My main problem is when I have to use a pre-existing library like SDL or OpenGL. Some of the functions have HUGE parameter lists and when they're called inside of a condition in a loop... Well, it gets out of control. I like to stay within the 80 char lines, but I often have to make exceptions (if it's a couple of characters out I won't wrap it).
Originally Posted by runningwithscissors
Here's an SDL function for example:
SDL_Surface *SDL_CreateRGBSurfaceFrom (void *pixels, int width, int height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);