Well, some of you might be wondering what the hell happened to GP3D... well, what happened is that I don't have the enough experience yet to handle myself in the advanced 3D world, handling other things than just textured cubes. But, I don't want to leave OpenGL/SDL/C++... I want to keep learning and go on... maybe the experience will then grow in me and maybe I'll be able to stand against a bigger project... I guess I was too ambitious with GP3D >.<...
Those aren't bad news though! while GP3D is stalled until I can work on it as I'd like to (understanding 3D-model loading even better) I began working on a 2D version of it. That's like, a 2D-OpenGL-accelerated engine. It'll still use stuff from GP3D (in fact, it does) so GP2D will benefit from GP3D and visceversa, which is the most important part... 2D stuff is important in 3D games, and I haven't worked on that part as much as I have now, and I'm glad I did... I've learnt a lot .
BUT... I wanna get to the point: I like Gunbound. It's a game with cute graphics and highly addictive... too bad it doesn't work under WINE/Cedega because of GameGuard... that's for one thing. The other thing is that I'm thirsty for other kind of games that are seen in Windows but not in Linux, such as this one, or games like Lineage 2 / World of Warcraft / Warcraft 3 / etc (No, Regnum, Last Chaos or Warzone 2100 don't cut it for me, even though they're really impressive as games I admit, made by people with great programming skills that could take me years to learn).
Because of these reasons I decided to start a Linux Gunbound project. I want it to make it like that game - if not better - both for Linux and Windows. This is a good chance too, to make GP2D suitable for quality 2D-OpenGL-Accelerated games, and we'll all learn lots of stuff and have fun at the same time (yes, multiplayer is on my mind).
What about legality? I don't know really. I don't think they can sue me because I'm making a game like that - I'm not gonna use the graphics, nor the music, nor anything from it. In fact, Gunbound is just a multiplayer version of the same genre that started back when you could play Gorillas in QuickBasic, throwing bananas at each other (or at least, that's as far as I can remember XD). So, I don't think there will be any problem at all, as long as we're not using their media.
I'm gonna use the old GP3D site for hosting the GP2D one, since both are GamePower-related and benefit from each other and I wanna keep everything organized. I need to make the site and all that, but I wanted to gather the people first and start working on the project. Considering we're not loading 3D models or complicated stuf in the 2D OpenGL world, it shouldn't be hard to create (though I feel the network, collisions and physics part are going to be a true hell, but that can be solved! xD... it's 2D, right? ).
If any of you want to help, you're more than welcome!!! I'm looking for art/graphics/music more than anything - Gunbound-style if possible -. For now, if you want to help, make it public here and send me a PM. Once I get the site online we can coordinate stuff from there.
If you read all this through here... man, you deserve a big star xD... nah really, thanks for reading and comment on this!
I'm looking for people who can help with physics, preferably with projectiles, taking in account gravity, mass, force, wind speed/angle and people with math knowledge which can assist us in making the players "tilt" according to the terrain they're on, just look at some GunBound videos on YouTube and you'll see what I'm talking about... that involves doing some calculations and modifying the pixel collision routines heavily, since it's using the sprite's angle now.
Of course, you must have some experience in C++/OpenGL/SDL if you want to help code these routines, or at least some C++ and maths, and I'll implement your functions into the game and test if they work correctly for you .
* We have a temporal site here thanks to Jorgerosa!!: http://www.via2b.com/iteam/
* OMG, we're in Free Gamer's blog! -> http://freegamer.blogspot.com/2007/0...nd-soulfu.html
* Soon, we will be in UGA too! YAY
* Also, there's a (VERY EARLY) gameplay video in YouTube here: http://www.youtube.com/watch?v=uJsUsvwu43s
* We have a wiki too! -> http://iteam.wikispaces.com/
* And an official IRC channel!
Note: We have an official forum for the project which you can reach here -> http://www.iteamgame.org/forum/ . So, all the iteam discussion should go in there instead. However, we'll still be monitoring this thread to keep the community informed and new people who wish to join or support us can post here too, but just to let you all know that there's an official forum now .Server: irc.freenode.net