View Full Version : Angry Birds for GNU/Linux
silverballer47
November 2nd, 2010, 02:35 PM
Hi everyone,
I was wondering if there are interested people out there who would like to work with me on a FLOSS game inspired by Angry Birds, complete with Ubuntu PPA for distribution. Conceivably, we'd use OpenGL and OpenAL.
I have not spent too much time thinking about the details of the game yet, except that it should mirror the hugely popular Angry Birds game (at least initially. We can always add features and gameplay not present in the original game).
Just trying to get a feel for the interest level. This would be a good project for me to learn some OpenGL as well.
Looking forward to hearing from you all!
VR
thinkertinker
November 2nd, 2010, 03:07 PM
I am not sure about developers. BUT YES .. i've played angrybirds and would LLLLOVVVE to be playing something like it on my desktop. Wish you luck for the project .
silverballer47
November 2nd, 2010, 03:19 PM
Thanks for the support thinkertinker! I don't mind starting the project myself, but it would be nice to get a group going. It's more fun that way!
I absolutely agree; it's a great game and needs a proper desktop equivalent =).
CsG_kieran_2
November 2nd, 2010, 07:34 PM
That sounds like a great idea.... just don't get sued lol
Thats an idea :D we should create an app store like the one found on the ipod/ipad but for small games... that is if people are here to put the work in, not to mention that it could be good for attracting windows/mac users :) just a thought that will probably not catch on :P
juancarlospaco
November 3rd, 2010, 03:25 AM
Coded using ... ?
Python ? C ? LOLCode ? Egiptian Assembly ?
Shazzner
November 3rd, 2010, 04:58 AM
How about pygame via Quickly? :)
silverballer47
November 3rd, 2010, 10:23 AM
My forte is C/C++. I'm using this as a vehicle to learn the GNU autotools properly as well, so I'd prefer sticking with C/C++ for it.
cracker89
November 3rd, 2010, 11:47 AM
You make it, i'll play it! And I would goto lengths to draw you a cover too :) cheerios!
silverballer47
November 3rd, 2010, 01:54 PM
Thanks cracker89!
I will keep your offer to draw a cover in mind!
silverballer47
November 3rd, 2010, 01:57 PM
That sounds like a great idea.... just don't get sued lol
Thats an idea :D we should create an app store like the one found on the ipod/ipad but for small games... that is if people are here to put the work in, not to mention that it could be good for attracting windows/mac users :) just a thought that will probably not catch on :P
Your idea for an app store is a good one, CsG_kieran_2.
If you wanted to start such a project, I'd be happy to support it. Most of the work is already done via the Software Centre, for instance...a lot of the code would probably be reusable!
bud986
November 4th, 2010, 04:07 AM
Would be a perfect game to have on the netbook :)
silverballer47
November 4th, 2010, 04:04 PM
Would be a perfect game to have on the netbook :)
I agree, bud986. Thanks for the comment.
It is especially interesting now that netbook manufacturers are beginning to use various other architectures such as arm or mipsel. A game like this would be portable without too much difficulty!
On that note, if users wanted to port the game to some proprietary operating system, they'd be free to do that! I'd focus on developing on and for GNU though.
silverballer47
November 8th, 2010, 11:01 AM
Thank you all for continuing to visit this thread and voting. I see that it's had close to 900 views in about 5 days!
I am laying down the first bits of code soon, and there is a website coming up for the game. We're just getting the backstory worked out =).
Hope to have an update for everyone in a few days!
kiplingw
November 9th, 2010, 11:44 PM
The birds are angry at the proprietary pigs.
silverballer47
November 10th, 2010, 10:34 AM
That's exactly right! ;)
DangerOnTheRanger
November 10th, 2010, 04:46 PM
That sounds like a great idea.... just don't get sued lol
Thats an idea :D we should create an app store like the one found on the ipod/ipad but for small games... that is if people are here to put the work in, not to mention that it could be good for attracting windows/mac users :) just a thought that will probably not catch on :P
We already have an "app store". The software repo. And it's better too, because all the software is free.
Small games are one thing Linux does not have in abundance, trust me.
And, I haven't actually played Angry Birds, but you need to design your remake first, instead of blindly coding away.
Try learning Extreme Programming, or some other design practice, before you start to code. It'll save you a lot of time. I know this from experience.
silverballer47
November 10th, 2010, 05:13 PM
We already have an "app store". The software repo. And it's better too, because all the software is free.
Small games are one thing Linux does not have in abundance, trust me.
And, I haven't actually played Angry Birds, but you need to design your remake first, instead of blindly coding away.
Try learning Extreme Programming, or some other design practice, before you start to code. It'll save you a lot of time. I know this from experience.
Thanks for your comment DangernTheRanger.
I should probably clarify that (thankfully) I wasn't planning on blindly coding at all. I am definitely thinking about the design first. It isn't the first piece of software I've written, but it definitely is going to be the most robust and professional. Since the hope is that it will be used by large numbers of people, I am going to be serious about my research before laying down the code. I've been thinking about this game for quite some time, and just wanted to assess community stance on the matter. Hope this clarifies! =)
The website that is going up soon will not be much to look at, but that is by design until there is something robust to show for it. I'm just glad that there is support on this forum; I know now that I can go ahead with it.
kiplingw
November 10th, 2010, 07:52 PM
We need Stallman as a bearded bird in it.
quantumcat
November 10th, 2010, 08:44 PM
Hi have a version on my android which keeps crashing but i love it so much I just reload and try again, as a new Ubuntu user I would love to play it on my netbook (while the boss is away)
PLease make it!!!!
QC
erikvduyn
November 10th, 2010, 09:36 PM
I already have it on my Ipod but if you can pull it off, go for it!
silverballer47
November 12th, 2010, 12:33 PM
Hi have a version on my android which keeps crashing but i love it so much I just reload and try again, as a new Ubuntu user I would love to play it on my netbook (while the boss is away)
PLease make it!!!!
QC
Thanks quantumcat!
We will be deploying a website soon for the back story, while development commences...slowly. I'm working on the design basics right now.
silverballer47
November 12th, 2010, 12:33 PM
I already have it on my Ipod but if you can pull it off, go for it!
Will do, thanks for the support!
aravind_tronics
November 15th, 2010, 03:38 PM
Hi,
I am interested in the development of this game....
silverballer47
November 15th, 2010, 03:42 PM
Hi,
I am interested in the development of this game....
Thanks aravind_tronics,
Can you send me a private message with what you'd like to work on (graphics, sound, storyboard etc.)?
silverballer47
November 15th, 2010, 03:43 PM
Hi everyone!
The website is almost up. I'm just throwing together a mailing list for it so that you may subscribe if you wish. Will be in touch soon!!
aravind_tronics
November 15th, 2010, 04:07 PM
I did....
perturbo
November 15th, 2010, 10:13 PM
"Pissed Penguins"?
silverballer47
November 16th, 2010, 06:14 PM
"Pissed Penguins"?
Hahaha I'll be sure to incorporate that somewhere.
perturbo
November 16th, 2010, 09:25 PM
Hahaha I'll be sure to incorporate that somewhere.
I play Angry Birds on my phone all the time. Please develop this! I would totally pay for a good Angry Birds clone for my desktop! Best of luck!
kiplingw
November 18th, 2010, 12:25 AM
"Pissed Penguins"?
Best suggestion yet. Great name for it.
?#Yhf%*&
November 18th, 2010, 06:09 PM
Best suggestion yet. Great name for it.
How about "Harassed Hawks"? :D
aysiu
November 18th, 2010, 06:18 PM
I've played Angry Birds for both iPhone and Android, and I would definitely not get at all excited about Angry Birds for desktop/laptop/netbook on any OS.
One of the great things about Angry Birds is that the game seems designed or optimized for a touchscreen handheld device, unlike some other games (Frozen Bubble, for example) that seem to be PC or console games that have just be adjusted for touchscreen as a workaround.
Saronn
November 19th, 2010, 02:29 PM
"Pissed Penguins"?
If it's a little inappropriate it could be "Peeved Penguins". lol
silverballer47
November 19th, 2010, 06:11 PM
I've played Angry Birds for both iPhone and Android, and I would definitely not get at all excited about Angry Birds for desktop/laptop/netbook on any OS.
One of the great things about Angry Birds is that the game seems designed or optimized for a touchscreen handheld device, unlike some other games (Frozen Bubble, for example) that seem to be PC or console games that have just be adjusted for touchscreen as a workaround.
I understand your sentiments and agree that it is a great game when played via touch. I'm just undertaking this as a fun project =). If it works, it works, if not, too bad.
Still, I invite you to join the mailing list (when it's up...I had issues with my registrar earlier this week and couldn't progress much...sorry!) if you'd like to keep up with the development.
angryfirelord
December 16th, 2010, 07:44 PM
Hey, did you make any further progress with the project? I know a few people who basically zone out on it for their entire lunch break playing this, so I'm sure they would love it if a port of it was made to the PC.
silverballer47
December 17th, 2010, 06:46 PM
Hey, did you make any further progress with the project? I know a few people who basically zone out on it for their entire lunch break playing this, so I'm sure they would love it if a port of it was made to the PC.
Hiya! Yes the project is under way.
Unfortunately, I've been having issues setting up a proper mailing list and wanted to do that before I released the website out to everyone. However, I'm thinking that I might just go ahead and release the site out now and let people take a gander.
There is not much there yet, but the game does have a name now: Ulu'Roo.
We're going with a kangaroo theme rather than a pure bird theme, but suggestions for names (like the aforementioned Pissed Penguins) can always be incorporated into level names or "Worlds", chapters, etc.!
The website is at: http://www.softwarelibra.com
Thanks for your support everyone. I'm currently working on setting up a Bazaar repository for integration with Launchpad. As I am on vacation for the next 3 weeks, I may not be able to communicate as frequently, but will try to have updates as soon as I can.
angryfirelord
December 18th, 2010, 03:07 PM
Hiya! Yes the project is under way.
Unfortunately, I've been having issues setting up a proper mailing list and wanted to do that before I released the website out to everyone. However, I'm thinking that I might just go ahead and release the site out now and let people take a gander.
There is not much there yet, but the game does have a name now: Ulu'Roo.
We're going with a kangaroo theme rather than a pure bird theme, but suggestions for names (like the aforementioned Pissed Penguins) can always be incorporated into level names or "Worlds", chapters, etc.!
The website is at: http://www.softwarelibra.com
Thanks for your support everyone. I'm currently working on setting up a Bazaar repository for integration with Launchpad. As I am on vacation for the next 3 weeks, I may not be able to communicate as frequently, but will try to have updates as soon as I can.
Cool! Yeah, let us know when that's set up, I'll gladly do some compiling/testing for you.
silverballer47
December 22nd, 2010, 04:52 PM
Sounds good. Thanks for the support!
I am on hiatus for a couple of weeks and will not have reliable access to my computer; see you all in the new year!
jvonmitchell
December 31st, 2010, 04:11 AM
I would like to hop onto the project. Have you started in Launchpad. I'm guessing we would do graphics in cairo. I'll be starting school again January and taking as many credits as I can but I may be able to help out with graphics, something I need to learn more about and have some programming knowledge in, and can help with game design and any of the brute coding. I know more than brute coding but I don't want too get to involved with project design and program design while doing school. By graphics I don't mean art. I absolutely suck at that. I mean rendering. Just post the launchpad project url.
silverballer47
December 31st, 2010, 05:16 AM
I would like to hop onto the project. Have you started in Launchpad. I'm guessing we would do graphics in cairo. I'll be starting school again January and taking as many credits as I can but I may be able to help out with graphics, something I need to learn more about and have some programming knowledge in, and can help with game design and any of the brute coding. I know more than brute coding but I don't want too get to involved with project design and program design while doing school. By graphics I don't mean art. I absolutely suck at that. I mean rendering. Just post the launchpad project url.
Hiya, thanks for the reply. Yes, we will need help with the graphics aspect. I've used Cairo and I support the SVG graphics idea, obviously, but I haven't yet read into how that works with Ogre3D.
I haven't started the Launchpad repo, and everyone on the dev team has school or work in January, so we're all going to be relaxed about the pace! We're all on vacation right now too, and my Internet is pretty slow where I am right now, but I'll try to make some headway on Launchpad if my connection lets me.
Otherwise, thanks for contacting and I'll post the Launchpad URL as soon as its up.
I wish everyone a Happy New Year!
punong_bisyonaryo
December 31st, 2010, 08:13 PM
That sounds like a great idea.... just don't get sued lol
Thats an idea :D we should create an app store like the one found on the ipod/ipad but for small games... that is if people are here to put the work in, not to mention that it could be good for attracting windows/mac users :) just a thought that will probably not catch on :P
There's a place such as that, however I am still currently actively promoting it for greater acceptance. The platform is called Mirthkit (http://www.mirthkit.com) and it is meant as a simple toolkit for making and distributing open source, cross-platform 2D games. It's focus is on being lightweight, simple, and quick to develop on, so creativity is favored over power and eyecandy.
Angry birds would probably fit in just nicely, although we would need to make/port a 2D physics engine, if anyone is up to it.
Pretty soon, I'll be uploading a few more [simple] games in there and in the wiki so that people can study the code and learn from those examples. In the meantime, we could just learn a bit more about Squirrel language and the Mirthkit platform.
Dlambert
December 31st, 2010, 08:42 PM
This sounds great!!!:KS:KS:KS:KS:KS
Dlambert
December 31st, 2010, 08:43 PM
This may sound crazy, but what about 3D? Like Boom blocks or Kumoon?:?:
t4thfavor
January 1st, 2011, 02:17 AM
I am a dev, but I have little C++ experience... and no game programming exp. If anyone could get something started that I could help build and fix bugs, I would be glad to get into the code. I've never played the angry bird game, but since this is Linux, we need to make it a penguin...
Oh, and once we get the angry birds, we can move on to the hungry sharks...
?#Yhf%*&
January 2nd, 2011, 07:28 PM
This may sound crazy, but what about 3D? Like Boom blocks or Kumoon?:?:
I think once we (by we I mean anyone working on it) get 2D working, we should go for 2.5D, like in New Super Mario Bros. Wii. :p Then maybe we can make a clone`game with 3D support. Maybe. :-k
?#Yhf%*&
January 2nd, 2011, 07:31 PM
I would love to see the outcome of this project. I have tried to install Angry Birds via AndAppStore on Android x86 1.6, but it keeps giving me a "Angry Birds can not be installed on this phone" alert.
