roadkillguy
November 24th, 2010, 06:10 AM
Hi everyone,
I've been writing a game with presumably random boxes. I've implemented view frustrum culling, backface culling, and even display lists. It's still not fast enough for my tastes, and I was wondering if there was any way to tell whether a face will be behind another.
Maybe I could check whether the entire screen has been rendered to?
A point in the right direction would be great. (I'm using c++)
Thanks.
I've been writing a game with presumably random boxes. I've implemented view frustrum culling, backface culling, and even display lists. It's still not fast enough for my tastes, and I was wondering if there was any way to tell whether a face will be behind another.
Maybe I could check whether the entire screen has been rendered to?
A point in the right direction would be great. (I'm using c++)
Thanks.