inobe
July 18th, 2011, 09:52 PM
http://unigine.com/
my tested system.
xxxxx@linux-beast:~$ cd ~/Downloads/Unigine_Heaven-2.5
xxxxx@linux-beast:~/Downloads/Unigine_Heaven-2.5$ sh x64_1920x1080_fullscreen_tess_normal.sh
Loading "/home/xxxxx/Downloads/Unigine_Heaven-2.5/bin/../data/heaven_2.5.cfg"...
Loading "libGL.so.1"...
Loading "libopenal.so.1"...
Set 1920x1080 fullscreen video mode
Set 1.00 gamma value
Unigine engine http://unigine.com/
Binary: Linux 64bit GCC 4.4.5 Release Mar 1 2011
App path: /home/xxxxx/Downloads/Unigine_Heaven-2.5/bin/
Data path: /home/xxxxx/Downloads/Unigine_Heaven-2.5/data/
Save path: /home/xxxxx/Downloads/Unigine_Heaven-2.5/bin/
---- System ----
System: Linux 2.6.38-10-generic x86_64
CPU: Intel(R) Core(TM)2 Duo CPU E6850 @ 3.00GHz 2999MHz MMX SSE SSE2 SSE3 SSSE3 HTT
GPU: GeForce GTX 460 PCI Express 270.41.06
System memory: 5912 Mb
Video memory: 2048 Mb
---- MathLib ----
Set SSE simd processor
---- Sound ----
Renderer: PulseAudio Software
OpenAL vendor: OpenAL Community
OpenAL renderer: OpenAL Soft
OpenAL version: 1.1 ALSOFT 1.12.854
Found AL_EXT_LINEAR_DISTANCE
Found AL_EXT_OFFSET
Found ALC_EXT_EFX
Found EFX Filter
Found EFX Reverb
Found EAX Reverb
Found QUAD16 format
Found 51CHN16 format
Found 61CHN16 format
Found 71CHN16 format
Maximum sources: 256
Maximum effect slots: 4
Maximum auxiliary sends: 2
---- Render ----
Renderer: NVIDIA NV60 2048Mb
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce GTX 460/PCI/SSE2
OpenGL version: 4.1.0 NVIDIA 270.41.06
Found required GL_ARB_map_buffer_range
Found required GL_ARB_vertex_array_object
Found required GL_ARB_vertex_buffer_object
Found required GL_ARB_half_float_vertex
Found required GL_ARB_half_float_pixel
Found required GL_ARB_occlusion_query
Found required GL_EXT_texture3D
Found required GL_EXT_texture_cube_map
Found required GL_EXT_texture_sRGB
Found required GL_EXT_texture_swizzle
Found required GL_ARB_shader_object
Found required GL_ARB_vertex_shader
Found required GL_ARB_fragment_shader
Found required GL_ARB_draw_buffers
Found required GL_ARB_framebuffer_object
Found required GL_EXT_framebuffer_blit
Found required GL_EXT_framebuffer_multisample
Found optional GL_ARB_draw_instanced
Found optional GL_ARB_transform_feedback
Found optional GL_ARB_draw_elements_base_vertex
Found optional GL_EXT_draw_buffers2
Found optional GL_ARB_blend_func_extended
Found optional GL_ARB_uniform_buffer_object
Found optional GL_ARB_tessellation_shader
Found optional GL_ARB_geometry_shader4
Found optional GL_ARB_sample_shading
Found optional GL_ARB_gpu_shader4
Found optional GL_ARB_gpu_shader5
Found optional GL_EXT_Cg_shader
Found optional GL_ARB_texture_rg
Found optional GL_ARB_texture_array
Found optional GL_ARB_texture_snorm
Found optional GL_ARB_texture_multisample
Found optional GL_ARB_texture_compression
Found optional GL_ARB_texture_compression_rgtc
Found optional GL_ARB_seamless_cube_map
Found optional RGB10A2 render texture format
Shading language: 4.10 NVIDIA via Cg compiler
Maximum texture size: 16384
Maximum texture units: 160
Maximum draw buffers: 8
---- Physics ----
Physics: Multi-threaded
---- PathFind ----
PathFind: Multi-threaded
Unigine~# gl_render_use_arb_tessellation_shader 1 && render_restart
---- Interpreter ----
Version: 2.39
Loading "heaven/unigine.cpp" 112ms
Loading "demos/heaven/locale/unigine.en" dictionary
Loading "core/materials/unigine_post.mat" 11 materials 11 shaders 5ms
Loading "core/materials/unigine_render.mat" 38 materials 306 shaders 3ms
Loading "core/materials/unigine_meshes.mat" 17 materials 10924 shaders 55ms
Loading "core/materials/unigine_terrains.mat" 1 material 144 shaders 0ms
Loading "core/materials/unigine_grass.mat" 1 material 69 shaders 2ms
