View Full Version : OpenGL: Texture Missing Red Channel

December 17th, 2008, 08:03 AM
I'm going out on a limb here. I'm not expecting a complete answer but maybe somebody can point me in the right direction.

I'm developing a cross platform game engine using OpenGL. It's going well so far but I have a strange problem. In Linux my texture seem to be missing the red color channel but I don't have this problem in Windows. They both use the same code so it truly baffles me. I would post code, but I wouldn't know what part of the engine to post.

As I said I'm going out on a limb here. So if anybody has has any suggestions with the little information I provided I would greatly appreciate it.

December 17th, 2008, 11:50 PM
post the part that loads textures