Meh. WoW on the same system, vanilla WinXP install to SP3 and up to date drivers I now get the same frame rates consistently testing with the in game timetest as I do with Wine. Wine itself took a considerable amount of time to configure however and there is a noticeable loss not having D3D enabled (won't even run with D3D on my setup) so it wasn't without cost. But OpenGL winxp to wine is the same. In many respects I get better performance because under Wine, multi window support is better for me (I do lose frames going to windowed mode in WinXP for some reason).
I have also noticed a significant halving of my latency from 250ms to 115-130ms ping times going to Linux. It's a shame though that on the same network, the Mac laptop I have drops latency to 80ms, but overall can't support the graphics of the game using onboard video.
I really do think it varies based on hardware and user dedication to getting things running. Realistically Wine will not be encumbered by Windows services and it is a lot easier to find information on tweaking Linux services and running processes. This dedication is one of the reasons that I'm moving back to consoles whenever I can for games (like Fallout 3), as cool as it is to have the customization in games, sometimes it becomes a liability when I'm concerned about every little graphical twitch that I think could be averted.
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