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Thread: Given up on Counter-Strike 1.6 on Ubuntu 8.04

  1. #11
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    Ubuntu 12.04 Precise Pangolin

    Re: Given up on Counter-Strike 1.6 on Ubuntu 8.04

    Quote Originally Posted by hyperair View Post
    Hmm? Nvidia Geforce 5200 FX huh? I'm running on an Nvidia Geforce4 MX 440, and CS 1.6's performance on my computer is wonderful. Medium settings. Also, can you really notice any difference in gameplay with FPS above 60Hz? I highly doubt it. The human eye's limit is somewhere around 60Hz. Some may differ, but it's quite a small range. Unless you can visually see the difference without a FPS counter, I think you really shold avoid complaining about the FPS. Even for fast action movies, the FPS is around 30 only.
    That is actually a fallacy, there is no limit to the frames per second that the human eye can detect, since the human eye does not actually see by processing individual images like that. The higher the FPS, the smother and more fluid the animations in the game will appear. However, on a standard definition monitor, you probably won't really notice much of a difference between 60 to 100 FPS, the difference only really becomes noticeable on a high definition monitor, with HD quality graphics.

    Linux User #355330 | Ubuntu User #15618 | Last.FM

  2. #12
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    Oklahoma
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    Re: Given up on Counter-Strike 1.6 on Ubuntu 8.04

    Quote Originally Posted by cogadh View Post
    That is actually a fallacy, there is no limit to the frames per second that the human eye can detect, since the human eye does not actually see by processing individual images like that. The higher the FPS, the smother and more fluid the animations in the game will appear. However, on a standard definition monitor, you probably won't really notice much of a difference between 60 to 100 FPS, the difference only really becomes noticeable on a high definition monitor, with HD quality graphics.
    ?

    30FPS is the borderline to where your brain can notice fast moving images to fluid motion. 40 fps is considered a *safe* bet. Anything over 90 is rediculous (and you are right, the eye can see improvements in framerate, but not much).

    In terms of Hz of a monitor. 60 is the minimum to where the eye can no longer see refreshes on a small LCD monitor (17" or below) and 100 on larger ones (17" or above).

    With HD, the Hz range has to be increased to accomodate the large amount of information of the screen, but only by about 15Hz.

  3. #13
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    Re: Given up on Counter-Strike 1.6 on Ubuntu 8.04

    There is a HUGE difference between 30-99 fps and 60-99 fps, other then the smooth and fluent screen, when I get stabbed in cs (I play in the CKL counter-strike knife league not gunning) with 60 fps or lower, I get stunned like crazy, the same with other players with lowers fps. Also, I can definitely tell the difference between hz. It hurts your eyes more when using 60 than 120. Back on windows, I could use 120 hz when I used 1024 x 768 or lower resolution (for 1152 x 868 - 1280 x 960 I could use 100 hz) but now I can only use 85 hz on ubuntu, despite the resolution I use (even using 320 x 175). Does anyone know the problem? This is another thing I've tried to solve, but I can't seem to figure it out. I remember back in windows if I used Plug and Play setting, I would only get a max hz of 85 like on ubuntu. If I am using plug and play, how do I change that? Also, I have posted 3 threads before on different problems giving specifications, and details on the issue. Few tried to solve my problem, but after that, the thread was not getting any replies. I also hope the next release of wine will fix my problem as Yokozar said.

    If you guys can help, here is some information:
    OS: Ubuntu 8.04
    Processor: Pentium 4 2.6 Ghz
    Display: Dell P991 CRT Screen
    Video Card: Nvidia GeForce 5200 fx 128 mb memory
    Wine Version: 1.0-rc1

    Any help is greatly appreciated, also thanks for everyone who replied on this thread.
    And, what is the winbind package? I installed it from the link Yokozar posted.

    Note: I'm talking about refresh rate not FPS.
    Last edited by Joshgo; May 17th, 2008 at 05:47 PM.

