1111peoy
February 12th, 2010, 02:26 AM
About darkplaces engine
DarkPlaces is a Quake modification I have built over the course of 6 years on and off experimenting, it got somewhat of an overhaul when the Quake engine source code was released, and I began developing a custom OpenGL-only engine for it and other mods, which supports Windows WGL and Linux GLX, and has greatly improved graphics and image quality.
It can not easily be described, as it is simply an improved Quake, not a total conversion (yet, anyway).
The realism of shell casings falling to the floor, much improved bullet impacts, 32bit color alpha blended explosions, blood flying everywhere and sticking to the walls...
Behind the scenes the code has changed a great deal, I was not content with the original QuakeC code, and I have greatly changed the engine while maintaining compatibility with normal quake modifications.
The idea
How about creating a new stand alone ET game? that is based on the darkplaces engine. Better graphics, network interface and it can handle new computers better. You take all the data from current ET, and place it under Darkplaces engine roof. I havent figuerd a way to do this, but I hope someone can help the community by doing this. Also adjust the gameplay feeling so it feels like the current ET.
The Result
Better driver/os support, better graphics and maybe gameplay.. and also better network interface.. A better game experience overall if we can do this, and maybe add additional feature like friendslist.
DarkPlaces is a Quake modification I have built over the course of 6 years on and off experimenting, it got somewhat of an overhaul when the Quake engine source code was released, and I began developing a custom OpenGL-only engine for it and other mods, which supports Windows WGL and Linux GLX, and has greatly improved graphics and image quality.
It can not easily be described, as it is simply an improved Quake, not a total conversion (yet, anyway).
The realism of shell casings falling to the floor, much improved bullet impacts, 32bit color alpha blended explosions, blood flying everywhere and sticking to the walls...
Behind the scenes the code has changed a great deal, I was not content with the original QuakeC code, and I have greatly changed the engine while maintaining compatibility with normal quake modifications.
The idea
How about creating a new stand alone ET game? that is based on the darkplaces engine. Better graphics, network interface and it can handle new computers better. You take all the data from current ET, and place it under Darkplaces engine roof. I havent figuerd a way to do this, but I hope someone can help the community by doing this. Also adjust the gameplay feeling so it feels like the current ET.
The Result
Better driver/os support, better graphics and maybe gameplay.. and also better network interface.. A better game experience overall if we can do this, and maybe add additional feature like friendslist.