Any tips on doing this for us svn-virgins?
Any tips on doing this for us svn-virgins?
I've installed fceu and gfceux both from svn and source but when I launch gfceux it return me this:
EDIT: I've solvedCode:Traceback (most recent call last): File "/usr/bin/gfceux", line 9, in <module> from gfceux import main ImportError: No module named gfceux
One thing, when i'm in game, the sound result a bit not synchronized. How I resolve it?
Last edited by reloweb; May 24th, 2009 at 11:56 AM.
Hello, gfce hangs after sometime.
For those who are sick of having to compile fceux from source, there is an experimental "official" ubuntu package built on 2009-05-09 available in this PPA:
The packager needs people to test it on their systems and report the results in a comment to this bug report:
If it works for people, it will be submitted for inclusion in a future version of ubuntu (finally!)
Last edited by droazen; May 28th, 2009 at 08:26 AM.
Hi. Firstly - thanks to those who've picked up and extended the FCEU project. I love this emulator.
2 things -
1. I recently upgraded my TV to a plasma 1920x1080. Games now seem a little jerky. In fceu it's tolerable but still noticeable; in fceux it's downright unplayable and slow. I've tried turning everything down, and using OpenGL. The best settings seem to be to render to a smaller resolution like 640x480 and have it stretch to fit the screen, but it's still not perfect. It's frustrating because I don't appear to be cpu limited - the emu takes roughly 20% according to top (amd X2 1.8ghz). Any ideas?
2. I truly don't understand why all these emus don't let you map important things like save/load state, and EXIT to controller buttons. Surely I'm not the only person who plays this with a MythTv frontend, on a keyboardless computer? Currently I'm using qjoypad to work around this situation but it feels like a dirty hack and not entirely reliable.
Last edited by James79; May 30th, 2009 at 06:46 PM.
I'm trying to reinstall FCEUX on Jaunty. Everything appears to install fine, except when I try to run it I getI tried compiling from source as well as downloading the .deb off launchpad. Apparently I'm missing something related to SDL, but I don't know what.Code:Starting FCEUX 2.1.0a... Could not initialize SDL: No available video device.Code:dpkg -l *sdl* | grep ii ii libsdl-gfx1.2-4 2.0.13-4 drawing and graphical effects extension for ii libsdl-gfx1.2-dev 2.0.13-4 development files for SDL_gfx ii libsdl-image1.2 1.2.6-3 image loading library for Simple DirectMedia ii libsdl-image1.2-dev 1.2.6-3 development files for SDL 1.2 image loading ii libsdl-mixer1.2 1.2.8-5 mixer library for Simple DirectMedia Layer 1 ii libsdl-mixer1.2-dev 1.2.8-5 development files for SDL1.2 mixer library ii libsdl-sound1.2 1.0.3-3 Decoder of several sound file formats for SD ii libsdl-sound1.2-dev 1.0.3-3 Development files for SDL_sound ii libsdl-ttf2.0-0 2.0.9-1 ttf library for Simple DirectMedia Layer wit ii libsdl-ttf2.0-dev 2.0.9-1 development files for SDL ttf library (versi ii libsdl1.2-dev 1.2.13-4ubuntu3 Simple DirectMedia Layer development files ii libsdl1.2debian 1.2.13-4ubuntu3 Simple DirectMedia Layer ii libsdl1.2debian-all 1.2.13-4ubuntu3 Simple DirectMedia Layer (with all available
Last edited by slightlystoopid; June 7th, 2009 at 02:44 AM.
ugh, the SDL FAQs have this...of course, the DISPLAY variable is set properly, and xhost +localhost doesn't do anything. all X11 dev librarys are insalled. man, a complete SDL removal and reinstall would require removing soooo much stuff. and it's probably not gonna work anyway. *sigh*Q: I get the error: "no video devices available"
A: SDL doesn't use the X11 video driver if it can't open the X display, and if no other drivers are available, it will report this error.
To fix this, set your display environment variable appropriately:
sh: DISPLAY=:0 ; export DISPLAY
csh: setenv DISPLAY :0
If you still have problems, try running xhost + localhost
Finally, if all those didn't work, and you built SDL from source, make sure that you have the X11 development libraries installed, otherwise you'll get a version of SDL that doesn't include X11 display support. After you install the X development libraries, you need to "make clean" and then rerun the configure and build process.