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Thread: Opensource alternative to Flash?

  1. #11
    Join Date
    Aug 2005
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    6,024

    Re: Opensource alternative to Flash?

    Quote Originally Posted by sbjaved View Post
    A lot of people misunderstood. I want flash like utility for developing animation not for playback.
    Then you should say so, don't be vague.

  2. #12
    Join Date
    Mar 2006
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    228

    Re: Opensource alternative to Flash?

    Flash 8 may well work on Wine with some fiddling - it's got gold/platinium rating on the WineDB

  3. #13
    Join Date
    Jul 2006
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    Gujranwala, Pakistan
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    Distro
    Ubuntu

    Re: Opensource alternative to Flash?

    Quote Originally Posted by mips View Post
    Then you should say so, don't be vague.
    Sorry. You're right. I should've been clearer.

  4. #14
    Join Date
    Jun 2006
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    Re: Opensource alternative to Flash?

    Aye, fight and you may fail, sellout, and you may live, a while. And dying in your MScash beds, you'll be willin' to trade ALL the cash, to come back here and tell our enemies that they may FUD our customers, but they'll never take... OUR FREEDOM!"

  5. #15
    Join Date
    Aug 2008
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    0

    Lightbulb Re: Opensource alternative to Flash?

    there's this new thing - 3dmlw which seems to be a very promising alternative to flash, especially if you're looking for something to make animations etc with, not just a player. 3dmlw supports several 3d file formats and has blender support, a little bit of skeleton animation too. worth to check it out (:

  6. #16
    Join Date
    Mar 2006
    Location
    Toronto
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    107

    Re: Opensource alternative to Flash?

    Flex builder Linux + Inkscape is the closest you will come to the Flash IDE workflow using native apps. The flex compiler (which was open sourced by Adobe a long time ago) can treat SVG's as native sprite objects. It actually casts the as Shape (IIRC). It works better than trying to pull resources from compiled SWF's that aren't perfectly formatted (ie. the stuff you'd get from apps like synfig and Ktoon).

    Using this workflow will probably also teach you that vectors aren't always optimal and in many situations you get a smaller file size and better performance with bitmap assets.

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