Hi, is there any fix seen for this?
Code:
russ@wtf:~$ wine "c:/Games/Command & Conquer Generals Zero Hour/generals.exe"
fixme:cursor:CURSORICON_LoadFromFile No support for .ani cursors.
fixme:cursor:CURSORICON_LoadFromFile No support for .ani cursors.
fixme:cursor:CURSORICON_LoadFromFile No support for .ani cursors.
fixme:cursor:CURSORICON_LoadFromFile No support for .ani cursors.
fixme:cursor:CURSORICON_LoadFromFile No support for .ani cursors.
fixme:cursor:CURSORICON_LoadFromFile No support for .ani cursors.
fixme:cursor:CURSORICON_LoadFromFile No support for .ani cursors.
fixme:cursor:CURSORICON_LoadFromFile No support for .ani cursors.
fixme:cursor:CURSORICON_LoadFromFile No support for .ani cursors.
fixme:cursor:CURSORICON_LoadFromFile No support for .ani cursors.
fixme:cursor:CURSORICON_LoadFromFile No support for .ani cursors.
fixme:cursor:CURSORICON_LoadFromFile No support for .ani cursors.
fixme:cursor:CURSORICON_LoadFromFile No support for .ani cursors.
fixme:cursor:CURSORICON_LoadFromFile No support for .ani cursors.
fixme:cursor:CURSORICON_LoadFromFile No support for .ani cursors.
fixme:cursor:CURSORICON_LoadFromFile No support for .ani cursors.
fixme:cursor:CURSORICON_LoadFromFile No support for .ani cursors.
fixme:cursor:CURSORICON_LoadFromFile No support for .ani cursors.
fixme:cursor:CURSORICON_LoadFromFile No support for .ani cursors.
fixme:cursor:CURSORICON_LoadFromFile No support for .ani cursors.
fixme:cursor:CURSORICON_LoadFromFile No support for .ani cursors.
fixme:cursor:CURSORICON_LoadFromFile No support for .ani cursors.
fixme:cursor:CURSORICON_LoadFromFile No support for .ani cursors.
fixme:cursor:CURSORICON_LoadFromFile No support for .ani cursors.
fixme:cursor:CURSORICON_LoadFromFile No support for .ani cursors.
fixme:cursor:CURSORICON_LoadFromFile No support for .ani cursors.
fixme:cursor:CURSORICON_LoadFromFile No support for .ani cursors.
fixme:cursor:CURSORICON_LoadFromFile No support for .ani cursors.
fixme:cursor:CURSORICON_LoadFromFile No support for .ani cursors.
fixme:cursor:CURSORICON_LoadFromFile No support for .ani cursors.
fixme:cursor:CURSORICON_LoadFromFile No support for .ani cursors.
fixme:cursor:CURSORICON_LoadFromFile No support for .ani cursors.
fixme:cursor:CURSORICON_LoadFromFile No support for .ani cursors.
fixme:cursor:CURSORICON_LoadFromFile No support for .ani cursors.
fixme:cursor:CURSORICON_LoadFromFile No support for .ani cursors.
fixme:cursor:CURSORICON_LoadFromFile No support for .ani cursors.
fixme:cursor:CURSORICON_LoadFromFile No support for .ani cursors.
fixme:cursor:CURSORICON_LoadFromFile No support for .ani cursors.
fixme:cursor:CURSORICON_LoadFromFile No support for .ani cursors.
fixme:cursor:CURSORICON_LoadFromFile No support for .ani cursors.
fixme:cursor:CURSORICON_LoadFromFile No support for .ani cursors.
fixme:cursor:CURSORICON_LoadFromFile No support for .ani cursors.
fixme:cursor:CURSORICON_LoadFromFile No support for .ani cursors.
fixme:cursor:CURSORICON_LoadFromFile No support for .ani cursors.
fixme:win:EnumDisplayDevicesW ((null),0,0x348844,0x00000000), stub!
fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain The app requests more than one back buffer, this can't be supported properly. Please configure the application to use double buffering(=1 back buffer) if possible
err:d3d:getColorBits Unsupported format: WINED3DFMT_A8
err:d3d:getColorBits Unsupported format: WINED3DFMT_L8
err:d3d:getColorBits Unsupported format: WINED3DFMT_A8L8
err:d3d:getColorBits Unsupported format: WINED3DFMT_A4L4
err:ole:CoGetClassObject class {2b2cc8b0-2dc0-48c6-b6fd-c07820a6477e} not registered
err:ole:CoGetClassObject class {2b2cc8b0-2dc0-48c6-b6fd-c07820a6477e} not registered
err:ole:create_server class {2b2cc8b0-2dc0-48c6-b6fd-c07820a6477e} not registered
err:ole:CoGetClassObject no class object {2b2cc8b0-2dc0-48c6-b6fd-c07820a6477e} could be created for context 0x7
fixme:imm:ImmGetDefaultIMEWnd (0x330048 - (nil) 0x23ff8b0 ): semi-stub
fixme:d3d8:ValidatePixelShader (0x2ff34d0 (nil) 0 (nil)): stub
fixme:d3d8:ValidatePixelShader (0x2a258b0 (nil) 0 (nil)): stub
fixme:d3d8:ValidatePixelShader (0x2ff34d0 (nil) 0 (nil)): stub
fixme:imm:ImmReleaseContext (0x330048, 0x23ff8b0): stub
russ@wtf:~$
Not sure if there is a way to force double buffering in Generals/ZH so if anyone knows I'd be greatful
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