View Full Version : What I found on valve's ftp server.....
dragos240
August 8th, 2009, 02:00 AM
I was browsing their ftp server, (which the username and password are both 'hlserver') and saw a single file. They're latest version of the source engine. I looked inside to find LINUX LIBRARY FILES. AND a file that was named 'steamclient_i486.so'. I think they ARE indeed still working on a Linux native client.
doorknob60
August 8th, 2009, 02:01 AM
Didn't we hear about this a few months ago? Or is this something else.
dragos240
August 8th, 2009, 02:04 AM
I'm not sure. But this is just my find.
Muffinabus
August 8th, 2009, 02:06 AM
What's the server address?
dragos240
August 8th, 2009, 02:08 AM
What's the server address?
ftp://ftp.valvesoftware.com/
Use hlserver as username and password.
CharmyBee
August 8th, 2009, 02:16 AM
That's probably only as a bootstrap to get a dedicated server running along with the Steam master server, for authorization of legal copies. Nothing about OMG!!! HL2 ON LINUX!!! or anything.
Bölvağur
August 8th, 2009, 02:32 AM
hold your breath (for few seconds at least) this might only be server side of things (again)
**added**
**edit**
oh you need to use archive mounter for this -.-
*added for the last time*
THIS IS A SERVER!!!!
File list:
/
srcds_i486
/bin
datacache_i486.so
dedicated_i486.so
engine_i486.so
libsteamvalidateuseridtickets_i486.so
materialsystem_i486.so
scenefilecache_i486.so
shaderapiempty_i486.so
soundemittersystem_i486.so
steam_api_i486.so
steamclient_i486.so
studiorender_i486.so
tier0_i486.so
tier0_s_i486.so
unitlib_i486.so
vphysics_i486.so
vstdlib_i486.so
vstdlib_s_i486.so
/tf/bin/
server_i486.so
forrestcupp
August 8th, 2009, 02:35 AM
Is what you did legal? I really doubt if they have a copy of the engine available for anyone to legally look at.
zekopeko
August 8th, 2009, 02:37 AM
Is what you did legal? I really doubt if they have a copy of the engine available for anyone to legally look at.
Perhaps not in source code, but binary is fine.
chriskin
August 8th, 2009, 02:40 AM
it seems that it just for the server side, as i can't see why someone would make a game that asks for payment for linux - as most of linux users want free (if possible even open source) apps, games included. but it would be really nice to have some games coming - the community's response to heroes of newerth has shown that linux users include some gamers as well
forrestcupp
August 8th, 2009, 02:56 AM
Perhaps not in source code, but binary is fine.
That's true. But I was wondering if it was legal to get onto their ftp like that and let everyone know their user name and password.
starcannon
August 8th, 2009, 02:56 AM
it seems that it just for the server side, as i can't see why someone would make a game that asks for payment for linux - as most of linux users want free (if possible even open source) apps, games included. but it would be really nice to have some games coming - the community's response to heroes of newerth has shown that linux users include some gamers as well
I buy Linux native games when a genre I enjoy is available. I think "free lunch" Linux users exist, but I don't think they are the dominate force; though I will say, it would be hard to sell me, just a photo hobbiest, Photoshop when I already have The Gimp; though I would bet professionals would be more than happy to pay for something like Photoshop. But I have bought Nero Linux Edition because I like it so much, even though there are great alternative free lunch burning utilities in the repositories. So it really I think boils down to what type and level of functionality in the software the user wants that will be deterministic of whether they would pay or not; free as in beer is a bonus, not the selling point. Just my .02.
Eviltechie
August 8th, 2009, 03:00 AM
You do realize that they have a linux version of their dedicated server.
chriskin
August 8th, 2009, 03:26 AM
I buy Linux native games when a genre I enjoy is available. I think "free lunch" Linux users exist, but I don't think they are the dominate force; though I will say, it would be hard to sell me, just a photo hobbiest, Photoshop when I already have The Gimp; though I would bet professionals would be more than happy to pay for something like Photoshop. But I have bought Nero Linux Edition because I like it so much, even though there are great alternative free lunch burning utilities in the repositories. So it really I think boils down to what type and level of functionality in the software the user wants that will be deterministic of whether they would pay or not; free as in beer is a bonus, not the selling point. Just my .02.
consider this point :
*linux users are already so few
*half of them think that All apps Have to be open-source
*half of the rest want it to be at least free of charge
am i wrong until now?
then you have something like 0.5% of the marketshare consisting of linux users who would buy something good - yourself and myself included as it seems. if you owned a company, would you make the port for the game? i would only do it for personal reasons, if i wasn't a linux user, a seriously doubt that i would even think about it for more than a minute.
CharmyBee
August 8th, 2009, 03:27 AM
You do realize that they have a linux version of their dedicated server.
And they've been providing that for over 10 years.
Had Half-Life been released in this day and age, there would be "linux version!!!" rumors over the Tux icon for the server list.
