lads
July 28th, 2011, 08:59 AM
Hello everyone,
Back in the good old days of Gnome it was easy to know what commands were executed when an icon was clicked. By editing the application menus one could navigate the tree and check it at each application properties window.
The question is: how can that be made with Unity?
Knowing the commands executed for LibreOffice applications, for instance, would be very useful, so I can create shortcuts with XBindKeys. Another thing that one could configure at the application properties window was the icon.
Thanks for the help.
Back in the good old days of Gnome it was easy to know what commands were executed when an icon was clicked. By editing the application menus one could navigate the tree and check it at each application properties window.
The question is: how can that be made with Unity?
Knowing the commands executed for LibreOffice applications, for instance, would be very useful, so I can create shortcuts with XBindKeys. Another thing that one could configure at the application properties window was the icon.
Thanks for the help.