View Full Version : Compiling and using OGRE, bullet

November 8th, 2009, 06:18 PM
(Not sure if this is the right place to post this, but here goes:)
I'm trying to compile OGRE (http://www.ogre3d.org/wiki/index.php/Ogre_Tutorials) and Bullet (http://bulletphysics.org/wordpress/), and (if I can do that) use simple interfaces to those libraries (and a loader & object manager, which I can provide) make something that resembles a game (input and sound could be handled by SDL (http://www.libsdl.org/), right?)
I'm on a 64 bit machine though, and not all of the instructions (http://ubuntuforums.org/archive/index.php/t-1148570.html) on compilation have worked. OGRE compiled, but I can't verify that it is installed correctly. Bullet's source seemed to hurt make(1)'s feelings. Examples (http://www.ogre3d.org/wiki/index.php/Basic_Tutorial_1) for OGRE appear to be tailor-made to work on Win32 (and a specific version of Direct X).
I am aware that this is an irritating question, and would hate to waste anyone's time, and I'm sure that this has been covered before (I just can't find it) so links to relevant tutorials would be greatly appreciated.