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Ronchap
August 12th, 2009, 01:06 PM
I don't know exactly where to put this topic, but is there a way to play any MUD's on linux? IF so, how and would anyone know any links?

MrWES
August 12th, 2009, 01:18 PM
I don't know exactly where to put this topic, but is there a way to play any MUD's on linux? IF so, how and would anyone know any links?

there are several MUD clients in the repositories. Run the Synaptic Package Manager and search for MUD.

Bill

mystmaiden
August 12th, 2009, 01:49 PM
I've mudded a lot on Linux. I tried out a few of the clients and settled on kmuddy which I used for http://www.newworlds-rpg.com. It worked really well with the exception of using aliases with variables, which just didn't seem to work.

mystmaiden

Ronchap
August 12th, 2009, 01:52 PM
Awesome! Thank you both!

XCan
August 12th, 2009, 01:55 PM
I've mudded a lot on Linux. I tried out a few of the clients and settled on kmuddy which I used for http://www.newworlds-rpg.com. It worked really well with the exception of using aliases with variables, which just didn't seem to work.

mystmaiden

Hmm, that seems to be a quite severe limitation. I remember using zmud when I was on Windows, which was very powerful in terms of scripting. I wouldn't start mudding without finding a client as powerful.

mystmaiden
August 12th, 2009, 08:10 PM
I'm an ex zmud user myself, actually. I would imagine any command line client would do just about any thing you wanted, tiny fugue maybe? Not having an alias that would allow for a variable was not a big deal, triggers worked with variables which is more of an issue for most I'd guess.

myst

XCan
August 12th, 2009, 09:30 PM
So I guess the capabilities is more along the line of gmud rather than zmud? One thing I loved about zmud was how easy it was to setup graphical bars for various stats.

mystmaiden
August 12th, 2009, 10:44 PM
I know some folks who did that with kmuddy. The variable/alias problem was a small glitch and to be fair there may be a work around for it but I never found it, just a bug report about it.

Ronchap
August 15th, 2009, 10:08 AM
I've mudded a lot on Linux. I tried out a few of the clients and settled on kmuddy which I used for http://www.newworlds-rpg.com. It worked really well with the exception of using aliases with variables, which just didn't seem to work.

mystmaiden

Ive been currently playing New Worlds, just got to level 9. But I never had to download anything for it, I just clicked the "Play Now" button and another window pops up and I play through there. If i close firefox though then it disconnects me from NW.

mystmaiden
August 15th, 2009, 01:18 PM
I never tried playing from the browser, I got used to having my own client I guess.

myst

XCan
August 15th, 2009, 02:33 PM
Indeed most mud's websites provide a mean to connect through a java client, you could even connect to them using telnet. But the point is that mud clients are so much powerful, with macros and scripting possibilities. Anyway, I found a client called Mudlet http://www.mudlet.org/ , and one of the devs is lurking around the forum. It's still in the early stage and I just gave it a short try, but I think it's safe to say that so far this client is the one that appeals me the most. It actually puts some emphasis on user frienliness, it's like zmud, only a lot faster.

bytesmythe
October 31st, 2009, 07:36 AM
There is a really nice mud called Tera (teramud.com:4000) that has been around for years. It could definitely use some new blood if anyone is looking for a place to while away their idle time!

Lots of specialized races, classes, and a rune based magic system. For mud builders, there is a built-in javascript interpreter for giving real complexity to your areas. Give it a try!!

As far as clients go, I'm trying out one called Mudlet (http://www.mudlet.org/) that seems pretty nice so far. I've only been playing with it a short while, though.