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View Full Version : My Gimp XGL/Compiz of the future mock-up



Jedeye
February 19th, 2006, 04:16 AM
I know XGL/Compiz is really just getting started but I had a idea for a compiz mock up where the windows were on actual plains instead of being flat on the desktop. Anyway I did the bes I could with the perspectives... not perfect but I think it gets my idea out there. Im sure it would be very tough to impliment... but perhaps in a few more years. Does anybody know if anything like this would be possible?
http://ubuntuforums.org/attachment.php?attachmentid=6246&stc=1&d=1140318899

gord
February 19th, 2006, 04:29 AM
as far as i can tell the whole thing has to be rendered in a video projection mode called "ortho projection", which basically gets rid of perspecitive (else your windows would be weird shaped if they were at the edge of the screen), so i don't think thats all that possible to do without hacking stuff up. i could be wrong though

looks nice though... allthough in xgl/compaz everything seems to ;)

mstlyevil
February 19th, 2006, 04:31 AM
I know XGL/Compiz is really just getting started but I had a idea for a compiz mock up where the windows were on actual plains instead of being flat on the desktop. Anyway I did the bes I could with the perspectives... not perfect but I think it gets my idea out there. Im sure it would be very tough to impliment... but perhaps in a few more years. Does anybody know if anything like this would be possible?

3ddesktop already does something similar to that.

How to switch desktops in 3d view (http://ubuntuforums.org/showthread.php?t=100167&highlight=3ddesktop)

gord
February 19th, 2006, 04:32 AM
3ddesktop already does something similar to that.

How to switch desktops in 3d view (http://ubuntuforums.org/showthread.php?t=100167&highlight=3ddesktop)
he's talking about the way the windows lift off the screen :)

mstlyevil
February 19th, 2006, 04:35 AM
he's talking about the way the windows lift off the screen :)

Oh ok my bad.

Jedeye
February 19th, 2006, 04:35 AM
he's talking about the way the windows lift off the screen :)
picture the cube in the center of the 3d desktop image(but with only 4 sides) and casting shadows down onto the desktop which would be on the cube.. along with taskbars etc..

Stormy Eyes
February 19th, 2006, 05:11 AM
picture the cube in the center of the 3d desktop image(but with only 4 sides) and casting shadows down onto the desktop which would be on the cube.. along with taskbars etc..

So, basically, you just want windows to cast shadows onto the desktop? I don't see why that would be hard to implement; Keith Packard's xcompmgr could do it, and that's been around for about a year and a half. Also Enlightenment DR17 implements drop shadows without using Xgl.

Arktis
February 19th, 2006, 05:26 AM
No, he wants a kind of z-axis value for windows relative to their individual side of the cube. Depth.