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dragos240
January 25th, 2009, 02:43 PM
Sometimes when i go into debug modes on games, my character goes into a wierd stance. I found a picture of it.
http://xirdal.lmu.de/xirdalium/xpix/default_stance.png

http://www.andreasklingert.de/img/big/thracian-body01.jpg
What is the name of this stance and what does it do? Why does it look like this? What's it's purpous?

saulgoode
January 25th, 2009, 05:17 PM
It appears to be somewhat similar to DaVinci's "Vitruvian Man" and likely serves the same purpose: to examine the various proportions and ratios of the different aspects of the human body.

red_Marvin
January 25th, 2009, 05:27 PM
As far as I know tha is how most humanoids are modeled, and then various poses and animations are achieved by using a skeletal system with bones that can be put at different angles and pull at different vertexes.
If you observe this ingame I guess that the skeleton for some reason gets reset to it's initial position, which of course is the same as the models initial position.
Either that or maybe the skeleton fail to be loaded at all, for certain or all animations for that model.

Tomosaur
January 25th, 2009, 05:29 PM
I believe the purpose is to allow you manually run different animations in-game to check for weird interaction (hands going through walls / ridiculous movements etc).

mips
January 25th, 2009, 06:06 PM
It appears to be somewhat similar to DaVinci's "Vitruvian Man" ...

Except they castrated him ;)