New RPG - The Age of Decadence
I don't usually post games that doesn't yet have a GNU/Linux clients, but this RPG game has a very high probability on having a GNU/Linux and Mac clients in the near future (when or after it will be released) as this game uses the Torque engine which is supported on GNU/Linux and Mac.
Game website : http://www.irontowerstudio.com/index.htm
Interview : http://www.rockpapershotgun.com/?p=1028
Unofficial FAQ : http://www.irontowerstudio.com/forum...hp?topic=124.0
Combat Video 2 : http://www.irontowerstudio.com/video/AoD_combat2.avi
Thread about possible GNU/Linux and Mac support (be sure to asK them again and again for a GNU/Linux client ). : http://www.irontowerstudio.com/forum...php?topic=37.0
A little about the game :
The Age of Decadence is an isometric, turn-based, single-player 3D role-playing game set in a low magic, post-apocalyptic fantasy world, inspired by the fall of the Roman Empire. The game features a detailed skill-based character system, non-linear gameplay, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees.
7 distinctive gameplay styles: from knight, serving a Noble House to grifter, preying on greed and gullibility.
23 skills, ranging from Dagger and Critical Strike to Disguise and Persuasion to Crafting and Lore.
Action Point-based combat system, featuring a flexible set of standard attacks, special attacks such as whirlwind and impale, and aimed attacks at different body parts.
8 weapon types: daggers, swords, axes, hammers, spears, bows, crossbows, throwing weapons, each with individual traits.
Non-combat quests resolutions and a well-developed diplomatic path ( "The best weapon against an enemy is another enemy." )
Over 100 quests, taking you to 22 locations: towns, outposts, archeological digs, sealed places of Power, underground facilities, and temples.
Each situation has multiple ways of handling it, based on your skills, reputation, and connections. Each way has consequences that will affect someone or something.
Extensive dialogues trees, written with role-playing in mind. You can use many skills in dialogues, take actions like stealing or sneak-attacking, and play your character with personality as you see fit.
An interesting world with rich history and unclear future that your actions can shape into seven very different game endings.
Detailed crafting and alchemy systems: melt items and create new ones, balance your sword, play with Greek fire, increase your poison's potency, use corrosive acid on locks, and experiment with black powder.
Hundreds of items, ranging from weapons & armor to scrolls, tools, flasks, and pre-war relics.
3D world created with Torque Game Engine, featuring detailed locations and almost 200 unique animations.
REMEMBER THAT A GNU/LINUX CLIENT IS STILL UNCONFIRMED FOR THIS GAME - I WILL UPDATE YOU AS SOON AS THERE WILL BE A CONFIRMATION ON THE MATTER.
Screen shots :
Last edited by MaximB; February 10th, 2008 at 02:53 PM.