If you are just wanting to get the hang of things, 2d graphics might be a good place to start and the allegro library is a really nice place to start for such a thing.
If you are just wanting to get the hang of things, 2d graphics might be a good place to start and the allegro library is a really nice place to start for such a thing.
Another good 2d library is SDL itself.
Especially when combined with one of it's extensions...
SDL_gfx (handy 2d primitives like lines/ellipses/rectangles)
SDL_ttf (which allows you to use true-type-fonts)
SDL_image (for loading images in a variety formats)
SDL doesn't have to be used with OpenGL if you don't want to use 3d.
Mikey's the best.
"Simplicity is the ultimate sophistication." - Leonardo da Vinci
Try freeglut. I used it. Very simple video tutorial for you if you're interested.
It is using C++.
Here: http://www.videotutorialsrock.com/
An important part of OpenGL if you have never used it before, you want to know how it render 3D graphics. The various stages such as the frame buffer, texture application, etc...Make sure you know how that goes or else it's a pain to debug.
Last edited by NielsBhor; June 24th, 2009 at 10:51 PM.
Bookmarks