Also worth mentioning is that when I try to play Warzone 2100 (really old), the game plays fine for 5 seconds then the framerate drops down to 3fps. This is at the lowest settings.
The weird thing is that it runs at a normal framerate for 5 seconds then drops. The 2 issues may be related (though projectM is slow from the instant the window appears). All other games seem to play fine.
The problems I have may be deeper than projectM. I shall try another distro to see if it's just Ubuntu and my computer (Arch, if I fail that then Mandriva).
Please disregard the part about Warzone 2100. I really should try harder to solve my own problems.
FYI: the problem for it was that texturesize must be <=64 on the :~/.warzone2100-2.1/config file, from here
ccmake . and g is giving me an error about libvisual-0.4 not being installed, when it and -dev is clearly installed. not sure what to do here
The program 'ccmake' is currently not installed. You can install it by typing:
sudo apt-get install cmake
bash: ccmake: command not found
brian@brian:~$ sudo apt-get install cmake
Reading package lists... Done
Building dependency tree
Reading state information... Done
cmake is already the newest version.
0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded.
I've tried following the guide twice. I keep getting the same error. The make gets up to 21% and then stops because of something associated with Renderer. Any ideas?
Code:[ 21%] Building CXX object libprojectM/CMakeFiles/projectM.dir/Renderer.o /home/hansoffate/projectm/projectM-Trunk/src/libprojectM/Renderer.cpp: In member function ‘void Renderer::reset(int, int)’: /home/hansoffate/projectm/projectM-Trunk/src/libprojectM/Renderer.cpp:587: error: ‘shaderEngine’ was not declared in this scope make: *** [libprojectM/CMakeFiles/projectM.dir/Renderer.o] Error 1 make: *** [libprojectM/CMakeFiles/projectM.dir/all] Error 2 make: *** [all] Error 2
Same problem here.
Does anyone have a solution for this?
Hmm, I enabled CG (it was not enabled in ccmake before) and installed the toolkit. It then compiled fine, but upon running projectM-pulseaudio it crashes with a fatal cd compiler error. Probably because I am testing this on an on-board intel laptop card.
I talked to the dev about it, apparently the cg stuff is experimental and I'd be very surprised if it worked at all on anything other than nvidia cards. However, the intel drivers do support shaders so it's not technically impossible.
If it is not compiling even with cg disabled then that's a bug and should be reported to the devs on irc, channel is #projectm on irc.freenode.net. They're on there most of the time.