Page 79 of 90 FirstFirst ... 2969777879808189 ... LastLast
Results 781 to 790 of 900

Thread: La Vida- The Sims For Linux

  1. #781
    Join Date
    Apr 2011
    Beans
    29
    Distro
    Ubuntu

    Re: La Vida- The Sims For Linux

    Quote Originally Posted by codymyth View Post
    Actually they do have a website.

    http://www.la-vida-game.co.uk/
    OK, I didn't see this before, nice website! But some of the icons could use some fixing up, the icons for Ubuntu, Patches, and Source Forge icons are very pixelated. I know it's not horribly important, but still.

  2. #782
    Join Date
    Jun 2008
    Location
    Malaysia
    Beans
    643
    Distro
    Ubuntu 14.04 Trusty Tahr

    Re: La Vida- The Sims For Linux

    There have probably been more website developers than actual game coders for this project's entire life so far

    I stopped contributing to the site when it got changed to Wordpress. Not because I thought it was a bad idea or anything, it looks really cool now. Its just that I didn't know how to work with wordpress at the time( still don't really ).

    I apologize for not keeping the site up to date, but puzzler995 is a better web developer than I am. I hope he takes notice and updates the site a little. In the meantime, I'll try and teach myself Wordpress

    Argh I don't have an android phone...

  3. #783
    Join Date
    Dec 2010
    Beans
    943

    Re: La Vida- The Sims For Linux

    Quote Originally Posted by Bios Element View Post
    Lemme put it this way, No one is going to waste 15 seconds of time until you at least get a list of features and some planning done. Until then your 100% on your own. 15 lines of HTML is not nearly enough.
    Looks like there was some CSS in there too

    On the other hand, it's honestly a good idea. I would play it. Heck, if my programming wasn't so bad, I would help.

  4. #784
    Join Date
    Apr 2008
    Location
    Australia
    Beans
    276
    Distro
    Ubuntu

    Re: La Vida- The Sims For Linux

    Quote Originally Posted by myromance123 View Post
    There have probably been more website developers than actual game coders for this project's entire life so far
    I guess maybe it's time we changed that, I'm still only a novice, and my courses focus is on C++, but it's a game design diploma. I'll have a look at the code and see if I can make sense of it, then maybe contribute. Finger crossed I'll be one more coder in the mix.
    By the people, for the people.

  5. #785
    Join Date
    Jun 2009
    Beans
    355

    Re: La Vida- The Sims For Linux

    Summary of whats going on so far:

    -Mickey is trying to earn some money to get game models.

    -Noraphalem is playing with creating a server so that we can separate the game logic from the representation.

    -People keep offering to work on the site

    -I am.. uh.. manning the IRC channel

  6. #786
    Join Date
    Jun 2008
    Location
    Malaysia
    Beans
    643
    Distro
    Ubuntu 14.04 Trusty Tahr

    Re: La Vida- The Sims For Linux

    @dagoth_pie,
    cool man, hope you understand something. I'm going to peek at the code too I guess, see if I understand anything after all these months

    -I am.. uh.. manning the IRC channel
    Hehe, thats still very much needed. Everyone needs a way to communicate instantly if things start off again.

  7. #787
    Join Date
    Apr 2008
    Location
    Australia
    Beans
    276
    Distro
    Ubuntu

    Re: La Vida- The Sims For Linux

    I'd hope so too, I've been watching this thread a while, but so far my only contribution has been suggesting "dudes"... It really would be great to have a good sandbox game Available on Linux,

    One thing that I would like to put forward, is keeping the game art, under a free license. Most open source games while leaving the code free, use a separate license to lock the game art, keeping it in the game for the sake of uniqueness. However I think that once this game reaches a playable state we'll find ourselves flooded with user created content, mostly wall and floor textures. But I think that having freely available art would be useful for programmers wanting to start a game project, although seeing as Mickey is the project lead and the one generating some revenue to get game art in the first place, I guess it's his call.
    By the people, for the people.

  8. #788
    Join Date
    Jun 2009
    Beans
    355

    Re: La Vida- The Sims For Linux

    Quote Originally Posted by dagoth_pie View Post
    One thing that I would like to put forward, is keeping the game art, under a free license. Most open source games while leaving the code free, use a separate license to lock the game art, keeping it in the game for the sake of uniqueness. However I think that once this game reaches a playable state we'll find ourselves flooded with user created content, mostly wall and floor textures. But I think that having freely available art would be useful for programmers wanting to start a game project, although seeing as Mickey is the project lead and the one generating some revenue to get game art in the first place, I guess it's his call.
    To be brutally honest, we are completely at the mercy of whoever wants to contribute content. Insisting on CC licenses will not help us at all at this point. That said, I don't think awesome game models is a priority at the moment. It's much more important that we get the game working. Noraphalem's idea of separating server and client seems to be a good idea, as we can make a text based or 2D client for game testing.

  9. #789
    Join Date
    Jul 2008
    Location
    Stafford
    Beans
    251
    Distro
    Kubuntu 12.04 Precise Pangolin

    Re: La Vida- The Sims For Linux

    Quote Originally Posted by JDShu View Post
    -Mickey is trying to earn some money to get game models.
    Not wanting to be negative or anything, but it's not exactly wise to scrape money for models. The graphical side of things are least of your worries. Make sure you have a good solid game engine before even thinking about graphics.

    Coloured cubes should be used instead as a representation of character models. Maybe transform it to show animations and different actions.

  10. #790
    Join Date
    Jun 2009
    Beans
    355

    Re: La Vida- The Sims For Linux

    Quote Originally Posted by ojdon View Post
    Not wanting to be negative or anything, but it's not exactly wise to scrape money for models. The graphical side of things are least of your worries. Make sure you have a good solid game engine before even thinking about graphics.

    Coloured cubes should be used instead as a representation of character models. Maybe transform it to show animations and different actions.
    I kinda alluded to this in my previous post

Page 79 of 90 FirstFirst ... 2969777879808189 ... LastLast

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •