jamesbon
October 20th, 2010, 10:09 AM
I read the man page of bind but could not understand much.
Here is a small program I posted in one of my previous posts.
#include<sys/types.h>
#include<sys/socket.h>
#include<stdio.h>
#include <sys/un.h>
#include <unistd.h>
#include<stdlib.h>
int main()
{
int server_sockfd, client_sockfd;
int server_len, client_len;
struct sockaddr_un server_address;
struct sockaddr_un client_address;
unlink("bond_socket");
server_sockfd = socket(AF_UNIX, SOCK_STREAM, 0);
server_address.sun_family = AF_UNIX;
strcpy(server_address.sun_path, "bond_socket");
server_len = sizeof(server_address);
bind(server_sockfd, (struct sockaddr *)&server_address, server_len);
listen(server_sockfd, 5);
while (1) {
char ch;
printf("server waiting\n");
client_len = sizeof(client_address);
client_sockfd = accept(server_sockfd,
(struct sockaddr *)&client_address,
&client_len);
read(client_sockfd, &ch, 1);
ch++;
write(client_sockfd, &ch, 1);
close(client_sockfd);
}
}
In the above code
the system call bind is used as
bind(server_sockfd, (struct sockaddr *)&server_address, server_len);
in the arguments of bind I do not see any argument which is the name of socket.
So what is the meaning of naming the socket by bind or I understood some thing wrong?
Here is a small program I posted in one of my previous posts.
#include<sys/types.h>
#include<sys/socket.h>
#include<stdio.h>
#include <sys/un.h>
#include <unistd.h>
#include<stdlib.h>
int main()
{
int server_sockfd, client_sockfd;
int server_len, client_len;
struct sockaddr_un server_address;
struct sockaddr_un client_address;
unlink("bond_socket");
server_sockfd = socket(AF_UNIX, SOCK_STREAM, 0);
server_address.sun_family = AF_UNIX;
strcpy(server_address.sun_path, "bond_socket");
server_len = sizeof(server_address);
bind(server_sockfd, (struct sockaddr *)&server_address, server_len);
listen(server_sockfd, 5);
while (1) {
char ch;
printf("server waiting\n");
client_len = sizeof(client_address);
client_sockfd = accept(server_sockfd,
(struct sockaddr *)&client_address,
&client_len);
read(client_sockfd, &ch, 1);
ch++;
write(client_sockfd, &ch, 1);
close(client_sockfd);
}
}
In the above code
the system call bind is used as
bind(server_sockfd, (struct sockaddr *)&server_address, server_len);
in the arguments of bind I do not see any argument which is the name of socket.
So what is the meaning of naming the socket by bind or I understood some thing wrong?