  4. #14
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    Re: Given up on Counter-Strike 1.6 on Ubuntu 8.04

    Quote Originally Posted by Joshgo View Post
    There is a HUGE difference between 30-99 fps and 60-99 fps, other then the smooth and fluent screen, when I get stabbed in cs (I play in the CKL counter-strike knife league not gunning) with 60 fps or lower, I get stunned like crazy, the same with other players with lowers fps. Also, I can definitely tell the difference between hz. It hurts your eyes more when using 60 than 120. Back on windows, I could use 120 hz when I used 1024 x 768 or lower resolution (for 1152 x 868 - 1280 x 960 I could use 100 hz) but now I can only use 85 hz on ubuntu, despite the resolution I use (even using 320 x 175). Does anyone know the problem? This is another thing I've tried to solve, but I can't seem to figure it out. I remember back in windows if I used Plug and Play setting, I would only get a max hz of 85 like on ubuntu. If I am using plug and play, how do I change that? Also, I have posted 3 threads before on different problems giving specifications, and details on the issue. Few tried to solve my problem, but after that, the thread was not getting any replies. I also hope the next release of wine will fix my problem as Yokozar said.

    If you guys can help, here is some information:
    OS: Ubuntu 8.04
    Processor: Pentium 4 2.6 Ghz
    Display: Dell P991 CRT Screen
    Video Card: Nvidia GeForce 5200 fx 128 mb memory
    Wine Version: 1.0-rc1

    Any help is greatly appreciated, also thanks for everyone who replied on this thread.
    And, what is the winbind package? I installed it from the link Yokozar posted.

    Note: I'm talking about refresh rate not FPS.
    Be aware that higher FPS can strain your system more. I have a 6800 in the one I'm on now, and its noticeable that I keep more decent framerates while running around 40-50 than 90 hard.

  5. #15
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    Re: Given up on Counter-Strike 1.6 on Ubuntu 8.04

    Quote Originally Posted by Joshgo View Post
    There is a HUGE difference between 30-99 fps and 60-99 fps, other then the smooth and fluent screen, when I get stabbed in cs (I play in the CKL counter-strike knife league not gunning) with 60 fps or lower, I get stunned like crazy, the same with other players with lowers fps. Also, I can definitely tell the difference between hz. It hurts your eyes more when using 60 than 120. Back on windows, I could use 120 hz when I used 1024 x 768 or lower resolution (for 1152 x 868 - 1280 x 960 I could use 100 hz) but now I can only use 85 hz on ubuntu, despite the resolution I use (even using 320 x 175). Does anyone know the problem? This is another thing I've tried to solve, but I can't seem to figure it out. I remember back in windows if I used Plug and Play setting, I would only get a max hz of 85 like on ubuntu. If I am using plug and play, how do I change that? Also, I have posted 3 threads before on different problems giving specifications, and details on the issue. Few tried to solve my problem, but after that, the thread was not getting any replies. I also hope the next release of wine will fix my problem as Yokozar said.

    If you guys can help, here is some information:
    OS: Ubuntu 8.04
    Processor: Pentium 4 2.6 Ghz
    Display: Dell P991 CRT Screen
    Video Card: Nvidia GeForce 5200 fx 128 mb memory
    Wine Version: 1.0-rc1

    Any help is greatly appreciated, also thanks for everyone who replied on this thread.
    And, what is the winbind package? I installed it from the link Yokozar posted.

    Note: I'm talking about refresh rate not FPS.
    You monitor is probably not configured correctly in your xorg.conf. As long as your vertical and horizontal refresh rates are entered correctly in the xorg.conf, it should be able to do the same exact thing it does in Windows. However, the Nvidia driver does do a really weird thing to accommodate Nvidia's Dynamic Twin View functions. Basically it creates custom monitor configurations that report the wrong refresh rate to the OS, even though it is actually running at the correct refresh rate. For example, on my monitor, if it says it is running at 54Hz, that actually means 85Hz. You can make it report the correct refresh rate by editing your xorg.conf and adding this under the display adapter section:
    Code:
    Option	DynamicTwinView	"False"
    Make sure you log out and restart the X server after making the change.