I think it is about time someone started a free alternate. Good luck!
P4man
January 5th, 2011, 04:44 PM
Angry birds would probably fit in just nicely, although we would need to make/port a 2D physics engine, if anyone is up to it.
No need to reinvent the wheel, there are plenty of opensource and portable 2d physics engines. Like this one:
http://www.box2d.org/features.html
Or this one for 3D as well:
http://www.tokamakphysics.com/
I wish you all good luck, but if no one with any real game development experience joins up, I wont be holding my breath. But enjoy trying! And dont forget to find a talented artist, as that is pretty crucial.
Cybolic
January 6th, 2011, 07:46 PM
Also, there's a version of Angry Birds for Linux already... sort of.
Downloadable from Intel AppUp (http://www.appup.com/applications/index?d=m) is the Moblin version, which is just a wrapped RPM.
The RPM can be gotten by running:
tail -n+$(awk '/^__RPM_ARCHIVE_BELOW__/ {print NR + 1; exit 0; }' IntelAppStoreBeta-moblin-installer.sh) IntelAppStoreBeta-moblin-installer.sh > AngryBirds.rpm
haven't tried getting it to run yet.
halabb
January 7th, 2011, 12:46 AM
I haven't had an issue running the game with WINE. Although, I think it crashes when I move focus to the other monitor. Fun game, doesn't seem to be as good as World of Goo but I just started playing it so maybe I'll retract that statement.
clayton2
January 7th, 2011, 02:29 AM
Well it looks like Rovio Media is "looking into" putting Angry Birds in the Ubuntu Software Center.
Source: http://www.omgubuntu.co.uk/2011/01/angry-birds-may-be-coming-to-ubuntu/
alaukikyo
January 7th, 2011, 01:49 PM
Well it looks like Rovio Media is "looking into" putting Angry Birds in the Ubuntu Software Center.
Source: http://www.omgubuntu.co.uk/2011/01/angry-birds-may-be-coming-to-ubuntu/
surely a opensource version will be better.
mrintegrity
January 8th, 2011, 04:02 AM
Also, there's a version of Angry Birds for Linux already... sort of.
Downloadable from Intel AppUp (http://www.appup.com/applications/index?d=m) is the Moblin version, which is just a wrapped RPM.
The RPM can be gotten by running:
tail -n+$(awk '/^__RPM_ARCHIVE_BELOW__/ {print NR + 1; exit 0; }' IntelAppStoreBeta-moblin-installer.sh) IntelAppStoreBeta-moblin-installer.sh > AngryBirds.rpm
haven't tried getting it to run yet.
That is the download for the intel app installer, not the game.
l3ij0u
January 8th, 2011, 04:43 AM
Hi everyone,
I was wondering if there are interested people out there who would like to work with me on a FLOSS game inspired by Angry Birds, complete with Ubuntu PPA for distribution. Conceivably, we'd use OpenGL and OpenAL.
I have not spent too much time thinking about the details of the game yet, except that it should mirror the hugely popular Angry Birds game (at least initially. We can always add features and gameplay not present in the original game).
Just trying to get a feel for the interest level. This would be a good project for me to learn some OpenGL as well.
Looking forward to hearing from you all!
VR
Hey Sounds like a cool idea... I'm in
stmiller
January 8th, 2011, 04:43 AM
The intel app store appears to be C# / mono. Store should be able to run in perhaps wine, but not sure about the apps.
spaceshipguy
January 8th, 2011, 11:02 PM
I just downloaded Phun.
Maybe it could be used somehow, some elements seem similar.
silverballer47
January 10th, 2011, 02:06 PM
Hi everyone,
I'm now back from vacation and am starting to design the software as we speak. I'm looking to provide an update very soon.
Thanks for all your support.
By keeping a kangaroo themed game with different effects/outcomes for the physics-based component, I hope to steer clear of Rovio while still providing a familiar goal and gameplay. Still, it's interesting to note that Rovio is "looking into" the Ubuntu Software Centre!
Dlambert
January 10th, 2011, 10:05 PM
Looks like the creators of Angry Birds have you beat.
Below is from OMG! Ubuntu Click Here (http://www.omgubuntu.co.uk/2011/01/angry-birds-may-be-coming-to-ubuntu/) to visit.
Previous (http://www.omgubuntu.co.uk/2011/01/opensuse-has-love-for-indicator-applets/) / Next (http://www.omgubuntu.co.uk/2011/01/2ghz-cortex-a9-ubuntu-laptop-at-ces/) ‘Angry birds’ may be coming to Ubuntu
By Joey Sneddon (http://www.omgubuntu.co.uk/author/d0od/), posted January 6, 2011
Share story:
5diggsdigg
With the words ‘app store’ emblazoned across the Internet today thanks to Apple’s launch of a desktop software store, a familiar band of apps and games have also been in the news – albeit due to their collective selves gaining poll position as ‘apps available on launch’.
But what about Ubuntu? We’ve had an ‘App store’ capable of supporting paid applications for a good few months now: will we see some of the more popular cross-platform games and apps heading our way?
It seems so.
Angry Birds
Rovio media, the company behind the hit game ‘Angry birds’, have said (http://twitter.com/RovioMobile/status/23115950932893696#)that they are ‘looking into’ bringing the game to the Ubuntu Software Centre.
http://www.omgubuntu.co.uk/wp-content/uploads/2011/01/angry-birds-update-2_thumb.jpg (http://www.omgubuntu.co.uk/wp-content/uploads/2011/01/angry-birds-update-2.jpg)
With Ubuntu’s multi-touch framework maturing every week and with more tablets and touchscreen devices capable of running Ubuntu the notion of popular ‘touch friendly’ applications cosy-ing up to Ubuntu doesn’t seem entirely bizarre.
Having just spent a good hour flexing my finger on level 5-11 of this very game I have a vested interest in staying abreast of news on this particular port as and when it happens…
What apps/games would you like to see transition from iOS/Android to Ubuntu?
Thanks to Florian
alaukikyo
January 11th, 2011, 02:28 PM
Looks like the creators of Angry Birds have you beat.
Wouldn't a floss game featuring tux would be better?
Perfect Storm
January 11th, 2011, 04:32 PM
Wouldn't a floss game featuring tux would be better?
Angry Tux!!!
Dlambert
January 11th, 2011, 09:52 PM
surely a opensource version will be better.
Hey sorry man, didn't mean to double post. i didn't see it.
AldenIsZen
January 16th, 2011, 08:40 AM
Angry Tux!!!
There you go! Fighting the proprietary pigs.. or some other "animal" that can represent them. Dogs?
alaukikyo
January 16th, 2011, 09:06 AM
any progress on this?
has the coding been put up?
GenericUser
January 17th, 2011, 03:56 AM
Ive been wanting to try Angry Birds. That Tux clone of Mario brothers is awesome.
sc30317
January 19th, 2011, 11:43 PM
Any word on this? Would love to help if needed!
brucewestfall
January 21st, 2011, 04:41 PM
Hope this isn't too late and/or annoying, but...
There have been quite a few folks make games using Blender. It already has a physics engine built in.
