I hear people complaining about how the games that worked in a previous version of WINE all of a sudden break under a new version. Now, newer versions of WINE often provide benefits to certain games, whether it's improved graphical support, frame rates, audio support, stability or whatever. But of course if you play many games with WINE, an upgrade might help some, but break others.
You can of course downgrade versions to regain support for anything that broke, but then again if the newer version proved very useful to other games, you'll get annoyed because you've only got the one version of WINE at any given time.
So, I'm curious as to whether there's a way to have two or more versions of WINE available on the same system. Obviously you couldn't do it with packages since they'd try to replace whatever already exists, but if it is possible it would certainly help. You'd have the best version of WINE for each group of games, get the best of all worlds.
The only way I can think of how to do this would be to manually compile WINE and store the contents in separate folders, making sure neither build accesses each other's data files. Would be tricky though.
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