First off, it complained about not having ref_softx.so, so I checked, and sure enough, it's not there. Then I downloaded the tgz file, extracted ref_softx.so to /usr/share/games/quake2, and it works, but I get a segfault. Thus:
Code:
quake2
QuakeIIForge 0.3
Added packfile /usr/share/games/quake2/baseq2/pak0.pak (3307 files)
Added packfile /usr/share/games/quake2/baseq2/pak1.pak (279 files)
Added packfile /usr/share/games/quake2/baseq2/pak2.pak (2 files)
using /home/travis/.quake2/baseq2/ for writing
execing default.cfg
execing config.cfg
Console initialized.
------- sound initialization -------
loading oss sound output driver, ok
oss: buffer size is 65536, 32768 samples
sound sampling rate: 11025
------------------------------------
------- Loading ref_softx.so -------
LoadLibrary("ref_softx.so")
setting mode 3: 640 480
MITSHM shared memory (id=5537810, addr=0x403fc000)
MITSHM shared memory (id=5570579, addr=0x40528000)
1488k surface cache
ref_soft version: SOFT 0.01
------------------------------------
Segmentation fault
The window starts up as if it's going to work, but once it segfaults, obviously it stops.
Anyone have any luck getting this going?