amitabhishek
April 7th, 2009, 12:06 PM
In explaining why it chose to shelve the GTA03, Openmoko mentioned project schedule slippages and the fact that the design was "in constant flux." However, lack of resources in a tough recession appeared to be the final determining factor.
Source (http://www.linuxdevices.com/news/NS8568412362.html)
While some of the reasons can be commercial but for an enthusiast like me it was always the impotent hardware. It was just not up to the mark. It was a good concept that ended a tad too soon.
Source (http://www.linuxdevices.com/news/NS8568412362.html)
While some of the reasons can be commercial but for an enthusiast like me it was always the impotent hardware. It was just not up to the mark. It was a good concept that ended a tad too soon.