I wish I knew - I use Blender for architectural renderings and haven't used the game engine much.
Just a thought and looking forward to the results however you reach them.
ubudog
January 21st, 2011, 05:22 PM
There you go! Fighting the proprietary pigs.. or some other "animal" that can represent them. Dogs?
There's an idea... :p
AldenIsZen
January 22nd, 2011, 01:47 AM
There's an idea... :p
I can see it now, blocks made out of four colors... would be great if they could you know, make window panes that are transparent and 4 colors, that just break and don't really effect the physics. That would be awesome... Maybe even flags, or other scenery that could be the colors flown by the pigs.
ubudog
January 22nd, 2011, 05:20 AM
I can see it now, blocks made out of four colors... would be great if they could you know, make window panes that are transparent and 4 colors, that just break and don't really effect the physics. That would be awesome... Maybe even flags, or other scenery that could be the colors flown by the pigs.
Let's get coding!
AldenIsZen
January 22nd, 2011, 10:05 PM
Let's get coding!
I do not know how to code. :( But I can test and give ideas, inspiration!
ubudog
January 23rd, 2011, 05:52 AM
I do not know how to code. :( But I can test and give ideas, inspiration!
That's cool too! Always needed in a game like this. :-)
I don't have much experience in anything outside Python, and REALbasic, but I know my Python. :p
silverballer47
January 28th, 2011, 07:36 PM
Hey everyone,
Apologies for being quiet these past few days. I am happy to report that I have started coding. Unfortunately I have nothing more than a black screen with a green Ogre head on it (Ogre3D's standard mesh), but as soon as I get something more interesting, like some concept art, I will post.
I'm also learning how to start a Launchpad PPA...so hopefully that will be up soon (I'm mostly interested in using the Blueprints feature right now).
Thanks!!!
ubudog
January 29th, 2011, 04:19 PM
That's great! Keep us informed! Is that Python?
juancarlospaco
January 31st, 2011, 05:43 AM
Does the Birds fly away ...?
terrets
January 31st, 2011, 07:28 AM
Thank you :D.
Hey everyone,
Apologies for being quiet these past few days. I am happy to report that I have started coding. Unfortunately I have nothing more than a black screen with a green Ogre head on it (Ogre3D's standard mesh), but as soon as I get something more interesting, like some concept art, I will post.
I'm also learning how to start a Launchpad PPA...so hopefully that will be up soon (I'm mostly interested in using the Blueprints feature right now).
Thanks!!!
thenickrulz
January 31st, 2011, 07:52 AM
cool love too play it... sounds great!!:p
benjabean1
February 3rd, 2011, 04:03 AM
I could help by testing as a Linux n00b. That way, the compiling (or better yet, installing of a .deb file) can be made sure to be painless for a Linux n00b, especially since I am horrible at compiling. ;)
IWantFroyo
February 3rd, 2011, 04:08 AM
I cannot wait to see where this goes...
Good job guys! You've gotten farther than a lot of other ideas! Keep going!:p
ubudog
February 3rd, 2011, 04:54 AM
If you need any packaging help, I have experience packaging for my browser project (UbuMonkey). I can make .debs, .rpms, etc. :guitar::guitar:
AldenIsZen
February 4th, 2011, 11:09 PM
.... I am horrible at compiling. ;)
I don't know much about it myself, but I know for the most part there isn't THAT many ways to go about it normally. Remember, practice makes perfect! ;)
JLangford
February 5th, 2011, 04:54 AM
This sounds pretty good. :)
Maybe I can help on the graphical side of things? I don't mean to sound big headed but I'm quite the artist. ;)
EDIT: Also, I had an idea, how about 'Angry Penguins'? Makes sense, right?
livelite
February 5th, 2011, 06:36 AM
What a great idea! I'd like to join. Always wanted to create a highly playable game. I know java, some python, c / c++
Thinking about this is already exciting :p
thinkertinker
February 7th, 2011, 06:29 AM
hey silverballer47 ,
I was the first commenter of this thread..remember :) ?
Just came back here and saw all the discussion.
How is the project going? Do we have a mailing list/group or some sort of thing already?
Is your code in some public place that others can see?
Waiting to hear from you
Have a great day !
GenBattle
February 7th, 2011, 11:06 AM
I was thinking about this just today as a matter of fact :-)
IMHO the best bet would be to pick a pre-built 2D/3D game engine and build it on top of that, although you could definitely also build it from the ground up.
Personally i'm a big fan of the Love 2D engine atm (Lua-based), and i'm sure it would more than serve the purpose for this sort of project; has full physics and everything already available.
I recommend you check it out; http://love2d.org/
I could maybe put some coding time towards such a project, once i've finished moving house at the end of this week :-)
EDIT:
Also, why not make the beta "Angry Blocks" and Use squares (or "blocks") for the birds, and circles for the pigs. Then you can focus on the physics and whatnot, and add in graphics later?
juancarlospaco
February 7th, 2011, 02:04 PM
http://www.pilas-engine.com.ar/
Click the Video...
silverballer47
February 8th, 2011, 06:21 PM
Thanks for all the comments! Since the project is a big learning tool, I'm dividing up the initial milestones like this:
1) The plan is to design the game first. This involves blueprinting and properly using design patterns and such.
2) I'm using Ogre3D and the game WILL BE IN 3D. We've developed some ideas for gameplay for it which lets us explore a rather interesting storyline of kangaroos trying to reclaim their rightful land.
3) The Angry Birds type of slingshooter will be one aspect of the gameplay.
The reason we made these decisions is so that we don't step over Rovio, especially since they're planning on releasing their game for the Ubuntu Software Centre soon. No point competing; we're instead going to take the best aspect of their gameplay and incorporate it with twists and turns in ours! Think Angry Birds, in 3D, with some buildup in each level before the slingshooter mode.
Unfortunately, I'm being a complete imbecile with setting up a mailing list properly. I plan on switching to a different host in a couple of months (when the funding situation is better), at which point I should have plenty to talk about in a mailing list environment.
Until then, my work has restricted me to working on the game on the weekends, so rest assured, I will have updates as and when they happen. I am working on it during my free time. =)
silverballer47
February 8th, 2011, 06:25 PM
http://www.pilas-engine.com.ar/
Click the Video...
That looks really cool =). Too bad I suck royally at Python...
silverballer47
February 8th, 2011, 06:26 PM
I was thinking about this just today as a matter of fact :-)
IMHO the best bet would be to pick a pre-built 2D/3D game engine and build it on top of that, although you could definitely also build it from the ground up.
Personally i'm a big fan of the Love 2D engine atm (Lua-based), and i'm sure it would more than serve the purpose for this sort of project; has full physics and everything already available.
I recommend you check it out; http://love2d.org/
I could maybe put some coding time towards such a project, once i've finished moving house at the end of this week :-)
EDIT:
Also, why not make the beta "Angry Blocks" and Use squares (or "blocks") for the birds, and circles for the pigs. Then you can focus on the physics and whatnot, and add in graphics later?
That's exactly the plan, to make the beta with blocks and spheres (and terrain). Once the physics gets sorted out, it's relatively easy to replace the placeholders with models!
Or better yet, the stock Ogre3D's Sinbad mesh already has animation keyframes and such...it would be a good way to build the custom meshes for the game. Good thought!
