View Full Version : .pl8 files...What are they?
BlackRat90
April 20th, 2011, 05:35 PM
I'm poking around my copy of Lords of the Realm 2 trying to "play around" with the resources to create a sort of clone of the game.
However I am confused with what to do with these .pl8 files. I figure they have got to be some sort of image or animation, but I cannot find anything on converting them or getting them to straight run.
Anyone know ANYTHING on .pl8 files, or what they could be?
smartbei
April 22nd, 2011, 12:16 PM
Several things you might try:
Running "file <filename>". 'file' will try recognising the file.
Opening it in a hex editor and searching some of the strings inside online. It might, for example, be a DLL with a different extension.
If those don't work, could you post the file? Or at least the first 512 bytes? I don't have a .pl8 file handy, but someone might be able to recognise the format.
nvteighen
April 22nd, 2011, 12:23 PM
I think it may be a (X)COFF compiled PL/8 file, PL/8 being a dialect of the PL/I language. Look at this: http://publib.boulder.ibm.com/infocenter/aix/v6r1/index.jsp?topic=/com.ibm.aix.files/doc/aixfiles/XCOFF.htm
BlackRat90
April 26th, 2011, 06:07 PM
Running "file <filename>". 'file' will try recognising the file.
I get this when I do file VILL.PL8 (one of hundreds of pl8 files)
VILL.PL8: MS Windows icon resource
A Microsoft icon file....that explains why it tried to view it as a image and failed.
Anyone know of a program to open or convert MS icon files???
BlackRat90
April 26th, 2011, 06:11 PM
hmm... I almost noticed that some of them are just data
FLAGS.PL8: data
This is really boggling me.
hakermania
April 27th, 2011, 09:22 AM
I've noticed that games, maybe on purpose, make strange files to store the i.e. videos between 2 levels, so as the user will find it difficult to modify it? i don't know really, but the only thing I have to say is that you shouldn't recognise a file from its extension, because
touch something.mp3 doesn't create an MP3 file, right?
BlackRat90
April 27th, 2011, 05:24 PM
Based mostly on the names of the files, I would happen a guess at they are sprite or template files of some kind. Thats the closest I can get to it though.
AlterEG
August 20th, 2012, 09:24 PM
That’s a long time ago in gaming history terms!
From my recollection
256 file were pretty much just dumps of an palette with a byte each for rgb
Pl8’s I think were similar but also had the possibility of being stored in a compress format.
I will have a look and see if I kind find anything for you!
I’m usually somewhat busy and so it could take a while however…
Regards
Simon
From the technical artist's resume, it seems they started out as PhotoShop/Illustrator files.
My guess is, for more complex ones, they represent each a single angle of view for a sprite. Like Fallout's FRMs, these contain animations in a layered form. FRMs also share the separate palette data.
I'd love to find a utility for making something usable of them. You'll find the same file format in the Caesar games.
Unfortunately, I've no idea how to go about reversing it.
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