First thing I checked today was the rendering, which was working. Then I tried to launch the game, then the launcher. No luck. Then I checked the rendering and got this again:
anna@anna-desktop:~$ glxinfo | grep rendering
X Error of failed request: GLXBadDrawable
Major opcode of failed request: 135 (GLX)
Minor opcode of failed request: 5 (X_GLXMakeCurrent)
Serial number of failed request: 20
Current serial number in output stream: 20
I don't get it. Can it turn itslef off? Am I doing something to it? Here is the error from trying the launcher.
Code:
anna@anna-desktop:~$ wine "/home/anna/.wine/drive_c/Program Files/World of Warcraft/\Launcher.exe" -opengl
fixme:ieframe:PersistStreamInit_Load (0x1fd2c8)->(0x32e4c4)
fixme:ieframe:OleControl_FreezeEvents (0x1fd2c8)->(1)
fixme:ieframe:OleControl_FreezeEvents (0x1fd2c8)->(0)
fixme:shell:IShellLinkA_fnGetPath (0x8637d8): WIN32_FIND_DATA is not yet filled.
fixme:shell:IShellLinkA_fnGetPath (0x8637b8): WIN32_FIND_DATA is not yet filled.
fixme:shell:IShellLinkA_fnGetPath (0x863428): WIN32_FIND_DATA is not yet filled.
fixme:shell:IShellLinkA_fnGetPath (0x1fdaf8): WIN32_FIND_DATA is not yet filled.
fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT/DATA_SEND_TIMEOUT 60000
fixme:urlmon:URLMoniker_BindToObject use running object table
fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT/DATA_SEND_TIMEOUT 60000
fixme:iphlpapi:NotifyAddrChange (Handle 0x1c5e8e0, overlapped 0x1c5e8ec): stub
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 84 of group {000214d1-0000-0000-c000-000000000046}
fixme:ieframe:ClOleCommandTarget_QueryStatus (0x1fd37c)->((null) 1 0x32dcd4 (nil))
fixme:ieframe:ClOleCommandTarget_QueryStatus command_0: 27, 0x0
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 25
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 26
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 37 of group {000214d1-0000-0000-c000-000000000046}
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 84 of group {000214d1-0000-0000-c000-000000000046}
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xb25c38)->()
fixme:ieframe:ClientSite_GetContainer (0x1fd37c)->(0x32dce4)
fixme:ieframe:DocObjectService_IsErrorUrl 0x212dd8 L"http://launcher.worldofwarcraft.com/" 0x32d990
wine: Unhandled page fault on read access to 0x0000004c at address 0x43d613 (thread 0009), starting debugger...
err:wininet:open_http_connection create_netconn failed: 10004
err:wininet:open_http_connection create_netconn failed: 10035
I noticed this:
wine: Unhandled page fault on read access to 0x0000004c at address 0x43d613 (thread 0009), starting debugger...
err:wininet

pen_http_connection create_netconn failed: 10004
err:wininet

pen_http_connection create_netconn failed: 10035
So am I having both a Wine problem and an Nvidia problem?
ETA:
Code:
anna@anna-desktop:~$ nvidia-settings
The program 'nvidia-settings' received an X Window System error.
This probably reflects a bug in the program.
The error was 'GLXBadDrawable'.
(Details: serial 260 error_code 146 request_code 135 minor_code 5)
(Note to programmers: normally, X errors are reported asynchronously;
that is, you will receive the error a while after causing it.
To debug your program, run it with the --sync command line
option to change this behavior. You can then get a meaningful
backtrace from your debugger if you break on the gdk_x_error() function.)
anna@anna-desktop:~$
I don't really know what that means. There is a bug in Nvidia?
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