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Thread: PCSX2 0.9.3 Released for Linux!

  1. #51
    Join Date
    May 2007
    Beans
    7

    Re: PCSX2 0.9.3 Released for Linux!

    Great guide. Thumbs up.
    Got PCSX2 up and running on Kubuntu Feisty. (Only problem was the asound-dev problem)
    I started up Disgaea 2 and it worked... well mostly. The sound and emulation is almost perfect. Only that after the startup logos the screen remains black... but the game runs.
    Probably because I disabled SSE2.

    Guess it's back to windows for playing disgaea... (

  2. #52
    Join Date
    May 2007
    Beans
    1

    Re: PCSX2 0.9.3 Released for Linux!

    can anyone make an video for how to bulid the svn

    becuse im dummy cant do anything by myself and icant undrstand the english

    so can anyone make video plz

    and can any one post pic inthe fourm
    Last edited by salem1234; May 4th, 2007 at 12:22 PM.

  3. #53
    Join Date
    Feb 2006
    Location
    Finland
    Beans
    19
    Distro
    Ubuntu 10.10 Maverick Meerkat

    Re: PCSX2 0.9.3 Released for Linux!

    ZeroGS: Disabling MRT depth writing
    ZeroGS: creating
    ZeroGS: Got Doublebuffered Visual!
    ZeroGS: glX-Version 1.3
    ZeroGS: Depth 24
    ZeroGS: you have Direct Rendering!
    ZeroGS: Creating effects
    ZeroGS: Creating extra effects
    ZeroGS: using accurate shaders
    ZeroGS: initialization successful
    ZeroGS: Disabling MRT depth writing
    Illegal instruction (core dumped)

    Happens when i try run DBZ Budokai 3. What does that mean. Black screen appears about 5 sek and then crashes.

  4. #54
    Join Date
    Feb 2006
    Location
    NJ
    Beans
    149

    Re: PCSX2 0.9.3 Released for Linux!

    Steps to file a bug report:

    1. Make an account on the Official Forum
    2. Open build.sh (from SVN), and add --enable-debug to PCSX2OPTIONS
    3. Compile your version of PCSX2 from SVN using sh build.sh all
    4. Code:
      sudo apt-get install gdb
      (if you don't already have it)
    5. Code:
      gdb /path/to/pcsx2
    6. Code:
      run
      at the gdb command line
    7. Make a post on the forums with a clear title (ie DBZ 3 crashes on 0.9.3 from SVN, linux). Be sure to put in all of your system specs, and the crash trace from gdb.
    8. Let the devs take it from there.

  5. #55
    Join Date
    Sep 2006
    Beans
    19

    Re: PCSX2 0.9.3 Released for Linux!

    I needed asound-dev to compile the sound plugin. Make sure you have it installed. Other than that, works great!

  6. #56
    Join Date
    May 2007
    Beans
    137

    Re: PCSX2 0.9.3 Released for Linux!

