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Thread: Bug in 8.10 Beta

  1. #1
    Join Date
    May 2008
    Location
    /root
    Beans
    Hidden!

    Bug in 8.10 Beta

    I have installed wine 1.1.6(exists in all ver)
    e.g in the game unreal II the game crashes on startup because of no
    permissions opening the sound device
    LSA lib pulse.c:272:(pulse_connect) PulseAudio: Unable to connect: Connection refused

    ALSA lib pulse.c:272:(pulse_connect) PulseAudio: Unable to connect: Connection refused

    fixme:process:GetProcessWorkingSetSize (0xffffffff,0x43f3d4,0x43f3d0): stub
    fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
    fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers
    fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers
    fixme:win:EnumDisplayDevicesW ((null),0,0x43cae8,0x00000000), stub!
    fixme:dmime:IDirectMusicPerformance8Impl_InitAudio (0x14c3c0, (nil), (nil), (nil), 8, 128, 3f, (nil)): to check
    fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x14c118,0x14c958): stub
    fixme:dmime:IDirectMusicPerformance8Impl_InitAudio return dsound(0x147208,0)
    fixme:dmime:IDirectMusicPerformance8Impl_Init (iface = 0x14c3c0, dmusic = (nil), dsound = 0x147208, hwnd = (nil))
    fixme:dmime:IDirectMusicPerformance8Impl_CreateSta ndardAudioPath (0x14c3c0)->(8, 128, 0, 0x14c58c): semi-stub
    fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusic AudioPath_Activate (0x16ce48, 0): stub
    fixme:dmime:IDirectMusicPerformance8Impl_GetDefaul tAudioPath (0x14c3c0, 0x43b2e0): semi-stub (0x16ce4c)
    fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusic AudioPath_GetObjectInPath (0x16ce48, 0, 12800, 0, {00000000-0000-0000-0000-000000000000}, 0, IID_IDirectMusicGraph, 0x43b300): stub

    ...and so on, other games run with sound without problems... others also not
    I can run the game with sudo chown root .wine/ && sudo wine unreal2.exe

  2. #2
    Join Date
    Oct 2005
    Beans
    572
    Distro
    Kubuntu 9.04 Jaunty Jackalope

    Re: Bug in 8.10 Beta

    I think we may want to get pulse working first. I'm still trying to understand that, much less get it working.

    Then you may want to append a little command to your game launching command to tell OSS games to utilize Pulse.

    That's all I know so far...

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