    Linux User #355330 | Ubuntu User #15618 | Last.FM

  6. #16
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    Re: Given up on Counter-Strike 1.6 on Ubuntu 8.04

    I'm not great with computers, especially with ubuntu because I'm a beginner, but how do I edit xorg.confg file? Do I use the command "sudo gedit xorg.conf" or something? I only know how to change the display settings using "gksudo nvidia-settings" I don't know about the other stuff. What is the command, or how do I edit the file? Thanks.
    Last edited by Joshgo; May 17th, 2008 at 06:57 PM.

  7. #17
    Join Date
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    Kubuntu 10.04 Lucid Lynx

    Re: Given up on Counter-Strike 1.6 on Ubuntu 8.04

    I did not look back or read anytyhing but can you paste the output of your

    type "glxinfo" without quotes into the terminal and hit enter. then run "glxgears -info" and then paste what you get as well.

  8. #18
    Join Date
    May 2008
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    36

    Re: Given up on Counter-Strike 1.6 on Ubuntu 8.04

    glxinfo:

    name of display: :0.0
    display: :0 screen: 0
    direct rendering: Yes
    server glx vendor string: NVIDIA Corporation
    server glx version string: 1.4
    server glx extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
    GLX_EXT_texture_from_pixmap, GLX_ARB_multisample, GLX_NV_float_buffer
    client glx vendor string: NVIDIA Corporation
    client glx version string: 1.4
    client glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
    GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
    GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
    GLX_SGI_swap_control, GLX_NV_float_buffer, GLX_ARB_fbconfig_float,
    GLX_EXT_fbconfig_packed_float, GLX_EXT_texture_from_pixmap,
    GLX_EXT_framebuffer_sRGB
    GLX version: 1.3
    GLX extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
    GLX_EXT_texture_from_pixmap, GLX_ARB_multisample, GLX_NV_float_buffer,
    GLX_ARB_get_proc_address
    OpenGL vendor string: NVIDIA Corporation
    OpenGL renderer string: GeForce FX 5200/AGP/SSE2
    OpenGL version string: 2.1.2 NVIDIA 169.12
    OpenGL extensions:
    GL_ARB_depth_texture, GL_ARB_fragment_program,
    GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
    GL_ARB_half_float_pixel, GL_ARB_imaging, GL_ARB_multisample,
    GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object,
    GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow,
    GL_ARB_shader_objects, GL_ARB_shading_language_100,
    GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
    GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
    GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3,
    GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle,
    GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object,
    GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos,
    GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra,
    GL_EXT_blend_color, GL_EXT_blend_func_separate, GL_EXT_blend_minmax,
    GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader,
    GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit,
    GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_object,
    GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays,
    GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels,
    GL_EXT_paletted_texture, GL_EXT_pixel_buffer_object,
    GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_secondary_color,
    GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
    GL_EXT_shared_texture_palette, GL_EXT_stencil_two_side,
    GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_compression_s3tc,
    GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod,
    GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_texture_sRGB,
    GL_EXT_timer_query, GL_EXT_vertex_array, GL_IBM_rasterpos_clip,
    GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_blend_square,
    GL_NV_copy_depth_to_color, GL_NV_depth_clamp, GL_NV_fence,
    GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_program,
    GL_NV_fragment_program_option, GL_NV_framebuffer_multisample_coverage,
    GL_NV_half_float, GL_NV_light_max_exponent, GL_NV_multisample_filter_hint,
    GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_pixel_data_range,
    GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_register_combiners,
    GL_NV_register_combiners2, GL_NV_texgen_reflection,
    GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4,
    GL_NV_texture_expand_normal, GL_NV_texture_rectangle,
    GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3,
    GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_program,
    GL_NV_vertex_program1_1, GL_NV_vertex_program2,
    GL_NV_vertex_program2_option, GL_SGIS_generate_mipmap,
    GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow,
    GL_SUN_slice_accum

    visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
    id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
    ----------------------------------------------------------------------
    0x21 24 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 0 0 None
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    0x33 24 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 2 1 Ncon
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    0x39 24 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 4 1 Ncon
    0x3a 24 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 4 1 Ncon
    0x3b 24 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon
    0x3c 24 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon
    0x3d 24 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon
    0x3e 24 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon
    0x3f 24 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon
    0x40 24 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon
    0x41 24 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon
    0x42 24 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon
    0x43 24 tc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 2 1 Ncon
    0x44 24 tc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 2 1 Ncon
    0x45 24 tc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 4 1 Ncon
    0x46 24 tc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 4 1 Ncon
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    0x49 24 tc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 4 1 Ncon
    0x4a 24 tc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 4 1 Ncon
    0x4b 24 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 0 0 None
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    0x59 24 dc 0 32 0 r . . 8 8 8 8 4 0 0 16 16 16 16 0 0 None
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    0x61 24 dc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 4 1 Ncon
    0x62 24 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon
    0x63 24 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon
    0x64 24 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon
    0x65 24 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon
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    0x67 24 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon
    0x68 24 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon
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    0x6b 24 dc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 2 1 Ncon
    0x6c 24 dc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 4 1 Ncon
    0x6d 24 dc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 4 1 Ncon
    0x6e 24 dc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 2 1 Ncon
    0x6f 24 dc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 2 1 Ncon
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    0x71 24 dc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 4 1 Ncon
    0x23 32 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 0 0 None
    0x72 32 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 0 0 None
    0x73 32 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 0 0 None
    0x74 32 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 0 0 None
    0x75 32 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 0 0 None
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    0x83 32 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 4 1 Ncon
    0x84 32 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 4 1 Ncon
    0x85 32 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 2 1 Ncon
    0x86 32 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 2 1 Ncon
    0x87 32 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 4 1 Ncon
    0x88 32 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 4 1 Ncon
    0x89 32 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon
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    0x8b 32 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon
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    0x8e 32 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon
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    0x90 32 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon
    0x91 32 tc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 2 1 Ncon
    0x92 32 tc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 2 1 Ncon
    0x93 32 tc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 4 1 Ncon
    0x94 32 tc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 4 1 Ncon
    0x95 32 tc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 2 1 Ncon
    0x96 32 tc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 2 1 Ncon
    0x97 32 tc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 4 1 Ncon
    0x98 32 tc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 4 1 Ncon






    And glxgears -info:

    GL_RENDERER = GeForce FX 5200/AGP/SSE2
    GL_VERSION = 2.1.2 NVIDIA 169.12
    GL_VENDOR = NVIDIA Corporation
    GL_EXTENSIONS = GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum



    P.S: Can anyone tell me what to check off and what to not check off in Nvidia X Server Settings if I want best performance? Examples: Sync to Vblank, Sync to Vblank on display device, Allow Flipping.

    I am guessing one of those are Vsync.

  9. #19
    Join Date
    Apr 2007
    Beans
    1,110
    Distro
    Kubuntu 10.04 Lucid Lynx

    Re: Given up on Counter-Strike 1.6 on Ubuntu 8.04

    open up terminal and type nvidia-settings

    under openGL settings, change image settings to High Performance. come back and let me know how it went. Under antialiasing settings, make sure you override antiliasing and keep off. In anisotropic filter, leave alone.

    One questions? are you running compiz? if so, turn it off before starting counterstrike. If this is your problem, ill show you how to create a easy script that will auto start game while disabling the compiz and reenabling it with no problems.

  10. #20
    Join Date
    May 2008
    Beans
    36

    Re: Given up on Counter-Strike 1.6 on Ubuntu 8.04

    Is the correct way to edit xorg.conf using the command "nano /etc/X11/xorg.conf" as root? Or is there another way? And when I used the command "nano /etc/X11/xorg.conf" I didn't see the section named display adapter, but I saw "Screen", "Device", "Input Device", "Monitor", "ServerLayout", "Files", "Module", "ServerFlags".

    Note: There were multiple sections of the same name (there were 2 Input Device sections and 2 Device sections)

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