View Full Version : Using glutBitmapCharacter in OpenGL programming

November 4th, 2010, 09:33 PM
Hi there.

I'm doing a project in computer graphics in the university where the goal is to create a random maze. I've compleated all the tasks except one small thing.

The player will complete the maze when he finds a diamond I put in a random place. What I then want to do is to disable all the keys on the keyboard (I can do that) and then display a text using the following code fragment. The text is printed but It takes on the color of the lights I have placed around the maze.

How can I make my text print on the board without the text being affected by the lights color?

void drawString(float x, float y, float z)
glColor3f(1.0, 0.0, 0.0);
glRasterPos3f(x, y, z);
char scoreArr[300];
sprintf_s(scoreArr, "Mission compleated");

for (const char* c=scoreArr; *c != '\0'; c++)
glutBitmapCharacter(GLUT_BITMAP_HELVETICA_18, *c); // Updates the position
Thanks in advance.