Re: The game I plan - wolf's life simulation
Yeah. I played UrW - very nice game. But the ideas are probably a result of playing rpgs all my life I loved 'Wolf', liked Adom, Avanor (www.avanor.com), UrW, Doom - the roguelike etc.
The graphic display shouldn't be hard to code, I want multiplayer support - either 1-4 players or many players at once - for example rival packs.
Fighting would not be so boring as you may think - you will have different tactics (like aggresive, defensive), the night/day cycle that would affect your chances for winning/losing, terrain modifier (it's better to hide in the bushes and then attack).
I just need someone who can code in C++ / SDL (or other good cross-platform thingy).
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War is not about who is right, but who is left.
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