Dark Aspect
August 8th, 2009, 03:33 AM
Doesn't this belong in Gaming & Leisure (http://ubuntuforums.org/forumdisplay.php?f=93)?
chriskin
August 8th, 2009, 03:48 AM
Doesn't this belong in Gaming & Leisure (http://ubuntuforums.org/forumdisplay.php?f=93)?
i would say "no" , as it is about the possibility of games coming to linux, not the experience of already existing games
i might be wrong though
starcannon
August 8th, 2009, 04:11 AM
consider this point :
*linux users are already so few
*half of them think that All apps Have to be open-source
*half of the rest want it to be at least free of charge
am i wrong until now?
then you have something like 0.5% of the marketshare consisting of linux users who would buy something good - yourself and myself included as it seems. if you owned a company, would you make the port for the game? i would only do it for personal reasons, if i wasn't a linux user, a seriously doubt that i would even think about it for more than a minute.
Evidently some game companies think there are enough of us to turn a profit on, which likely means that more than half of us do not require things to be open source; and also means that it is more than likely that more than half of us are willing to pay. Not saying your entirely wrong, just saying that a few companies have rolled the dice on Linux, and done okay with it. Something to consider.
CJ Master
August 8th, 2009, 04:12 AM
consider this point :
*linux users are already so few
*half of them think that All apps Have to be open-source
*half of the rest want it to be at least free of charge
am i wrong until now?
then you have something like 0.5% of the marketshare consisting of linux users who would buy something good - yourself and myself included as it seems. if you owned a company, would you make the port for the game? i would only do it for personal reasons, if i wasn't a linux user, a seriously doubt that i would even think about it for more than a minute.
When World of Goo was released to Linux it almost got as many sales as the Windows version (I contributed to that!) Something to consider.
Eviltechie
August 8th, 2009, 05:28 AM
http://www.slipgate.de/hltv/hltv_FAQ_admins.html
Looks like it might have something to do with HLTV.
swoll1980
August 8th, 2009, 06:22 AM
it seems that it just for the server side, as i can't see why someone would make a game that asks for payment for linux - as most of linux users want free (if possible even open source) apps, games included.
I'm glad you know what we want, because I wasn't sure until now.
chriskin
August 8th, 2009, 12:41 PM
When World of Goo was released to Linux it almost got as many sales as the Windows version (I contributed to that!) Something to consider.
me too :)
I'm glad you know what we want, because I wasn't sure until now.
you keep on saying sarcastic comments about everyone , everywhere. if they were successfully funny ones, i would appreciate them, but i have been ignoring your posts from the beginning , as most are written without thinking :)
Evidently some game companies think there are enough of us to turn a profit on, which likely means that more than half of us do not require things to be open source; and also means that it is more than likely that more than half of us are willing to pay. Not saying your entirely wrong, just saying that a few companies have rolled the dice on Linux, and done okay with it. Something to consider.
let me correct this for you though "that a few companies"... should be "that few companies" :) i can't name more than 10 modern looking games that have been ported to linux :S
most of the "numbers" i mentioned might be a little too much, but by searching about closed source vs open source polls in these forums, that's the answer that you will get (two polls i found had a majority of people voting on "i would use free software unless it is a real need" or something like that)
anyway, i sure hope that games start coming this way, i keep a dual boot these days for anno 1404 and it is starting to become a little too boring having to reboot each time
forrestcupp
August 8th, 2009, 09:27 PM
Evidently some game companies think there are enough of us to turn a profit on, which likely means that more than half of us do not require things to be open source; and also means that it is more than likely that more than half of us are willing to pay. Not saying your entirely wrong, just saying that a few companies have rolled the dice on Linux, and done okay with it. Something to consider.
I'd say that it's more likely that there was a Linux fanatic involved in the game production than it is that they thought they could turn a profit on it.
RATM_Owns
August 9th, 2009, 12:27 AM
Upon execution of srcds_i486:
Warning: falling back to auto detection of vproject directory.
Unable to find gameinfo.txt. Solutions:
1. Read http://www.valve-erc.com/srcsdk/faq.html#NoGameDir
2. Run vconfig to specify which game you're working on.
3. Add -game <path> on the command line where <path> is the directory that gameinfo.txt is in.
Unable to find gameinfo.txt. Solutions:
1. Read http://www.valve-erc.com/srcsdk/faq.html#NoGameDir
2. Run vconfig to specify which game you're working on.
3. Add -game <path> on the command line where <path> is the directory that gameinfo.txt is in.Read the #2. "To specify which game you're working on."
EDIT: Oh, and also, it's from over a year ago.
CharmyBee
August 9th, 2009, 12:32 AM
srcds = Source Dedicated Server. #2 does not show it's a development tool. This is just an error that it's executed without a game set or a data folder missing.
I hate false rumors.
RATM_Owns
August 9th, 2009, 12:34 AM
I didn't say it was a development tool...
I was saying that to point out that it wasn't a Steam Linux Client.
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