Loading "core/materials/unigine_particles.mat" 1 material 45 shaders 1ms
Loading "core/materials/unigine_billboards.mat" 1 material 51 shaders 0ms
Loading "core/materials/unigine_volumes.mat" 6 materials 45 shaders 4ms
Loading "core/materials/unigine_guis.mat" 1 material 82 shaders 0ms
Loading "core/materials/unigine_water.mat" 1 material 101 shaders 30ms
Loading "core/materials/unigine_skies.mat" 1 material 13 shaders 24ms
Loading "core/materials/unigine_decals.mat" 1 material 55 shaders 0ms
Loading "core/properties/unigine.prop" 2 properties 0ms
Unigine~# world_load heaven
Loading "heaven.cpp" 219ms
Loading "demos/heaven/materials/heaven_base.mat" 7 materials 1ms
Loading "demos/heaven/materials/heaven_environment.mat" 12 materials 1553ms
Loading "demos/heaven/materials/heaven_ruins.mat" 27 materials 4030ms
Loading "demos/heaven/materials/heaven_buildings.mat" 51 materials 4082ms
Loading "demos/heaven/materials/heaven_props.mat" 10 materials 791ms
Loading "demos/heaven/materials/heaven_sfx.mat" 11 materials 23ms
Loading "demos/heaven/materials/heaven_fort.mat" 15 materials 1088ms
Loading "demos/heaven/materials/heaven_airship.mat" 26 materials 6197ms
Object::loadWorld(): different surface names "mill_wings" "mill_wings_1"
Loading "heaven.world" 28838ms
Unigine~# render_hdr 2 && render_restart
Unigine~# render_restart
Benchmark running
Unigine~# render_dof 2 && render_restart
Unigine~# render_dof 0 && render_restart
Unigine~# render_dof 2 && render_restart
Unigine~# render_dof 0 && render_restart
Unigine~# render_dof 2 && render_restart
Unigine~# render_dof 0 && render_restart
Unigine~# render_restart
Benchmark finished
Time: 259.753
Frames: 7275
FPS: 28.0074
Min FPS: 9.93427
Max FPS: 57.3318
Scores: 705.505
Unigine~# quit
Close "libopenal.so.1"
Close "libGL.so.1"
Memory usage: 72b
Allocations: 2
Shutdown
enjoy folks:D
edit, had wrong image and edited out my name :P
my tested system.
xxxxx@linux-beast:~$ cd ~/Downloads/Unigine_Heaven-2.5
xxxxx@linux-beast:~/Downloads/Unigine_Heaven-2.5$ sh x64_1920x1080_fullscreen_tess_normal.sh
Loading "/home/xxxxx/Downloads/Unigine_Heaven-2.5/bin/../data/heaven_2.5.cfg"...
Loading "libGL.so.1"...
Loading "libopenal.so.1"...
Set 1920x1080 fullscreen video mode
Set 1.00 gamma value
Unigine engine http://unigine.com/
Binary: Linux 64bit GCC 4.4.5 Release Mar 1 2011
App path: /home/xxxxx/Downloads/Unigine_Heaven-2.5/bin/
Data path: /home/xxxxx/Downloads/Unigine_Heaven-2.5/data/
Save path: /home/xxxxx/Downloads/Unigine_Heaven-2.5/bin/
---- System ----
System: Linux 2.6.38-10-generic x86_64
CPU: Intel(R) Core(TM)2 Duo CPU E6850 @ 3.00GHz 2999MHz MMX SSE SSE2 SSE3 SSSE3 HTT
GPU: GeForce GTX 460 PCI Express 270.41.06
System memory: 5912 Mb
Video memory: 2048 Mb
---- MathLib ----
Set SSE simd processor
---- Sound ----
Renderer: PulseAudio Software
OpenAL vendor: OpenAL Community
OpenAL renderer: OpenAL Soft
OpenAL version: 1.1 ALSOFT 1.12.854
Found AL_EXT_LINEAR_DISTANCE
Found AL_EXT_OFFSET
Found ALC_EXT_EFX
Found EFX Filter
Found EFX Reverb
Found EAX Reverb
Found QUAD16 format
Found 51CHN16 format
Found 61CHN16 format
Found 71CHN16 format
Maximum sources: 256
Maximum effect slots: 4
Maximum auxiliary sends: 2
---- Render ----
Renderer: NVIDIA NV60 2048Mb
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce GTX 460/PCI/SSE2
OpenGL version: 4.1.0 NVIDIA 270.41.06
Found required GL_ARB_map_buffer_range
Found required GL_ARB_vertex_array_object
Found required GL_ARB_vertex_buffer_object
Found required GL_ARB_half_float_vertex
Found required GL_ARB_half_float_pixel
Found required GL_ARB_occlusion_query
Found required GL_EXT_texture3D
Found required GL_EXT_texture_cube_map
Found required GL_EXT_texture_sRGB
Found required GL_EXT_texture_swizzle
