Ubuntu 11.04 64 bit. AMD Radeon HD 6450 with Catalyst.
I used to play Quake 4 a while ago on an older laptop which couldn't really handle it. So, I decided to try it out on my new PC which it should just fly on. Sadly, I'm not having that luck.
I just did "create server" as a test to see if it would work. It crashes. Here's the message when run in Terminal:
Managed to load a Singleplayer game, but there is a half second delay between my keyboard/mouse controls. That's just unplayable:Code:--------------------------------------------- -------- Initializing renderSystem ---------- renderSystem initialized. --------------------------------------------- Found default language English with VO .... found additional language 'french' without VO .... found additional language 'italian' without VO .... found additional language 'spanish' without VO 696 strings read from strings/english_code.lang 1794 strings read from strings/english_guis.lang 5756 strings read from strings/english_lips.lang 5759 strings read from strings/english_mappack.lang 6235 strings read from strings/english_maps.lang 3 strings read from strings/french_mappack.lang 3 strings read from strings/italian_mappack.lang 3 strings read from strings/spanish_mappack.lang Couldn't open journal files execing default.cfg couldn't exec editor.cfg execing Quake4Config.cfg couldn't exec autoexec.cfg -------- Initializing Sound System ---------- sound system initialized. --------------------------------------------- --------------- R_InitOpenGL ---------------- Initializing SDL subsystem Loading GL driver 'libGL.so.1' through SDL SDL_ListModes: 1920x1080 1680x1050 1600x1200 1600x900 1440x900 1400x1050 1280x1024 1280x960 1280x768 1280x720 1024x768 800x600 640x480 SDL_ListModes are currently ignored for resolution filtering. Set r_useSDLModes to 1 if you want it X Error of failed request: BadValue (integer parameter out of range for operation) Major opcode of failed request: 130 (XFree86-VidModeExtension) Minor opcode of failed request: 10 (XF86VidModeSwitchToMode) Value in failed request: 0xaa Serial number of failed request: 141 Current serial number in output stream: 143 pure virtual method called terminate called without an active exception signal caught: Aborted si_code -6 Trying to exit gracefully.. pure virtual method called terminate called recursively double fault Aborted, bailing out shutdown terminal support
Now, I managed to get into a map with "devmap mp/q4dm1". Everything loads up fine, but I am moving super slow. It feels like I am constantly walking or something.Code:--------------------------------------------- Opening IP socket: localhost:-1 ------ Common Initialization Complete ------- terminal support enabled ( use +set in_tty 0 to disabled ) pid: 12760 detecting video ram ( set sys_videoRam to force ) .. guess failed, return default low-end VRAM setting ( 64MB VRAM ) 2900 MHz CPU 8000 MB System Memory 64 MB Video Memory Async thread started guid set to YGS7jHuRWzo idUsercmdGenLocal::MouseMove: Ignoring ridiculous mouse delta. ]sys_videoRam "sys_videoRam" is:"0" default:"0" Texture memory on the video card (in megabytes) - 0: autodetect Asset log: assetlogs/maps/game/airdefense1 ------------ Game Map Shutdown -------------- --------------------------------------------- Asset log: assetlogs/maps/game/airdefense1 reloading guis/mainmenu.gui. reloading guis/restart.gui. reloading guis/gameover.gui. reloading guis/msg.gui. reloading guis/takeNotes2.gui. reloading guis/takeNotes.gui. reloading guis/takeNotesQA.gui. reloading guis/editcvars.gui. reloading guis/spawn.gui. reloading guis/intro.gui. reloading guis/netmenu.gui. ------------ Map Initialization ------------- Map: game/airdefense1 rvStatAllocator: dump of usage stats 16 total bytes handed out in 1 requests begin game: 0; end game: 1 player hit: 0; player kill: 0 player death: 0; damage dealt: 0; damage taken: 0 stat team: 0 flag capture: 0; flag drop: 0; flag return: 0 rvStatAllocator: dump of usage stats 0 total bytes handed out in 0 requests begin game: 0; end game: 0 player hit: 0; player kill: 0 player death: 0; damage dealt: 0; damage taken: 0 stat team: 0 flag capture: 0; flag drop: 0; flag return: 0 -------------- Game Map Init ---------------- collision data: 606 models 57187 vertices (1340 KB) 112706 edges (3962 KB) 46640 polygons (4008 KB) 183402 polygon edges (716 KB) 6161 brushes (288 KB) 36855 brush planes (575 KB) 21126 nodes (577 KB) 97596 polygon refs (762 KB) 22524 brush refs (175 KB) 38181 internal edges 4600 sharp edges 0 contained polygons removed 0 polygons merged 12407 KB total memory used 457 msec to load collision data. map bounds are (46336.0, 31936.0, 13760.0) max clip sector is (0.0, 0.0, 0.0) 1 KB passage memory used to build PVS 1 msec to calculate PVS 52 areas 96 portals 7 areas visible on average 416 bytes PVS data [Load AAS] loading maps/game/airdefense1.aas32 done loading maps/game/airdefense1.aas32 (size 525484). [Load AAS] loading maps/game/airdefense1.aas48 done loading maps/game/airdefense1.aas48 (size 525196). [Load AAS] loading maps/game/airdefense1.aas96 [Load AAS] loading maps/game/airdefense1.aas250 [Load AAS] loading maps/game/airdefense1.aas128 Entering doom_main() Exiting doom_main() Spawning entities glprogs/heatHazeWithMask.vfp glprogs/heatHazeWithMask.vfp ...1777 entities spawned, 0 inhibited ------------ Processing events -------------- --------------------------------------------- -- idRenderModelManagerLocal::EndLevelLoad -- 17 models purged from previous level, 1130 models kept. --------------------------------------------- ----- idImageManagerLocal::EndLevelLoad ----- 0 purged from previous 234 kept from previous 1635 new loaded all images loaded in 13.1 seconds 0 deferred loading --------------------------------------------- -------- idSoundCache::EndLevelLoad --------- 1.38 seconds to expand oggs 29174k referenced 0k purged --------------------------------------------- --------------------------------------------- 30295 msec to load game/airdefense1 idRenderWorld::GenerateAllInteractions, msec = 2, staticAllocCount = 0. Saved 'Autosave game/airdefense1' ]fov Unknown command 'fov' ]g_fov "g_fov" is:"90" default:"90" ]g_fov 120 ------------ Game Map Shutdown -------------- --------------------------------------------- --------------- BSE Shutdown ---------------- --------------------------------------------- Shutting down sound hardware ----------- Alsa Shutdown ------------ close pcm dlclose -------------------------------------- idRenderSystem::Shutdown() Shutting down SDL subsystem --------------- Game Shutdown --------------- rvStatAllocator: dump of usage stats 32 total bytes handed out in 2 requests begin game: 1; end game: 0 player hit: 0; player kill: 0 player death: 0; damage dealt: 0; damage taken: 0 stat team: 0 flag capture: 0; flag drop: 0; flag return: 0 ------------ Game Map Shutdown -------------- --------------------------------------------- Shutdown event system --------------------------------------------- shutdown terminal support
Never had these issues before. What should I do?
Edit: Reinstalled and things seem to have improved, albeit still full of issues. Going to try it for a bit then see what to do.



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