Linux it was Phoronix sensationalism at it's peak and was never ever confirmed.

+ like, a million.

November 15th, 2011, 06:21 PM
Oh this thread again.

Even if Steam came out for Linux tomorrow, you'd have a native way to manage games you have to run in WINE anyway.

The real issue is porting Steam's library to Linux. Something that isn't even 100% for Mac even though it has a native client.