Found required GL_ARB_shader_object
Found required GL_ARB_vertex_shader
Found required GL_ARB_fragment_shader
Found required GL_ARB_draw_buffers
Found required GL_ARB_framebuffer_object
Found required GL_EXT_framebuffer_blit
Found required GL_EXT_framebuffer_multisample
Found optional GL_ARB_draw_instanced
Found optional GL_ARB_transform_feedback
Found optional GL_ARB_draw_elements_base_vertex
Found optional GL_EXT_draw_buffers2
Found optional GL_ARB_blend_func_extended
Found optional GL_ARB_uniform_buffer_object
Found optional GL_ARB_tessellation_shader
Found optional GL_ARB_geometry_shader4
Found optional GL_ARB_sample_shading
Found optional GL_ARB_gpu_shader4
Found optional GL_ARB_gpu_shader5
Found optional GL_EXT_Cg_shader
Found optional GL_ARB_texture_rg
Found optional GL_ARB_texture_array
Found optional GL_ARB_texture_snorm
Found optional GL_ARB_texture_multisample
Found optional GL_ARB_texture_compression
Found optional GL_ARB_texture_compression_rgtc
Found optional GL_ARB_seamless_cube_map
Found optional RGB10A2 render texture format
Shading language: 4.10 NVIDIA via Cg compiler
Maximum texture size: 16384
Maximum texture units: 160
Maximum draw buffers: 8
---- Physics ----
Physics: Multi-threaded
---- PathFind ----
PathFind: Multi-threaded
Unigine~# gl_render_use_arb_tessellation_shader 1 && render_restart
---- Interpreter ----
Version: 2.39
Loading "heaven/unigine.cpp" 112ms
Loading "demos/heaven/locale/unigine.en" dictionary
Loading "core/materials/unigine_post.mat" 11 materials 11 shaders 5ms
Loading "core/materials/unigine_render.mat" 38 materials 306 shaders 3ms
Loading "core/materials/unigine_meshes.mat" 17 materials 10924 shaders 55ms
Loading "core/materials/unigine_terrains.mat" 1 material 144 shaders 0ms
Loading "core/materials/unigine_grass.mat" 1 material 69 shaders 2ms
Loading "core/materials/unigine_particles.mat" 1 material 45 shaders 1ms
Loading "core/materials/unigine_billboards.mat" 1 material 51 shaders 0ms
Loading "core/materials/unigine_volumes.mat" 6 materials 45 shaders 4ms
Loading "core/materials/unigine_guis.mat" 1 material 82 shaders 0ms
Loading "core/materials/unigine_water.mat" 1 material 101 shaders 30ms
Loading "core/materials/unigine_skies.mat" 1 material 13 shaders 24ms
Loading "core/materials/unigine_decals.mat" 1 material 55 shaders 0ms
Loading "core/properties/unigine.prop" 2 properties 0ms
Unigine~# world_load heaven
Loading "heaven.cpp" 219ms
Loading "demos/heaven/materials/heaven_base.mat" 7 materials 1ms
Loading "demos/heaven/materials/heaven_environment.mat" 12 materials 1553ms
Loading "demos/heaven/materials/heaven_ruins.mat" 27 materials 4030ms
Loading "demos/heaven/materials/heaven_buildings.mat" 51 materials 4082ms
Loading "demos/heaven/materials/heaven_props.mat" 10 materials 791ms
Loading "demos/heaven/materials/heaven_sfx.mat" 11 materials 23ms
Loading "demos/heaven/materials/heaven_fort.mat" 15 materials 1088ms
Loading "demos/heaven/materials/heaven_airship.mat" 26 materials 6197ms
Object::loadWorld(): different surface names "mill_wings" "mill_wings_1"
Loading "heaven.world" 28838ms
Unigine~# render_hdr 2 && render_restart
Unigine~# render_restart
Benchmark running
Unigine~# render_dof 2 && render_restart
Unigine~# render_dof 0 && render_restart
Unigine~# render_dof 2 && render_restart
Unigine~# render_dof 0 && render_restart
Unigine~# render_dof 2 && render_restart
Unigine~# render_dof 0 && render_restart
Unigine~# render_restart
Benchmark finished
Time: 259.753
Frames: 7275
FPS: 28.0074
Min FPS: 9.93427
Max FPS: 57.3318
Scores: 705.505
Unigine~# quit
Close "libopenal.so.1"
Close "libGL.so.1"
Memory usage: 72b
Allocations: 2
Shutdown
enjoy folks:D
edit, had wrong image and edited out my name :P