    Code:
    In file included from GSmain.cpp:39:
    zerogs.h:36:19: error: Cg/cg.h: No such file or directory
    zerogs.h:37:21: error: Cg/cgGL.h: No such file or directory
    zerogs.h:119: error: ‘CGprogram’ does not name a type
    zerogs.h:127: error: ‘CGprogram’ does not name a type
    zerogs.h:128: error: ‘CGparameter’ does not name a type
    zerogs.h:129: error: ‘CGparameter’ does not name a type
    zerogs.h:130: error: ‘CGparameter’ does not name a type
    zerogs.h: In constructor ‘FRAGMENTSHADER::FRAGMENTSHADER()’:
    zerogs.h:123: error: class ‘FRAGMENTSHADER’ does not have any field named ‘prog’
    zerogs.h:123: error: class ‘FRAGMENTSHADER’ does not have any field named ‘sMemory’
    zerogs.h:123: error: class ‘FRAGMENTSHADER’ does not have any field named ‘sFinal’
    zerogs.h:123: error: class ‘FRAGMENTSHADER’ does not have any field named ‘sBitwiseANDX’
    zerogs.h:123: error: class ‘FRAGMENTSHADER’ does not have any field named ‘sBitwiseANDY’
    zerogs.h:123: error: class ‘FRAGMENTSHADER’ does not have any field named ‘sInterlace’
    zerogs.h:123: error: class ‘FRAGMENTSHADER’ does not have any field named ‘sCLUT’
    zerogs.h:123: error: class ‘FRAGMENTSHADER’ does not have any field named ‘sOneColor’
    zerogs.h:123: error: class ‘FRAGMENTSHADER’ does not have any field named ‘sBitBltZ’
    zerogs.h:124: error: class ‘FRAGMENTSHADER’ does not have any field named ‘fTexAlpha2’
    zerogs.h:124: error: class ‘FRAGMENTSHADER’ does not have any field named ‘fTexOffset’
    zerogs.h:124: error: class ‘FRAGMENTSHADER’ does not have any field named ‘fTexDims’
    zerogs.h:124: error: class ‘FRAGMENTSHADER’ does not have any field named ‘fTexBlock’
    zerogs.h:124: error: class ‘FRAGMENTSHADER’ does not have any field named ‘fClampExts’
    zerogs.h:124: error: class ‘FRAGMENTSHADER’ does not have any field named ‘fTexWrapMode’
    zerogs.h:125: error: class ‘FRAGMENTSHADER’ does not have any field named ‘fRealTexDims’
    zerogs.h:125: error: class ‘FRAGMENTSHADER’ does not have any field named ‘fTestBlack’
    zerogs.h:125: error: class ‘FRAGMENTSHADER’ does not have any field named ‘fPageOffset’
    zerogs.h:125: error: class ‘FRAGMENTSHADER’ does not have any field named ‘fTexAlpha’
    zerogs.h: At global scope:
    zerogs.h:140: error: ‘CGprogram’ does not name a type
    zerogs.h:141: error: ‘CGparameter’ does not name a type
    zerogs.h: In constructor ‘VERTEXSHADER::VERTEXSHADER()’:
    zerogs.h:139: error: class ‘VERTEXSHADER’ does not have any field named ‘prog’
    zerogs.h:139: error: class ‘VERTEXSHADER’ does not have any field named ‘sBitBltPos’
    zerogs.h:139: error: class ‘VERTEXSHADER’ does not have any field named ‘sBitBltTex’
    zerogs.h: At global scope:
    zerogs.h:171: error: ‘CGparameter’ does not name a type
    ZeroGSShaders/zerogsshaders.h:27: error: ‘CGcontext’ does not name a type
    ZeroGSShaders/zerogsshaders.h:29: error: ‘CGprogram’ does not name a type
    make[1]: *** [libZeroGSogl_a-GSmain.o] Error 1
    make[1]: Leaving directory `/home/chris/pcsx2/plugins/gs/zerogs/opengl'
    make: *** [install-recursive] Error 1
    Error with building plugins
    Help?

  7. #57
    Join Date
    Feb 2006
    Location
    NJ
    Beans
    149

    Re: PCSX2 0.9.3 Released for Linux!

    Quote Originally Posted by CM Xtasy View Post
    Code:
    In file included from GSmain.cpp:39:
    zerogs.h:36:19: error: Cg/cg.h: No such file or directory
    zerogs.h:37:21: error: Cg/cgGL.h: No such file or directory
    zerogs.h:119: error: ‘CGprogram’ does not name a type
    zerogs.h:127: error: ‘CGprogram’ does not name a type
    zerogs.h:128: error: ‘CGparameter’ does not name a type
    zerogs.h:129: error: ‘CGparameter’ does not name a type
    zerogs.h:130: error: ‘CGparameter’ does not name a type
    zerogs.h: In constructor ‘FRAGMENTSHADER::FRAGMENTSHADER()’:
    zerogs.h:123: error: class ‘FRAGMENTSHADER’ does not have any field named ‘prog’
    zerogs.h:123: error: class ‘FRAGMENTSHADER’ does not have any field named ‘sMemory’
    zerogs.h:123: error: class ‘FRAGMENTSHADER’ does not have any field named ‘sFinal’
    zerogs.h:123: error: class ‘FRAGMENTSHADER’ does not have any field named ‘sBitwiseANDX’
    zerogs.h:123: error: class ‘FRAGMENTSHADER’ does not have any field named ‘sBitwiseANDY’
    zerogs.h:123: error: class ‘FRAGMENTSHADER’ does not have any field named ‘sInterlace’
    zerogs.h:123: error: class ‘FRAGMENTSHADER’ does not have any field named ‘sCLUT’
    zerogs.h:123: error: class ‘FRAGMENTSHADER’ does not have any field named ‘sOneColor’
    zerogs.h:123: error: class ‘FRAGMENTSHADER’ does not have any field named ‘sBitBltZ’
    zerogs.h:124: error: class ‘FRAGMENTSHADER’ does not have any field named ‘fTexAlpha2’
    zerogs.h:124: error: class ‘FRAGMENTSHADER’ does not have any field named ‘fTexOffset’
    zerogs.h:124: error: class ‘FRAGMENTSHADER’ does not have any field named ‘fTexDims’
    zerogs.h:124: error: class ‘FRAGMENTSHADER’ does not have any field named ‘fTexBlock’
    zerogs.h:124: error: class ‘FRAGMENTSHADER’ does not have any field named ‘fClampExts’
    zerogs.h:124: error: class ‘FRAGMENTSHADER’ does not have any field named ‘fTexWrapMode’
    zerogs.h:125: error: class ‘FRAGMENTSHADER’ does not have any field named ‘fRealTexDims’
    zerogs.h:125: error: class ‘FRAGMENTSHADER’ does not have any field named ‘fTestBlack’
    zerogs.h:125: error: class ‘FRAGMENTSHADER’ does not have any field named ‘fPageOffset’
    zerogs.h:125: error: class ‘FRAGMENTSHADER’ does not have any field named ‘fTexAlpha’
    zerogs.h: At global scope:
    zerogs.h:140: error: ‘CGprogram’ does not name a type
    zerogs.h:141: error: ‘CGparameter’ does not name a type
    zerogs.h: In constructor ‘VERTEXSHADER::VERTEXSHADER()’:
    zerogs.h:139: error: class ‘VERTEXSHADER’ does not have any field named ‘prog’
    zerogs.h:139: error: class ‘VERTEXSHADER’ does not have any field named ‘sBitBltPos’
    zerogs.h:139: error: class ‘VERTEXSHADER’ does not have any field named ‘sBitBltTex’
    zerogs.h: At global scope:
    zerogs.h:171: error: ‘CGparameter’ does not name a type
    ZeroGSShaders/zerogsshaders.h:27: error: ‘CGcontext’ does not name a type
    ZeroGSShaders/zerogsshaders.h:29: error: ‘CGprogram’ does not name a type
    make[1]: *** [libZeroGSogl_a-GSmain.o] Error 1
    make[1]: Leaving directory `/home/chris/pcsx2/plugins/gs/zerogs/opengl'
    make: *** [install-recursive] Error 1
    Error with building plugins
    Help?
    Install the CG toolkit from nvidia.