EDIT:
That Lua engine is wonderful. I've added it to a list of things to play with!!
silverballer47
February 8th, 2011, 06:33 PM
What a great idea! I'd like to join. Always wanted to create a highly playable game. I know java, some python, c / c++
Thinking about this is already exciting :p
You and me both!! =)
silverballer47
February 8th, 2011, 06:35 PM
If you need any packaging help, I have experience packaging for my browser project (UbuMonkey). I can make .debs, .rpms, etc. :guitar::guitar:
Thank you kindly! One goal for me in making this is to learn how to deploy these things correctly, so I might contact you for help at that point ;).
AldenIsZen
February 8th, 2011, 09:16 PM
3) The Angry Birds type of slingshooter will be one aspect of the gameplay.
The reason we made these decisions is so that we don't step over Rovio, especially since they're planning on releasing their game for the Ubuntu Software Centre soon. No point competing; we're instead going to take the best aspect of their gameplay and incorporate it with twists and turns in ours! Think Angry Birds, in 3D, with some buildup in each level before the slingshooter mode.
A few thoughts. I think many people would be interested in an Angry Birds clone, that is open source, no more no less. That game is #1 for a reason, and part of that is it's simplicity. Same with many games, but still have a great challenge, like Tetris, Dr. Mario, etc.
So, my suggestion, for your first game is to take the KISS principle (http://en.wikipedia.org/wiki/KISS_principle) to heart. Now, if you think you can do better than Rovio, go for it! But as I understand this is your first (at least big) game. I would leave many of the extended features for a sequel maybe, since you should be able to build on previous work easily enough, and can get something out faster.
Now, I know why you chose the Kangaroos, but if you want the masses to flock to it, I can't think of a better way than as someone mentioned a big fat black penguin with a neck-beard. That will get the game on many Linux game and other websites alone.
I know you don't want to step on Rovio's toes, but seriously, even Microsoft has done a few good things. But proprietary software makers will get over it. There have been many clones that are close to the original gameplay, and weren't even threatened. Perhaps some research and emailing to those programmers may help. That is what the players want, I can assure you most of the time..
But I don't want to hold you back. Please don't think so. Like I said, if you think you can do better, go for it. But I don't want you to get discouraged either, so that is why I offer some constructive criticism. I think in the end you will enjoy more success unless you make an extremely cool and original game.
silverballer47
February 8th, 2011, 09:52 PM
Hey AldenIsZen, thanks a lot for your insight.
We talked about this long and hard before arriving at the conclusions that we did (and hey, there isn't an ounce of code written yet, so feedback is still appreciated and might affect the game!).
It is definitely a good idea to build the FLOSS Angry Birds clone, using characters from the open source and free software world such as a bearded Tux, and that is indeed where the initial idea developed.
If you believe that users will play the FLOSS clone over the official game (when it hits Ubuntu), then you have me interested. In any case, since the Angry Birds gameplay was always intended to be a part of the game, it might be nice to roll out just that gameplay first, and as you suggested, build on it for a sequel.
I still want to keep Kangaroos because they are an integral part of the story, but nobody said anything about Tux-like projectiles. =)
livelite
February 9th, 2011, 05:06 AM
I plan on switching to a different host in a couple of months (when the funding situation is better), at which point I should have plenty to talk about in a mailing list environment.
May I recommend Rackspace Cloud Servers @ www.rackspacecloud.com . Best bang for the buck in my opinion. Comes to about $11 / month, and a little extra if you use more bandwith. Pretty good for top quality servers. Spin up an Ubuntu server and you're good to go ;)
Fxkrait
February 9th, 2011, 09:15 AM
I hope they make this for linux, i mean its already on Mac and Windows. It would be awesome to have, and im sure would bring alot of attention to linux, and game developers. In the mean time, humble indie bundle will occupy my time.
Grenage
February 9th, 2011, 10:01 AM
Thanks for all the comments! Since the project is a big learning tool, I'm dividing up the initial milestones like this:
1) The plan is to design the game first. This involves blueprinting and properly using design patterns and such.
2) I'm using Ogre3D and the game WILL BE IN 3D. We've developed some ideas for gameplay for it which lets us explore a rather interesting storyline of kangaroos trying to reclaim their rightful land.
3) The Angry Birds type of slingshooter will be one aspect of the gameplay.
The reason we made these decisions is so that we don't step over Rovio, especially since they're planning on releasing their game for the Ubuntu Software Centre soon. No point competing; we're instead going to take the best aspect of their gameplay and incorporate it with twists and turns in ours! Think Angry Birds, in 3D, with some buildup in each level before the slingshooter mode.
Unfortunately, I'm being a complete imbecile with setting up a mailing list properly. I plan on switching to a different host in a couple of months (when the funding situation is better), at which point I should have plenty to talk about in a mailing list environment.
Until then, my work has restricted me to working on the game on the weekends, so rest assured, I will have updates as and when they happen. I am working on it during my free time. =)
The main reason Angry birds is so popular, is (portability aside) its simplicity; by making the game 3D, you lose that simplicity. Regarding AB coming to Linux, I've not read anything that would indicate such?
D-G
February 15th, 2011, 11:30 AM
Thanks for all the comments! Since the project is a big learning tool, I'm dividing up the initial milestones like this:
1) The plan is to design the game first. This involves blueprinting and properly using design patterns and such.
2) I'm using Ogre3D and the game WILL BE IN 3D. We've developed some ideas for gameplay for it which lets us explore a rather interesting storyline of kangaroos trying to reclaim their rightful land.
3) The Angry Birds type of slingshooter will be one aspect of the gameplay.
Let me sum that up: you don't have a clue. (You can't even set up a mailing list, for God's sake!) And until someone comes along that has a clue this game will end up nowhere. Yes, this is constructive criticism.
By the way: I'd suggest creating a logo first. Very important!
ubudog
February 15th, 2011, 10:03 PM
May I recommend Rackspace Cloud Servers @ www.rackspacecloud.com . Best bang for the buck in my opinion. Comes to about $11 / month, and a little extra if you use more bandwith. Pretty good for top quality servers. Spin up an Ubuntu server and you're good to go ;)
A great service! I use Amazon AWS, and it's cheaper I think. Depends. For my server, I use a Micro instance which is free for the first year, then about $10-14 dollars a month, depending on bandwidth and storage. Both are great, and Rackspace has a more straightforward selection (eg. Ubuntu comes with the default options).
livelite
February 15th, 2011, 10:47 PM
A great service! I use Amazon AWS, and it's cheaper I think. Depends. For my server, I use a Micro instance which is free for the first year, then about $10-14 dollars a month, depending on bandwidth and storage. Both are great, and Rackspace has a more straightforward selection (eg. Ubuntu comes with the default options).
Great to hear that, sounds awesome! Didn't know Amazon came out with the Free Tier, and the low price Micro instances. I wander if I can transfer an instance from Rackspace to there.
ubudog
February 15th, 2011, 11:37 PM
Great to hear that, sounds awesome! Didn't know Amazon came out with the Free Tier, and the low price Micro instances. I wander if I can transfer an instance from Rackspace to there.
