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1111peoy
January 2nd, 2010, 03:18 PM
Hello everyone!
I have designed a game concept, its called ROCKET STACK.

Concept:
The more objects in different sizes you can build/stack on your rocket before you press the “TAKE OFF!” button, and your rocket is succeeding taking off, the more points you get.
The player don’t drop the objects but stack them in free mode, but it is an option to drop them too.
When the objects are stacked or dropped it don’t fall off, it is then “glued” to the other objects you have stacked. Then when the player feels ready, he/she press the “TAKE OFF” button and your rocket is either going to fail or succeed taking off. Note: The objects don’t fall off. The point is to have the rocket much as possible balanced when it flyes off into the air without making it crash to the ground. If succeed: The player gain points.

To see the full document: click here (http://pb-club.org/download/ROCKET_STACK.pdf)(PDF format)
I was wondering if there where anyone here who could code a game? maybe in SDL, OpenGL, Python or anything. And ofc with better art of what I've done in the illustration(see document)

:)

HappinessNow
January 2nd, 2010, 03:19 PM
Hello everyone!
I have designed a game concept, its called ROCKET STACK.

Concept:
The more objects in different sizes you can build/stack on your rocket before you press the “TAKE OFF!” button, and your rocket is succeeding taking off, the more points you get.
The player don’t drop the objects but stack them in free mode, but it is an option to drop them too.
When the objects are stacked or dropped it don’t fall off, it is then “glued” to the other objects you have stacked. Then when the player feels ready, he/she press the “TAKE OFF” button and your rocket is either going to fail or succeed taking off. Note: The objects don’t fall off. The point is to have the rocket much as possible balanced when it flyes off into the air without making it crash to the ground. If succeed: The player gain points.

To see the full document: click here (http://pb-club.org/download/ROCKET_STACK.pdf)(PDF format)
I was wondering if there where anyone here who could code a game? maybe in SDL, OpenGL, Python or anything. And ofc with better art of what I've done in the illustration(see document)

:)

Cool idea, I'm glad it doesn't depict Vikings as bad guys...

1111peoy
January 2nd, 2010, 03:34 PM
I have registered this project at source forge: https://sourceforge.net/projects/rocketstack/

and it needs developers :)

Marlonsm
January 2nd, 2010, 03:48 PM
I like the idea.

But all I can use to develop something is Flash, and I don't think it's what you're looking for...
I'll try to think of a way to do it...

1111peoy
January 2nd, 2010, 04:05 PM
Thank you very much :) I am excited about this project

1111peoy
January 2nd, 2010, 04:16 PM
I also forgot to say that I am open for any idea. That maybe it should be level based? use your imagination.

And you could also do this in flash too! would be nice too.. but the main goal is to have it as an app so you could play it offline and so its 100% gpl

1111peoy
January 2nd, 2010, 04:17 PM
Forgot another thing! If you want to apply as a developer to this game, just e-mail me and I'll add you to the project members list on the source forge site.

1111peoy@gmail.com

kevin11951
January 2nd, 2010, 05:09 PM
I like the idea a lot, but what about a physics engine?

personally I think you should use either:

Bullet - http://bulletphysics.org/wordpress/

or

ODE (used for the game "World of Goo") - http://www.ode.org/

HappinessNow
January 2nd, 2010, 05:12 PM
I also forgot to say that I am open for any idea. That maybe it should be level based? use your imagination.

And you could also do this in flash too! would be nice too.. but the main goal is to have it as an app so you could play it offline and so its 100% gplAre you going to develop this as an Android App?...I think that would be a great idea.

1111peoy
January 2nd, 2010, 05:19 PM
Are you going to develop this as an Android App?...I think that would be a great idea.

well.. first I need people who can do some programming :) I've made it as a project at source forge.. and I need graphite artist.. but, that I can do.

1111peoy
January 2nd, 2010, 05:19 PM
I like the idea a lot, but what about a physics engine?

personally I think you should use either:

Bullet - http://bulletphysics.org/wordpress/

or

ODE (used for the game "World of Goo") - http://www.ode.org/

I liked that bullet lib

1111peoy
January 2nd, 2010, 05:29 PM
this is Rocket stack discussion forum:
https://sourceforge.net/projects/rocketstack/forums

kevin11951
January 2nd, 2010, 05:33 PM
this is Rocket stack discussion forum:
https://sourceforge.net/projects/rocketstack/forums

For a game design forum, there is a strange lack of a "Programming" sub forum... :P

sudoer541
January 2nd, 2010, 08:34 PM
I think you could also develop a game similar to Tower madness like the one for the iphone.

Frak
January 2nd, 2010, 08:39 PM
I say flash. Reason being: You reach an incredibly large audience, there are engines like Flixel available that can solve 90% of the problems, and Adobe is about to release Flash CS5 that allows exporting Flash apps to the iPhone.

1111peoy
January 2nd, 2010, 09:58 PM
Hello, I've made another thread in the programming forum:
http://ubuntuforums.org/showthread.php?t=1370516

murderslastcrow
January 2nd, 2010, 10:15 PM
Pygame!!! :O

Actually, Java might be better since some phones can play java content but not flash content- unless, of course, you don't plan on porting it to phones.

You can always do it the old fashioned way and compile some binaries for different systems, but the web really is where it would get the widest audience, due to ease of installation (visit a web page) and the fact that everyone's screaming about the internet these days.

1111peoy
January 2nd, 2010, 10:28 PM
hehe, yeah pygame might be it, dont know yet.. need a programmers point of view and all first.. we need to make a decission of what to do when we get our first people in :) I was thinking about for installing for desktop users and play it in 3D would be awesome. But there also could be a 2D flash AND SDL version of this game :)