  8. #58

    Re: PCSX2 0.9.3 Released for Linux!

    Huh. Whenever I try to do ANYTHING under this thing, it segfaults. I really think that people should release no software for Linux at all rather than ****** software.
    Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats. ~H.L. Mencken

  9. #59
    Join Date
    Apr 2007
    Location
    Stockholm, Sweden
    Beans
    2,042

    Re: PCSX2 0.9.3 Released for Linux!

    It's not ****** because you don't know how to compile it.
    nissband.com my post-metal/instrumental

  10. #60
    Join Date
    Jun 2007
    Beans
    2

    Re: PCSX2 0.9.3 Released for Linux!

    When i run pcsx2 happens this :
    ZeroGS: creating
    ZeroGS: Got Doublebuffered Visual!
    ZeroGS: glX-Version 1.2
    ZeroGS: Depth 24
    ZeroGS: you have Direct Rendering!
    ZeroGS: *********
    ZeroGS: OGL WARNING: Need GL_EXT_blend_equation_separate
    ZeroGS: *********
    ZeroGS: ******
    ZeroGS: GS WARNING: Floating point render targets not supported, switching to 32bit
    ZeroGS: *********
    ZeroGS: Creating effects
    ZeroGS: Creating extra effects
    ZeroGS: Cg error: CG ERROR : The program could not load.
    ZeroGS: failed to load program 32768
    ZeroGS: Cg error: CG ERROR : The program could not load.
    ZeroGS: failed to load program 36864
    ZeroGS: Cg error: CG ERROR : The program could not load.
    ZeroGS: failed to load program 40960
    ZeroGS: Cg error: CG ERROR : The program could not load.
    ZeroGS: failed to load program 45056
    ZeroGS: Cg error: CG ERROR : The program could not load.
    ZeroGS: failed to load program 32769
    ZeroGS: Cg error: CG ERROR : The program could not load.
    ZeroGS: failed to load program 36865
    ZeroGS: Cg error: CG ERROR : The program could not load.
    ZeroGS: failed to load program 40961
    ZeroGS: Cg error: CG ERROR : The program could not load.
    ZeroGS: failed to load program 45057
    ZeroGS: Cg error: CG ERROR : The program could not load.
    ZeroGS: failed to load program 32770
    ZeroGS: Cg error: CG ERROR : The program could not load.
    ZeroGS: failed to load program 36866
    ZeroGS: Cg error: CG ERROR : The program could not load.
    ZeroGS: failed to load program 40962
    ZeroGS: Cg error: CG ERROR : The program could not load.
    ZeroGS: failed to load program 45058
    ZeroGS: Cg error: CG ERROR : The program could not load.
    ZeroGS: failed to load program 32771
    ZeroGS: Cg error: CG ERROR : The program could not load.
    ZeroGS: failed to load program 36867
    ZeroGS: Cg error: CG ERROR : The program could not load.
    ZeroGS: failed to load program 40963
    ZeroGS: Cg error: CG ERROR : The program could not load.
    ZeroGS: failed to load program 45059
    ZeroGS: using accurate shaders
    ZeroGS: initialization successful
    ZeroGS: Disabling MRT depth writing
    ZeroGS window is black but fps continue counting
    Any solution?
    Sorry for my bad english

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