There probably is a way... do they use the same format? Like AMI's etc?
silverballer47
February 16th, 2011, 12:02 AM
A great service! I use Amazon AWS, and it's cheaper I think. Depends. For my server, I use a Micro instance which is free for the first year, then about $10-14 dollars a month, depending on bandwidth and storage. Both are great, and Rackspace has a more straightforward selection (eg. Ubuntu comes with the default options).
Wonderful suggestions. Thank you all. I'll shift over to one of these hosts in March, when I am in a better position to do so.
Until then, my only update for now is that I am creating a scene which will serve as the game level (terrain, foliage etc.). The suggestions about keeping the game 2D as the original AB have been taken to heart and we've redesigned such that we can maintain 2D gameplay in a 3D world. It's all fun and games to fix the camera along one of the axes, after all.
I will add a screenshot or two when available!
silverballer47
February 16th, 2011, 12:05 AM
The main reason Angry birds is so popular, is (portability aside) its simplicity; by making the game 3D, you lose that simplicity. Regarding AB coming to Linux, I've not read anything that would indicate such?
http://www.omgubuntu.co.uk/2011/01/angry-birds-may-be-coming-to-ubuntu/ That's the rumour that's been spreading. What do you think? Legit?
ubudog
February 16th, 2011, 12:21 AM
Do you have svn set up or something like that so that we can checkout the code?
Grenage
February 16th, 2011, 09:38 AM
http://www.omgubuntu.co.uk/2011/01/angry-birds-may-be-coming-to-ubuntu/ That's the rumour that's been spreading. What do you think? Legit?
Alas, until a company says "this is coming out on xxx", I pretend I heard nothing at all. It very rarely happens.
Jechem
February 16th, 2011, 10:01 AM
guys, you can check this out online game called Chicken House
http://www.friv.com/index6.html
Looks familiar with the angry birds?
ivotkl
February 16th, 2011, 10:18 AM
I've seen it on a partner' s mobile device and it looked pretty cool. I would like to play it on ubuntu.
Thank you. =)
ubudog
February 16th, 2011, 11:36 PM
Alas, until a company says "this is coming out on xxx", I pretend I heard nothing at all. It very rarely happens.
I agree. That's how they are.
alaukikyo
February 17th, 2011, 11:36 AM
you could also play demolition dude( angry birds like game).
maqtanim
February 17th, 2011, 11:47 AM
guys, you can check this out online game called Chicken House
http://www.friv.com/index6.html
Looks familiar with the angry birds?
Thanks a lot! :D it looks fun... I am actually stuck in to this for hour :P
DrAcid
February 19th, 2011, 09:55 PM
Hey guys! I'm really hoping for the clone + enhanced version of "Angry Tux" :popcorn:
I've gotten a bit excited and have used Inkscape to draw a quick(haven't done foliage and ground)... I don't know.... 'mockup' of a world? Like in angry birds...
I'm not much of an artist...
I will gladly help if needed. At least with the ideas and the testing ;)
livelite
February 19th, 2011, 11:00 PM
Hey guys! I'm really hoping for the clone + enhanced version of "Angry Tux" :popcorn:
I've gotten a bit excited and have used Inkscape to draw a quick(haven't done foliage and ground)... I don't know.... 'mockup' of a world? Like in angry birds...
I'm not much of an artist...
I will gladly help if needed. At least with the ideas and the testing ;)
Quit lying, you are an artist! Looks awesome :KS:KS:KS:KS:KS
juancarlospaco
February 20th, 2011, 01:41 AM
So theres no program at all...?, too bad!,
Lets start the code here :popcorn: :
#!/usr/bin/env python
# -*- coding: utf-8 -*-
# License: GPL v3
# file: angrytux.py
lkjoel
February 20th, 2011, 05:31 AM
Should there be a menu?
Or will it be fullscreen?
I'm interested.
lkjoel
February 20th, 2011, 05:37 AM
A bit of a start:
#!/usr/bin/env python
# -*- coding: utf-8 -*-
# License: GPL v3
# file: angrytux.py
import Tkinter
from Tkconstants import *
import tkMessageBox
import webbrowser
import time
import os
tk = Tkinter.Tk()
tk.title("Angry Tux")
tk.mainloop()
And could I join the project?
DrAcid
February 20th, 2011, 02:09 PM
livelite
Thank You... \\:D/
I've got an update too! :P
I guess it would be wrong to call this game "Angry Tux"... Too obvious!
"Furious Tux" anyone?
lkjoel
juancarlospaco
Too bad I don't know how to program!. . . I would definitely help!
Perfect Storm
February 20th, 2011, 02:18 PM
Or
Mad Penguins
Wrathful Tux
silverballer47
February 20th, 2011, 02:55 PM
Hey everyone,
I've mocked up a simple diagram for what I think the important dependencies should be.
*THIS IS NOT A CLASS DIAGRAM*. Please treat it as a very basic map of the important elements in the game.
If I've missed anything important, please let me know and I will add on to it. Once it gets somewhat stable, I'll expand it out into a real class diagram.
To everyone who posted the Python snippets, thank you kindly =). I really would like to write this in C++ though. My Python isn't nearly good enough!!
Thanks for the continued support and discussion!
punong_bisyonaryo
February 20th, 2011, 03:04 PM
Hey everyone,
I've mocked up a simple diagram for what I think the important dependencies should be.
*THIS IS NOT A CLASS DIAGRAM*. Please treat it as a very basic map of the important elements in the game.
If I've missed anything important, please let me know and I will add on to it. Once it gets somewhat stable, I'll expand it out into a real class diagram.
To everyone who posted the Python snippets, thank you kindly =). I really would like to write this in C++ though. My Python isn't nearly good enough!!
Thanks for the continued support and discussion!
I think that rather than stick to your first goal of C++, you should just learn python. There are a lot of developers out there and you could get a lot of support in coding.
Then again, maybe we should cast a vote on programming choice.
silverballer47
February 20th, 2011, 03:07 PM
I think that rather than stick to your first goal of C++, you should just learn python. There are a lot of developers out there and you could get a lot of support in coding.
Then again, maybe we should cast a vote on programming choice.
Noted; I do plan on learning it at some point, but I do really want to stick to C++ for this particular project. It's just a personal choice. But hey, if this discussion sparks a parallel project in Python, then why not? =)
DrAcid
February 20th, 2011, 03:11 PM
Guys, let's not forget:
a decision should be made about whether this should be Multi-Platform or GNU/Linux only game. :)
I tend to think that C++ program will be much faster than Python?
lkjoel
February 20th, 2011, 04:30 PM
I have no idea how to program in C++.
It looks like as if Angry Tux is already started.
I don't know if this is made by the same people or not.
livelite
February 20th, 2011, 06:47 PM
livelite
Thank You... \\:D/
I've got an update too! :P
I guess it would be wrong to call this game "Angry Tux"... Too obvious!
"Furious Tux" anyone?
lkjoel
juancarlospaco
Too bad I don't know how to program!. . . I would definitely help!
This looks gorgeous.
livelite
February 20th, 2011, 07:12 PM
Found how angry bird-like tux looks like:
http://tux.crystalxp.net/en.id.22041-baph-angry-tux.html
Have to say his usual look is much more pleasant.
DrAcid
February 20th, 2011, 07:18 PM
livelite
Thanks a lot! :)
oh.... QUICK UPDATE! ;)
icodemonkey
February 21st, 2011, 05:40 AM
ok let me see if I've got this right..... we have a c++ version with roos and a possible python version with tux?
Someone point me to the python version!
and That title/menu/main screen(?) pic DrAcid made looks cool.
lkjoel
February 22nd, 2011, 12:07 AM
Shouldn't we make a Git/HG/SVN repository for Python Angry Tux?
I attached some new code for Python Angry Tux.
icodemonkey
February 22nd, 2011, 02:35 AM
Shouldn't we make a Git/HG/SVN repository for Python Angry Tux?
.
i can set up a git prj will get back with details
------------
set up a public git repo @ https://github.com/icodemonkey/Angry_Tux
it's empty at the moment but feel free to go nuts.
have at it.
---------
dont know enough about git to add code to a remote git repo myself.
lkjoel
February 22nd, 2011, 04:07 AM
i can set up a git prj will get back with details
------------
set up a public git repo @ https://github.com/icodemonkey/Angry_Tux
it's empty at the moment but feel free to go nuts.
have at it.
---------
dont know enough about git to add code to a remote git repo myself.
Could you add me as a contributer?
It is impossible for me (and other contributers) to add releases. ;)
I attached an update for Angry Tux (don't bother about testie.py, it was just to find co-ordinates for the actual script)
icodemonkey
February 22nd, 2011, 04:33 AM
added lkjoel to git project
lkjoel
February 22nd, 2011, 04:58 AM
You are right that Git is quite complicated!
Should we maybe switch this over to SVN?
We could use Sourceforge.net.
== EDIT ==
Nevermind.
Here is a howto (eliminate the forking part, just take icodemonkey's version) http://help.github.com/forking/
icodemonkey
February 22nd, 2011, 05:11 AM
You are right that Git is quite complicated!
Should we maybe switch this over to SVN?
We could use Sourceforge.net.
give me a min ill set it up and see if its easier then github
-----
ok sourceforge project is up at https://sourceforge.net/projects/angrytux/
again I'm a n00b when it comes this.
lkjoel
February 22nd, 2011, 05:14 AM
give me a min ill set it up and see if its easier then github
I think SVN would be simpler, but I finally understood how to use Git.
Check my last post.
So it's up to you.
ubudog
February 22nd, 2011, 05:35 AM
I see a project brewing. :p
icodemonkey
February 22nd, 2011, 05:37 AM
I think SVN would be simpler, but I finally understood how to use Git.
Check my last post.
So it's up to you.
which ever is easier for everyone to use, I'll close whichever one we dont use most after 2 weeks.
Do you think we should start a python angry tux thred?
lkjoel
February 22nd, 2011, 05:42 AM
...
Do you think we should start a python angry tux thred?
I am making one now.
ubudog
February 22nd, 2011, 05:43 AM
livelite
Thanks a lot! :)
oh.... QUICK UPDATE! ;)
Looks great, can't wait to see what it will turn in to.
lkjoel
February 22nd, 2011, 05:56 AM
The Python Angry Tux Thread: http://ubuntuforums.org/showthread.php?p=10482053#post10482053
mephisto1991
February 23rd, 2011, 07:30 AM
Wooooo..just saw this thread and vote for the abso-facken-lutely yes!
i've been addicted to the angry birds since its first release..can't wait to have one on my lappy here!
AldenIsZen
March 5th, 2011, 09:01 AM
livelite
Thank You... \\:D/
I've got an update too! :P
I guess it would be wrong to call this game "Angry Tux"... Too obvious!
"Furious Tux" anyone?
lkjoel
juancarlospaco
Too bad I don't know how to program!. . . I would definitely help!
How about "Ticked Tux"?
lkjoel
March 5th, 2011, 09:56 PM
How about "Ticked Tux"?
Alright, I will add that name to the Name poll.
http://poll.fm/2r13w
ubudog
March 7th, 2011, 06:24 AM
Alright, I will add that name to the Name poll.
http://poll.fm/2r13w
Thanks for the link, lkjoel, I voted.
AldenIsZen
March 8th, 2011, 05:05 AM
Alright, I will add that name to the Name poll.
http://poll.fm/2r13w
I just went and voted for Ticked Tux. Then I thought about how they didn't use reiteration for Angry Birds. Perhaps Angry Tux would be better, but Angry may be too close? Also, this isn't like Super Mario/Super Tux. Perhaps it should be Angry Penguins (Featuring Tux in the game, of course.)or Ticked/Upset Penguins. Just a thought. Names are important.
lkjoel
March 8th, 2011, 07:16 PM
I just went and voted for Ticked Tux. Then I thought about how they didn't use reiteration for Angry Birds. Perhaps Angry Tux would be better, but Angry may be too close? Also, this isn't like Super Mario/Super Tux. Perhaps it should be Angry Penguins (Featuring Tux in the game, of course.)or Ticked/Upset Penguins. Just a thought. Names are important.
Maybe, but I'm not sure about fearing Tux in the game.
I'll add those options to the poll.
AldenIsZen
March 10th, 2011, 02:22 AM
Maybe, but I'm not sure about fearing Tux in the game.
I'll add those options to the poll.
Thanks. The point about the penguins was more that there are multiple "birds" being shot and the differentiate, possible Tux being a more powerful one like the black ones from Angry Birds. But I guess it might be rather silly point I guess. I was envisioning in my head that only one "type" of bird/projectile was actually Tux himself. The rest could have been his friends or other birds.
livelite
March 10th, 2011, 03:14 PM
Thanks. The point about the penguins was more that there are multiple "birds" being shot and the differentiate, possible Tux being a more powerful one like the black ones from Angry Birds. But I guess it might be rather silly point I guess. I was envisioning in my head that only one "type" of bird/projectile was actually Tux himself. The rest could have been his friends or other birds.
It's tux and his large family + friends. In addition to tux we can make little penguins, and bigger ones, and ones with special abilities.
Kirboosy
March 10th, 2011, 03:25 PM
My friend is getting closer to having some drawings of the penguins done. I will post them whenever she gets the files to me.
I think Tux should just refer to the style of penguin we use. So we might have really dynamic looking penguins but they all have a similar style. Kind of like all those different Tuxes you see as avatars around the forum
(Sorry for disappearing, family emergency)
livelite
March 10th, 2011, 03:30 PM
My friend is getting closer to having some drawings of the penguins done. I will post them whenever she gets the files to me.
I think Tux should just refer to the style of penguin we use. So we might have really dynamic looking penguins but they all have a similar style. Kind of like all those different Tuxes you see as avatars around the forum
(Sorry for disappearing, family emergency)
Awesome. It's great to have all this talent when people come together :)
ubudog
March 10th, 2011, 07:03 PM
Awesome. It's great to have all this talent when people come together :)
Yeah it is pretty awesome. :-)
M4570D0N
April 7th, 2011, 09:36 PM
Play Angry Birds clone ‘Angry Animals’ on your Ubuntu desktop (including offline!)
Angry Birds may (http://www.omgubuntu.co.uk/2011/01/angry-birds-may-be-coming-to-ubuntu/) or may not (http://www.omgubuntu.co.uk/2011/01/play-angry-birds-under-wine-on-linux/) be coming to Linux natively but in the mean time fans of propellant animal games (Yeah, I just coined that. Sue me) can get their fix with unabashed flash clone ‘Angry Animals’ (http://www.flashninjaclan.com/zzz5813_Angry_Animals.php).
Created by ‘Flash Ninja Clan’ (http://www.flashninjaclan.com/zzz5813_Angry_Animals.php), the free game follows the same layout, style and gameplay of the game it is aping. The main difference being the usurping of birds with a variety of other animals.
http://www.omgubuntu.co.uk/wp-content/uploads/2011/04/Adobe-Flash-Player-10_001-500x435.png (http://www.omgubuntu.co.uk/wp-content/uploads/2011/04/Adobe-Flash-Player-10_001.png)
The game is playable in the browser or, using the following script sent to us by Zarko Zivanov, directly from the Ubuntu desktop regardless of whether you’re online or offline.
Zarko says: “Because I found the game quite enjoyable, I downloaded it to my own computer and made a desktop launcher for it. Then [I] decided to make a bash script to automatize the job.”
That script can be found at the link below.
setupangryanimals.sh (http://wine-launcher-creator.googlecode.com/hg/setupangryanimals.sh)
“The script will download the game, icon and flash player and make a desktop launcher for the game, so it can be played locally, without web browser or internet connection. After downloading, one should open [a] terminal where [the] downloaded file is and type:
bash setupangryanimals.sh
The script needs wget, tar and imagemagick packages to be installed. ”
Alternatively just right click the .sh file, head to the ‘Permissions’ tab and grant it permission to ‘execute’. Then double-click it and choose ‘open in terminal’.
Ditch it
To uninstall the game just remove desktop launcher and the ‘.angryanimals’ folder in your Home directory.
http://www.omgubuntu.co.uk/?p=12341
mips
April 7th, 2011, 09:47 PM
Play Angry Birds clone ‘Angry Animals’ on your Ubuntu desktop (including offline!)
Think it's easier just to run Angry Birds in WINE and it works 100%
t4thfavor
April 9th, 2011, 02:49 PM
And I bet it doesn't run slow, and crappy... Thanks Adobe, we love how crappy you've made flash on modern 64bit hardware...
AldenIsZen
April 13th, 2011, 02:11 PM
It's tux and his large family + friends. In addition to tux we can make little penguins, and bigger ones, and ones with special abilities.
My friend is getting closer to having some drawings of the penguins done. I will post them whenever she gets the files to me.
I think Tux should just refer to the style of penguin we use. So we might have really dynamic looking penguins but they all have a similar style. Kind of like all those different Tuxes you see as avatars around the forum
(Sorry for disappearing, family emergency)
That sounds reasonable I guess. One thing I did think about was the copyright on Tux. I know that there is http://www.linuxmark.org where you can pay $300-600. Most say that they won't go after you in general though. There was a mention of contacting Larry Ewing (lewing@isc.tamu.edu) in regards to Tux. I think his permission should be sought, and he may have some advice or input on friends, etc. that may have already been toyed with by others...
D-G
April 17th, 2011, 04:05 PM
Hey, this game has come so far already. Honestly, the only thing I can say is:
It's great to have all this talent when people come together.
Watch out, Rovio! There's a killer on the loose.
Great tip for you: adapt GORILLAS.BAS (http://hem.passagen.se/hedsen/prg/games/gorilla.bas). I'm sure you can learn a thing or two about programming there.
kulkarniniraj
May 19th, 2011, 04:35 AM
Hi all,
I was just curious what is current status of project and if I can jump in. Just know basic c/c++ though and have worked on OpenGL a bit.
Regards
Niraj
kiplingw
May 19th, 2011, 10:02 AM
Hi all,
I was just curious what is current status of project and if I can jump in. Just know basic c/c++ though and have worked on OpenGL a bit.
Regards
Niraj
Hey kulkarniniraj. Probably a good idea to private message (http://ubuntuforums.org/private.php?do=newpm&u=222473) the project lead. I'm sure he'd be happy to receive you.
kulkarniniraj
May 19th, 2011, 10:11 AM
Thanks for the tip. I'll certainly contact him.
Niraj
dinospieler
May 19th, 2011, 01:40 PM
I already have it on my Ipod but if you can pull it off, go for it!
thanks
quesadilla
May 19th, 2011, 09:51 PM
you can also now get angry birds as an app for the chromium web browser
William Dojinn
May 20th, 2011, 05:26 AM
Nein. I has Crush the Castle.
...though seing a HTML5 version that offers offline caching would be nice.
silverballer47
August 1st, 2011, 07:33 AM
Hi everyone,
My apologies for being silent for so long. I've had a couple of urgent things to deal with as of late.
Seeing as Rovio has released the official title for Chromium, we stalled a little bit in an attempt to potentially reinvent portions of the game to make it stand apart. I will be taking a 6 week vacation shortly, and will begin writing the code soon.
Thanks to the people who have shown interest in contributing. I will be in touch with you all once I throw together the first basic lines of code. =)
Warm regards!
silverballer47
August 1st, 2011, 07:34 AM
Hey, this game has come so far already. Honestly, the only thing I can say is:
Watch out, Rovio! There's a killer on the loose.
Great tip for you: adapt GORILLAS.BAS (http://hem.passagen.se/hedsen/prg/games/gorilla.bas). I'm sure you can learn a thing or two about programming there.
I love QBasic Gorillas. I've tweaked it plenty about 20 years ago, but you have a point here about revisiting it. Thanks!
ubun2geek
October 14th, 2011, 05:25 PM
How is developement going?
lkjoel
October 14th, 2011, 05:26 PM
Stopped :(
lkjoel
October 14th, 2011, 05:33 PM
If anyone wants to continue the development, please let me know! Our old devs were no longer interested :(
livelite
October 14th, 2011, 05:48 PM
Oh well. Now we can enjoy chrome.angrybirds.com from the browser
lkjoel
October 14th, 2011, 05:55 PM
Yep, same for me, except that it would have been fun to make FLOSS game. Oh well.
livelite
October 14th, 2011, 05:58 PM
Well, it was fun brainstorming for the game :)
silverballer47
October 14th, 2011, 06:47 PM
Hi everyone. What actually ended up happening was that I failed to work on it over the summer due to other commitments.
I am still interested in developing it and I have most of the design figured out. If anyone is interested in taking over, I'm happy to send what I have.
My apologies :(. Life took a different turn...
donkyhotay
October 14th, 2011, 10:03 PM
Hi everyone. What actually ended up happening was that I failed to work on it over the summer due to other commitments.
I am still interested in developing it and I have most of the design figured out. If anyone is interested in taking over, I'm happy to send what I have.
My apologies :(. Life took a different turn...
No apologies, many a project has ended up that way. My own project I have the link to in my sig is one such!
ubun2geek
October 17th, 2011, 06:41 PM
That's to bad. It's a pity to see such a good idea go to the scrap battle. I'd help, except I know enough about Python that you could count the variables I know on one hand. :( My graphics aren't too bad, but they are limited.
Famicube64
October 18th, 2011, 01:47 PM
No. Angry Birds can already be played on Linux, anyway.
AldenIsZen
October 24th, 2011, 01:19 PM
I would like to have seen it. I myself don't run many games anymore, so no big loss. But I don't run Chrome, or Flash.
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